ReverendBizzarre: ele cleave templar [6k life, 45k+ dps]

Is there any other way on improving my survivability and keep my current gem setup by working on passive tree? like going into marauder area and take those 2 +15% critical reduction? and swapping when needed life leech with weapon ele?Or life leech is a must in mapping?
If i manage to get caracass jack 6l then i can use life leech with my gems.

Will blood rage provide me enough life leech?
Last edited by maddoxeu#5183 on Apr 17, 2013, 9:47:17 PM
Unfortunately blood rage life leech is from physical damage only. Since almost all of your damage is elemental, only a linked life leech gem will work.

And yes, it is pretty much mandatory. Nothing you can do in your passive tree or gear is going to make even close to the difference that having life leech slotted will. Losing weapon elemental hurts really bad, but as a stopgap it will let you survive in maps at least, even if you're only doing 6k dps instead of 11k.
So from what you say is make 3 r 2 green caracass jack replace faster attacks with life leech good all resist and ill be fine? i don't like using the enduring cry that much.
Last edited by maddoxeu#5183 on Apr 17, 2013, 10:05:43 PM
"
maddoxeu wrote:
So from what you say is make 3 r 2 green caracass jack replace faster attacks with life leech good all resist and ill be fine? i don't like using the enduring cry that much.

Yeah that should fix you up. RRRGB is fine too, whichever you roll first, because trying to re-roll for 3R is hard.
I have a few questions regarding the skill trees.

1) How come the dual wield block passives weren't chosen, specifically Dervish (2%/10%/2%) in the Duelist start area?

I noticed the Templar build goes through the middle (under the witch start) taking the resists (18%), weapon elemental damage and grabs the HP% nodes (12%/8%/8%).

2a) How come the 2x Diamond Skin nodes weren't taken (I know this would be rather drastic pathing changes)? I'm looking to understand the reasoning.

2b) Why grab the Leather and Steel cluster and Acceleration in the Templar build, but omit them in the Marauder build?

3) Why is Inner Force omitted as it provides a nice boost to damage and defense (def. from Inner Force/Grace/Iron Reflexes/determination/etc.)?

4) In the Marauder build BM is taken. Would 1-2 BM gems employed be enough to remove the 1 point BM keystone from the build or would it be better to alter the pathing of the build more drastically? BM gem(s) would open up the option of percent auras on the mana pool, and active skill(s) and flat reserve auras on the life pool.

Off-topic...
I started building a dual wield elemental ground slam marauder using scepters, based on a build that popped up in the forums. The idea is to use scepters with elemental damage on them, ground slam as the delivery skill, WED passives, and passives that increase the ground slam radius. The author starts with a Marauder, grabs the goods in the Templar section, paths below the Duelist, grabs Inner Force and Static Blows, and then grabs Blast Radius in the Witch area. Unfortunately the author hasn't updated the passive skill tree links and links are partially broken (Berserking is selected but is disconnected from the rest of the build). Would Concentrated Effect be useful in such a build? The passives shown in the build would increase the radius by 40% while the CE gem would only reduce it by 30%.

Here is a link the Elemental Ground Slam build thread in the Marauder forums:http://www.pathofexile.com/forum/view-thread/203505
Critical Hit Jump Jets... Critical Hit Jump Jets...
"
magicrectangle wrote:
"
maddoxeu wrote:
So from what you say is make 3 r 2 green caracass jack replace faster attacks with life leech good all resist and ill be fine? i don't like using the enduring cry that much.

Yeah that should fix you up. RRRGB is fine too, whichever you roll first, because trying to re-roll for 3R is hard.


Just saw this, yeah you might want to not use carcass jack unless you have it 6linked, its the eaisest way to get the right colors(still hard) otherwise getting the colors you need on a 5link is ridiculously hard.

"
ghoultek wrote:
I have a few questions regarding the skill trees.

1) How come the dual wield block passives weren't chosen, specifically Dervish (2%/10%/2%) in the Duelist start area?

I noticed the Templar build goes through the middle (under the witch start) taking the resists (18%), weapon elemental damage and grabs the HP% nodes (12%/8%/8%).

2a) How come the 2x Diamond Skin nodes weren't taken (I know this would be rather drastic pathing changes)? I'm looking to understand the reasoning.

2b) Why grab the Leather and Steel cluster and Acceleration in the Templar build, but omit them in the Marauder build?

3) Why is Inner Force omitted as it provides a nice boost to damage and defense (def. from Inner Force/Grace/Iron Reflexes/determination/etc.)?

4) In the Marauder build BM is taken. Would 1-2 BM gems employed be enough to remove the 1 point BM keystone from the build or would it be better to alter the pathing of the build more drastically? BM gem(s) would open up the option of percent auras on the mana pool, and active skill(s) and flat reserve auras on the life pool.

Off-topic...
I started building a dual wield elemental ground slam marauder using scepters, based on a build that popped up in the forums. The idea is to use scepters with elemental damage on them, ground slam as the delivery skill, WED passives, and passives that increase the ground slam radius. The author starts with a Marauder, grabs the goods in the Templar section, paths below the Duelist, grabs Inner Force and Static Blows, and then grabs Blast Radius in the Witch area. Unfortunately the author hasn't updated the passive skill tree links and links are partially broken (Berserking is selected but is disconnected from the rest of the build). Would Concentrated Effect be useful in such a build? The passives shown in the build would increase the radius by 40% while the CE gem would only reduce it by 30%.

Here is a link the Elemental Ground Slam build thread in the Marauder forums:http://www.pathofexile.com/forum/view-thread/203505


1.Because the points that would be wasted on those are much better off placed in life nodes.

2a.Because you can get more resists/life/armor etc. with less points.
2b.Because it would be a waste of points and going there is pointless if you start as a marauder since you already have plenty of armor and life. Templar went there for the armor and life.

3.Inner force is good when your gear is not good, but inevitably your gear will become good and you will spec out of inner force and back into 30% WeD nodes in the center, i didnt bother doing it since its easy to get good ele gear, once you get it, 30% WeD+res is much better.


4.The marauder BM build is done because of the pretty big number of requests for a BM version( after which i did a version of every class), some people prefer going BM, i dont, but still i dont mind helpin them.

At the doul groundslam build: To be honest i dont see the point of going dual groundlsam for damage, you go dual groundslam for MF-Stun builds in party, (everything is stunlocked with big AoE and you can also run MF thus helping the team in 2 ways) going for damage like that is not a good idea since you wont be swinging the other mace.. so if you do still want to do that the only way of doing damage that way is to use a redbeak on your offhand and go low life to double your damage. Otherwise the guy would do much more damage with cleave and swords.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Apr 18, 2013, 7:06:07 AM
Victor you haven't posted Magicrectangle's Witch EB build in you first post though you
mention it.

I'm leveling up my Witch with Ele Cleave and so far I'm here.

https://www.pathofexile.com/passive-skill-tree/AAAAAgMBBAcHYwj0DkgRlhmFGmwfAiSqJpUtHzGINj02xTbpO-FJO0yzVUtVxlcrYeJtGW17cn55A3_Ggh6H24hri3qPRpP8na6io6cIpyuuz7VItvfAVMHzz2XQ0Ngk2t3bC-L342rjhOaB53TrjvDZ

I'm having some problems with my resists but my gear isn't great and haven't reached
any passive resist nodes yet.My life is still low 1.2-1.3k if i remember correctly
but I have 5 auras already and I've been leveling 3-4 more in order to have them all
when and if needed.

I'm in a dilemma though.After I'll take all of the templar passives I think of going
RT but I kind of hate having to take RT in all of my fighter chars.3 already !
Victor's build looks great seems great but Magicrectangle's seems to work just great also.

Any ideas ?
To crit or not to crit ?
Last edited by Slagmaur#4767 on Apr 18, 2013, 8:46:31 AM
"
Slagmaur wrote:
Victor you haven't posted Magicrectangle's Witch EB build in you first post though you
mention it.

I'm leveling up my Witch with Ele Cleave and so far I'm here.

https://www.pathofexile.com/passive-skill-tree/AAAAAgMBBAcHYwj0DkgRlhmFGmwfAiSqJpUtHzGINj02xTbpO-FJO0yzVUtVxlcrYeJtGW17cn55A3_Ggh6H24hri3qPRpP8na6io6cIpyuuz7VItvfAVMHzz2XQ0Ngk2t3bC-L342rjhOaB53TrjvDZ

I'm having some problems with my resists but my gear isn't great and haven't reached
any passive resist nodes yet.My life is still low 1.2-1.3k if i remember correctly
but I have 5 auras already and I've been leveling 3-4 more in order to have them all
when and if needed.

I'm in a dilemma though.After I'll take all of the templar passives I think of going
RT but I kind of hate having to take RT in all of my fighter chars.3 already !
Victor's build looks great seems great but Magicrectangle's seems to work just great also.

Any ideas ?


Uhm, i did, im pretty sure magicrectangle uses the same one i posted in the OP, scroll down, its right there in the spoiler it has Witch EB ele cleave written above it in bold, its the last one in the post

You can go RT if you want, but the wtich already has quite a lot of Dex in the tree so your chance to hit wont be a problem with some accuracy on gear

I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Apr 18, 2013, 8:55:17 AM
Nope he isn't.He has taken RT and has stopped at the shadow part of the tree.
To crit or not to crit ?
"
Slagmaur wrote:
Nope he isn't.He has taken RT and has stopped at the shadow part of the tree.


Thats because he needs another few levels to go to IR and the life there later on, he took RT because he maybe didnt have a lot of accuracy on gear, if you dont have it, take RT its only a few points away, the rest is the same
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral

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