Salvaging CI - Suggestions open to discussion
What about the following two ideas -
Arcane Focus - +30% ES, or +20% ES and +30 INT. Maybe the latter because also buffing INT would make more sense for something called arcane focus. CI - converts 50% of your base HP without HP bonuses to base ES. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 14, 2013, 7:09:50 PM
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Clearly CI just needs the following change:
Maximum Life becomes 1, and Energy Shield is counted as Life for the purpose of calculating Stun and Elemental Ailments. Immune to Chaos Damage. |
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" This is a nice idea. Simple. Clean. Effective. Doesn't sound too overpowered considering how difficult it is to stack ES now. And it is an interesting and original mechanic that could possibly lead to interesting builds. But, just to keep it logical, maybe have it as a seperate keystone, just before, after or close by to CI, as it doesnt have much to do with innoculating yourself with chaos. Something like... Unscathed Will: Energy Shield is counted as Life for the purpose of calculating Stun and Elemental Ailments (or something like that. I just came up with a name. Should be something that portrays the character's "Strong Resolve" or "Powerfull Spirit") Last edited by Dreamer000#3253 on Feb 18, 2013, 9:45:28 AM
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"That's actually a considerably better option because Pure ES users (or even hybrid ES users) do not always want CI but nor do they always want to pump HP. IGN - PlutoChthon, Talvathir
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" +1. I think this has already been proposed earlier. It's the cleanest solution and consistent with the other ES-themed passives. It's also more transparent than the current system where you have to know your 'hypothetical life', which is not written anywhere. Separate keystone for this effect would also be OK, except that on its own, it's a bit of a no-brainer (take it if ES > Life, otherwise don't take it). " LOL. It's a sign of the complexity of Path of Exile that a seemingly modest suggestion like this is actually crazy imba. Last edited by Incompetent#3573 on Feb 18, 2013, 6:09:19 PM
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...Why not just make the health that's reduced to 1 into mana...Essentially making it a health conversion node. Thematically most of the chaos related items require a sacrifice of health in exchange for power. Follows the theme and makes those health nodes still relevant for people who want to use Eshield. It also then directly contrasts with eldritch battery which takes away your eshield for mana and is only 2 nodes away. Basically giving you the choice between sacrificing your health or eshield for more mana.
Though in that case I think Eldritch battery would need to be buffed with some resistance aspect of it's own. Obviously not a chaos immunity, but perhaps giving a large bump to elemental resistances or increasing max resistances. Basically continuing with the idea of it contrasting with CI. |
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In my opinion, CI is fine as it is.. except one problem: stuns/freezes/.. They happen way to often and there should be a real defence for it. The proposed way of using ES (or maybe only 50% or something like that) for the calculations is in my opinion the best way to solve it. (If you add something like that, they should then also remove the built in stun protection of ES for CI/the new keystone to make it not to overpowered)
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" I agree with this proposition. For people who have issues about the amount of ES, it might also be reasonable if theres was such a set of nodes in place of CI: -(1)-o-o-o-(2), where (1) is CI as it was, connected to the grid at the same point as it was before, (2) is the so called "Unscatched Will" idea, and the nodes in between are for example +7% ES nodes. The number and numeric strength of the nodes is, of course, open for debate. However, I feel that this kind of arrangement would solve the stun/elemental status problems discussed above as well as provide slight boost to ES while requiring more passive points. Last edited by 4po#7109 on Feb 18, 2013, 9:36:17 PM
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I haven't bothered to read every post in here yet, as I have work in about half an hour, but if you haven't realized yet, it is ENTIRELY possible to gear and spec for 12k life, and just as difficult but just as possible to gear and spec for 12k energy shield.
The keystone does not need an energy shield buff, nor do energy shield nodes. The keystone needs a mechanical change in the way status effects are calculated, using ES instead of Life. I'm telling you right now this will bring CI back up to par with life users without making it overpowered, and without changing anything else in the passive tree. As it stands right now, CI users having 1 life are guaranteed to be stunned, shocked, frozen, chilled, and ignited by taking almost no damage at all. In fact, I am still getting chilled on my level 81 witch by trash monsters that deal almost no cold damage to me running my buddies through cruel difficulty with 75% cold resist. Multiple projectile voidbearer? Might as well pack up and get ready to lose experience or your hardcore toon, because you will be chain-stunned to death with nothing to do about it, while a life user can hit his life flask and run away because he can naturally resist stuns. CI is ridiculously broken and needs to be fixed. Read more about this here: http://www.pathofexile.com/forum/view-thread/165957 Metamorph IGN: WontGoAway
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" http://www.pathofexile.com/forum/view-thread/165957 Metamorph IGN: WontGoAway
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