[1.1.X] CoC EK+Arc with AA and EB/MoM - Cheap, fun, solid - 78 map video inside !

Can you make this with a 5l Voll's instead of a 6l ?
Only issue I see is the max mana reduction, which I think would seriously hinder the MoM AA setup. I'm gonna try quickly and see how it goes.

From 1200+ available mana and 230 mana regen to 1000+ and 211. Should be fine, although not optimal.
Last edited by Cynry on May 14, 2014, 11:20:26 AM
Updated with a video of a 78 map with phys reflect, also Flasks and Mapping sections added.

Again, any advice/comment welcome. Feedback on the build as well, if you played it. I truly believe this is an overall solid and affordable build, but I am obviously biased, being its creator...
Like the build a lot. Couple ideas for your tree -
1) Do you really need Vaal Pact? None of your skills individually do a lot of damage that they're limited by the life leech rate of 20% of max hp. You should spend 1 regret and try refunding vaal pact to see if there's any difference. I don't think there will be any. Should be able to refund that whole section.
2) I don't think heading to the Master of the Arena section is worth it to pick up the HP and that mana regen. There are 3 mana regen nodes above it that can be used, and the HP nodes to the right of Thick Skin are better. The other difference is the 12% attack speed, which you can make up from Harrier
For example, the difference between your tree and this is a loss of 2% attack speed, some dex, mana and some armor for 20% more regen and 24% more life
3) I'm guessing you took the flask nodes to help deal with VP? If you decide to spec out of it, you'll be able to take the ES nodes on the other side which will boost your regen and unreserved. If you decide to keep it, I'd definitely recommend taking the 20% regen node instead of 8% max in the beginning of the tree
4) You would get more bang for the buck if you visited the Scion life wheel instead of taking the 3 8% life nodes, int and 15% crit node near pain attunement. 3x8=24 life+15% crit vs. 6+10+6+6+6=34% life
5) Lastly, I realize it's popular to run Disc+Clarity for EB/MoM builds, but it's not always the best way to go. For example, with just clarity (and PoF) I have 2.4k unreserved with 428 regen. With discipline, my regen increases to 507 but unreserved drops to 1.1k. Try it out, play with numbers and see which one you prefer. If you have no problems with the cost of skills without discipline, I would always recommend having a larger unreserved pool.

Great vids and job we done mate!
Wow thanks a lot, very interesting points !
Gave them some thoughts, tried some, here's what I came up with :

1) I don't know if I need it, but it definitely makes a difference. It's probably not because I hit the cap, but because without VP, you can only have 1 leech effect active at a given time. With leech being instant, I get life from every hit even if they happen at the same time.
I tried it ingame and it is significant, VP refills my life almost instantly, whereas it takes ~2 sec for half my HPs without it.

2) This is way too expensive for me to try ingame, but it seems good. Only real downside would be the loss of ~40% max mana. Seems huge to me, I try to keep my mana around 30% of my HPs because I assumed it worked better for MoM. Getting more life is also always good for sure, but if half of it can't be mitigated because I'm out of mana, it may not be as good as it seems. Not sure about that though.

3) Noooooo :D Flask nodes are awesome imo, gives more armor (remember I have very low base armor), more life/mana, but above all, I get +3% max resist from ele flasks, which is quite important for reflects.
Also not sure which ES nodes you are talking about. Going through Arcane Focus for one more point ? I assume you're not talking about the ES cooldown recovery...

4) That one is spot on, OP edit coming.

5) Yeah, if I had your numbers it would be a no brainer. In my case, I only lose 250 unreserved mana, and I go from 184 to 234 mana regen. 234 is barely enough to regen mana (maybe 1/sec) when moving with AA on. Either way it doesn't make a big difference for my dude (could change with better ES gear), it's mostly convenience to have a positive regen even when moving.


Thanks again !
Edited some stuff, changed the ordering a bit. Can't tell if it is better or worse :D
Great build!

I am wondering how much armor you have and what are your crit chance on barrage w/ and w/o power charges?

since you are not running grace and have less crit node.. is it a concern?
IGN: KIRENO
Last edited by Kireno on May 14, 2014, 6:59:10 PM
Armor : 3400, 25%. With the jade flask on, 18500, 60+%. With Jade and molten shell, almost 21K, 67%. Then there's the endurance charges, MoM and AA. No concern here.

Crit chance : Main hand is 61%, off-hand 56% without power charges. With charges, 94% and 86%. Add the crit curse and I'm pretty much capped. So no concern here either :)

Thank you for your interest and kind words ! Guess I'll update the OP with some basic stats like those...
that's amazing and thanks for the reply !

I have to say this build is really solid :)
IGN: KIRENO
Really glad that you'd think so :)

Anyway, added said details, reordered a bit again, I think the guide is nearing completion !
Thanks everyone !

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