1.3 The Community's Molten Strike, Face Melting Build!! 1h+shield and 2h variants available
I have finally read through the entire thread (slow day at work) and I have decided to go the Doryani's Catalyst/Lioneye's Remorse route at level 75 and somehow get a 5L Lightning Coil some time down the road. This seems to be the best combo (and not that expensive for me since I have a 5L Marohi to sell or trade for a Doryani's Catalyst).
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I have to say that since I respeced my Amlify to Avatar of Fire, the build was ruined. Totaly weaker character. Are we sure that AoF does not have serious drawbacks? Is it possible that Life Leech works worse with Aof? Is it really good to only deal fire damage? And finally, why do I get the feeling that without Amplify, I gained a huge disadvantage against mid-ranged attackers?
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Hey Falcyon,
I don't think AoF is your problem, I have not noticed much of a difference at all with or without it. I have completed through 78 maps as AoF with really no problem. It seems like Amplify is a personal preference of yours, pick it back up. The community does not need to be followed 100% to the T. Amplify will be a plus for clearing speed but you will loose boss kill speed in exchange (assuming you aren't fighting one with the the hit box of a house). I have been behind in updating the guide as I had finals a while ago and I have been rushing to get this BoR variant done. Since then I decided to simply drop AoF. |
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" Thanks for answering :) . I couldn't agree more with you picking back Amplify and I'll keep AoF too to give it a try that way. Really, I farmed a few docks (which was a really easy task) to get PB and at the same time I refunded my Amplify to get AoF. And then.. I just couldn't clear docks. As you said. Amplify seems to be a plus to my playing style. |
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BoR Variant test complete: The community did it right the first time. BoR, though a fun variant, just is not on the same tier as LC + Three Dragons and I do not think anything will be unless the gem is changed.
-Updated the main build to be 1h/shield as it is superior once a Doryani's Catalyst is obtained and made some small changes to the build order that I felt were just a little bit better after leveling the BoR variant from scratch. -Made the build a 104 point set up since more people want a complete path to follow. -Will re-add a 2h variant later. Also what bow build should I run with this amazing corrupt I got? Last edited by Kartikdon#5867 on May 27, 2014, 4:28:45 PM
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kartikdon, on the main 102pt build you have 4 points going up to get 3 life nodes (28%) in the pseudo ranger area. It's more efficient to grab the bloodless cluster 3x 8% nodes with enemies cannot leech life and your choice of
a. 6% life/armor node. b. 6% life and 4% chaos resist c. 8% life (near catalyze WED nodes) you'd gain 2% life, enemies unable to leech life and depending on your option 6% armor/chaos resist/ +2% life for the cost of 10 dex. and technically you could forgo the last life node for something else like block or physical damage. Pacific (GMT -8) Time
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oops forgot to update the main build link haha. I got frustrated setting up the progression section i forgot to do that. poebuilder was having issues earlier. thanks for the catch.
edit: poebuilder is still messed up so ill update it again once its working properly. Last edited by Kartikdon#5867 on May 27, 2014, 4:42:55 PM
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Has anyone (I am sure someone has - I just couldn't find anything about it) considered doing an aura build with Molten Strike? It seems perfect for it.
It would be like the ST aura build, except we'd be going melee here. You'd need a weapon with very high attack speed, multistrike, Anger and Wrath. A GMP/LMP would of course reduce damage done per projectile (I know it has been denounced earlier in this thread), but should still be relevant as the damage added would be per projectile. With GMP every attack would release 7 projectiles, each doing damage from Anger and Wrath (plus whatever damage you may have from gear). On a 2.0+ attack/sec weapon with multistrike that becomes a LOT of projectiles doing quite a bit of damage (even with GMP). And with Concentrated effect most should be able to hit even when fighting a single target. Any thoughts on this? EDIT: I was thinking something like this could make a decent base for the build - And I just realized this in the Marauder forum so posting a ranger build is somewhat inappropriate - sorry. Last edited by sikker#5501 on May 28, 2014, 7:04:39 AM
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" The reason aura ST works is because you are long ranged, which means you take very little damage. Aura builds are inherently pretty squishy because you have to spend so many nodes traversing the tree and since MS is melee I think you'll find that you have survivability problems end-game. IGN: Dmillz
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" Actually, the reason a ST aura build works is because the auras provide the damage and the fast attack speed of the weapon carry that damage. The tri elemental on the sword adds to the base damage and the attack speed is a multiplier. That build is also all about elemental where physical damage does nothing. With molten strike it's the polar opposite. The damage is scaled off physical damage. Projectiles are created from 60% of the physical (technically 72% since the base is 120% then 60% of that). I don't believe the elemental from anger/wrath would even carry onto the projectiles at all. Also, with GMP you'd have another negative multiplier on top of the one that already exists. You'd lose anything you gain. It's kind of like having lmp and gmp on something. You already get a negative projectile penalty for 3 projectiles (just like having an implicit lmp) I started an elemental spectral thrower when mathil's thread was only 3 pages during domination and you can see the contributions I made there through 100+ pages. I had thought a very similar thing when this came out but it just doesn't work that way. I did take a similar approach initially with my build where attack speed was important in that the more you attack the more projectiles you create. However, you need to use physical weapons and some elemental/physical supports (physical > WED without Avatar of Fire) Ultimately, a 2.0+ aps will not be better since getting one with high enough physical is either far far far too expensive or non existent. Again, a polar opposite to elemental spectral throw. --------------------------- with the tree you have point blank and increased area node. Those work against each other. Yes, it's nice to have some AOE for clear but point blank works if the projectiles don't travel far. I think it would be one or the other. Also, iron grip is a large bonus that will be missed. I can extend the tree to grab resolute technique so you always hit and more life since the base tree doesn't have nearly enough. perhaps something more like this with some damage nodes. But defense is lacking big here for melee. Ranger really is more for ranged attacks. This is melee and I don't believe it would last long at all being so close to the action. Pacific (GMT -8) Time Last edited by Madcow1120#4324 on May 28, 2014, 12:45:50 PM
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