1.3 The Community's Molten Strike, Face Melting Build!! 1h+shield and 2h variants available

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Dmillz wrote:
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Kartikdon wrote:
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Dmillz wrote:
Kartik check out the one I posted on the previous page. Also you should note that Faster Attacks scales better than Added Fire into the late-game. Added Fire is good, especially for leveling. But later on (especially with hatred) Faster Attacks is better.


great find!!!



Has anyone been able actually test if AoF is better then without yet or if no AoF is better? So many pages I cant keep up with posts and updates haha.

Please look at my spreadsheet! https://docs.google.com/spreadsheet/ccc?key=0Aola0b1my3YOdENwdFlOTUNWUVRuRE9kcE92d0lJRGc#gid=0
It does all the calculations.


posted to the guide
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Madcow1120 wrote:
Hmmm looking at the build in the OP and the Gems in the OP I see no way for this build to survive it's own attacks. What am I missing here? BM gem but no leeching. You take zero leech passives.

Carnage heart is mentioned but also says you don't need 10%. Well, I don't get that part. You're going to need some sort of way to run this off BM.

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and thanks for the data sheet. I'll be modifying it myself when I have some time. I don't get the Gems part = C2 which is physical from passives... something missing there.

My labelling sucks. It'll be updated later today, just a bit slow since I'm at work :P. For that column, your base physical is not augmented by your gems at all, so it just stays the same.

Any questions you guys have, ask me on the Chat in the spreadsheet so we don't clutter this!
IGN: Dmillz
Last edited by Dmillz#6641 on May 2, 2014, 3:17:53 PM
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Kartikdon wrote:
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Madcow1120 wrote:
Hmmm looking at the build in the OP and the Gems in the OP I see no way for this build to survive it's own attacks. What am I missing here? BM gem but no leeching. You take zero leech passives.

Carnage heart is mentioned but also says you don't need 10%. Well, I don't get that part. You're going to need some sort of way to run this off BM.

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and thanks for the data sheet. I'll be modifying it myself when I have some time. I don't get the Gems part = C2 which is physical from passives... something missing there.


Reflect is not an issue because the fire damage is split in 4 ways and not 1 large hit. This means our resistances will have a much greater effect on us mitigation that incoming damage. So far no reflect has been any issue for me.

If you need more leech you can always slot it in in replacement of a gem slot, should only notice a kill speed difference on unique mobs and some rares really.

I cant say how AoF will play out since I have not ran it. Most likely it will follow a previous mentioned idea of running Purity of Fire to further raise your max resist cap.

Also since this is a BM link set up, you can run things like a ruby flask to further mitigate the damage. You dont need 5 HP pots on your bar :P . Overall you should not have any problem vs reflect.


Sure, I was wondering about reflect but that wasn't my question. Each time you run the skill you remove what, 100 life or more (with BM gem)? plus you may be getting hit. How are you getting that life back?

I don't think the leech from carnage applies to All of the damage right? In fact, it would only apply to the 40% physical portion right? You'd think you would need quite a bit then to survive.
Pacific (GMT -8) Time
sorry for the misinterpretation. You can pretty much neglect the blood magic cost to run the skill. @ 5L it is 74. That number will go lower as well as you level up the blood magic gem. You will have a TON of life and the build takes a lot of life regen. You will regen the cost of the skill multiple times over before you use it again.

So far the 40% phys dmg carnage leeches from is more then enough for me. Depending on your gear, HP and resists, it may be better to take LL over a damage gem.

Carnage is simply a good choice for those with a decent set up and is not mandatory by any means. LL gem would take full advantage of what you deal.
Last edited by Kartikdon#5867 on May 2, 2014, 3:34:36 PM
this game drives me crazy - too many options ;-)


I am playing around with molten strike currently using:

Multistrike - added fire damage - weapon elemental damage - faster attack


When setting Iron Grip I did not see any DPS increase - is this correct?


When playing around incr AoE and con effect it was hard to judge whats good.


where are you guys testing?

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Route1 wrote:
Do I have to use a two-handed weapon or can I run a one hander with a shield?


Take your pick, doesn't matter. If you went 1h + shield I would suggest grabbing block nodes
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gnujuba wrote:
this game drives me crazy - too many options ;-)


I am playing around with molten strike currently using:

Multistrike - added fire damage - weapon elemental damage - faster attack


When setting Iron Grip I did not see any DPS increase - is this correct?


When playing around incr AoE and con effect it was hard to judge whats good.


where are you guys testing?



The tool tip only shows the initial hit damage so you will not see iron grip apply to it. Same with Conc. effect, the projectiles are the AoE portion.

We testing everywhere :P as long as you can get constant parameters.
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Kartikdon wrote:
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gnujuba wrote:
this game drives me crazy - too many options ;-)


I am playing around with molten strike currently using:

Multistrike - added fire damage - weapon elemental damage - faster attack


When setting Iron Grip I did not see any DPS increase - is this correct?


When playing around incr AoE and con effect it was hard to judge whats good.


where are you guys testing?



The tool tip only shows the initial hit damage so you will not see iron grip apply to it. Same with Conc. effect, the projectiles are the AoE portion.

We testing everywhere :P as long as you can get constant parameters.


they are all dying so fast ;-)

does added fire damage help with the AoE portion?
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Kartikdon wrote:
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Route1 wrote:
Do I have to use a two-handed weapon or can I run a one hander with a shield?


Take your pick, doesn't matter. If you went 1h + shield I would suggest grabbing block nodes


Well, I'd mainly get the shield for extra armor/stat boosts, not really for blocking. Kinda wonder if grabbing a few block nodes would even be worth the points.
First of all: Great Thread and thumbs up to the Community.

I planned to use Blood Rage in the Late Game to drop the Life Leech Gem and get some Attack Speed too. Of course only, if i get enough Chaos Resistance. I also wanna play with seven Endurance Charges, which i wanna get from some CWDT Set-Up's. And i also wanna get a lot of Armor Nodes from the Tree. And maybe with a onehanded Weapen and a good Shield.
But do i leech enough with Blood Rage to keep myself alive?
Last edited by Nebelmonster#1440 on May 2, 2014, 4:47:12 PM

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