GGGs reasoning on not making a SFL?

I forgot to mention one of the biggest reasons apart from money, in my opinion, why SFL will prolly never happen and that is that SFL would reveal absolutely all the flaws the game has even to the white knights. Most people that use their eyes and brain see them now, but SFL would devastate even fanboys if they would participate.
Last edited by BoondockSaint#2040 on Apr 29, 2014, 1:56:01 AM
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VenatorPoE wrote:
However, in that video, Chris directly says they have SFL plans for the future.

So the only thing left is wait and see how they implement it. There have been numerous quality suggestions by the community already, so it will definitely be interesting to see what GGG opts for. I've no problem waiting a bit for it to happen.

I can't say I agree with everything Chris' states (that's normal I guess), but I'm glad to (once again) hear they're listening to the community. Thanks!


I can tell you right now their plans about SFL.

When more people quit and money stops pouring, they will make custom SFL. They will take peoples money and gradually nerf stuff, from orb drops, item drops, map drops, gate more unique items. They will not allow people to make their rules, instead they will force people quit SFL and go back to their leagues with RMT involved.

And they will say "fuck it people, we told you it wont work"

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BoondockSaint wrote:
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VenatorPoE wrote:
However, in that video, Chris directly says they have SFL plans for the future.

So the only thing left is wait and see how they implement it. There have been numerous quality suggestions by the community already, so it will definitely be interesting to see what GGG opts for. I've no problem waiting a bit for it to happen.

I can't say I agree with everything Chris' states (that's normal I guess), but I'm glad to (once again) hear they're listening to the community. Thanks!


I can tell you right now their plans about SFL.

When more people quit and money stops pouring, they will make custom SFL. They will take peoples money and gradually nerf stuff, from orb drops, item drops, map drops, gate more unique items. They will not allow people to make their rules, instead they will force people quit SFL and go back to their leagues with RMT involved.

And they will say "fuck it people, we told you it wont work"



so this way SFLer will shut up and GGG can earn some extra $. isn't it a good trade?
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LSN wrote:
I start to believe that Blizzard infiltrated PoE during closed beta status with a few supporter guys who are now receiving orders to create riot amongst users in order to damage the game and company while claiming PoE to become something, that D3 is and got because of the lacking abilities and efforts of Blizzard to make a legitimate game with trading being involved, what PoE in fact is (which can be further improved).

Thats even more tinfoil than the "GGG controls RMT" theory D:
Dear GGG, please make Mac version
There would be no reason for me to play in a SFL without better droprates. Significantly better, actually.

A SFL without better drops is what every other league offers.

I don't care about a ladder.

I don't care about a checkbox/designation.

I care about having fun in the game.

There is one league I would prefer, one that would almost certainly have to be SF.
I'd want to play a league with increased currency drop rates, rather than loot drop rates. So, you know, people would actually craft with stuff like exalted rather than using it purely as currency. This would cause inflation in most leagues, but would be a great way to promote a SFL as a way to find and craft your own gear. About the only way I can see this ever coming to pass, anyway. Maybe I'm crazy for enjoying the crafting process.
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Xikorut wrote:
There is one league I would prefer, one that would almost certainly have to be SF.
I'd want to play a league with increased currency drop rates, rather than loot drop rates. So, you know, people would actually craft with stuff like exalted rather than using it purely as currency.
Right now, players don't use them purely as currency. Exalts get consumed. The thing is, they mostly get consumed on Exalt-worthy items... which themselves drop just about as rarely as Exalts. Generally speaking, in a trading environment, the Exalt and the Exalt-worthy item do not drop for the same player.

Removing trading doesn't change the standard for which items are Exalt-worthy. If players cannot trade the Exalt away, they will simply hoard them instead, until they get an item which is worthy. A lack of trading does not spur poor resource management; if anything, it encourages a tightening of the belt.

Increasing orb drop rates would not drastically change the standards for an Exalt-worthy items. If you doubled the Exalt drop rate and left other drop rates alone, about twice as many items would qualify as Exalt-worthy... which is still a very, very small percentage of items total. If all drop rates were doubled, the standard for Exalt-worthy wouldn't change at all; it has to do with a ratio of worthy items dropped to Exalts, so if you don't change the ratio, you don't change the standard. You'd still be hoarding them, hard, until you found something worthy for it.

Increase the Exalt drop rate too much, and you stop having any effect on what gear becomes Exalt-worthy at all... because suddenly some maps become Exalt-worthy. As soon as this happens, you really can't make any ground with items; Exalts would start to be used as a mapping currency for 78 maps.

Similar problems would exist for every currency, not just Exalts.

The systems SFL players imagine improving crafting gambling are not very effective solutions when it comes to improving gambling.

What would it take? In all seriousness, probably a complete overhaul to how currency are designed. It sucks, but there just isn't an easy solution to the problem.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 29, 2014, 3:37:04 AM
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Mephasm wrote:
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ScrotieMcB wrote:
It's hypocritical as fuck to allow trading between characters you happen to own, while prohibiting trading with characters you happen to not own.


The "self" in Self Found League, refers to you, the player, not your character. Just to be clear, I was saying that your checkbox idea would not work because, when playing SF, you will be required to mule other characters for gems, at the very least.


I don't agree with this idea and agree with Scrotie.

It's way to abusable to claim being solo self found.One can make many characters some self found and some not ... the player is not checked marked but the characters are,ergo the character is solo self found,not the player.

I do believe that self found is by character basis and that a true solo self found character is a self sustaining entity from the get go.

With this in mind,muling gems is not self found to that character and the gems will need to be found as the character is played,relying on drops/crafting for needs/wants.

There is zero muling required if one wants a character to be solo and self found.You pick your skills from what's available from rewards and make do with what you find (self found).

That some builds might require gems/gear unavailable by the game bar lucky drops to make said build is a game design decision that facilitates trading.

Solo self found players will just have to live with the idea that they very well might never see their build come to fruition and realize that a true solo self found build is not built around a predesigned build of what the character *might find* or *muled*,but what the game actually offers by way of in game play.

Doesn't matter if it's fun or not or even if it's fair,what does matter is that the game says these are the rules and those gems are unavailable unless you find/buy them.That is a con of being a solo and self found character.

And that's just my opinion.

=)

Last edited by Temper#7820 on Apr 29, 2014, 3:40:07 AM
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LSN wrote:
No matter who is right in which detail, it does not make much sense to argue with the self found fascists gang.

The ridiculous fact about all this SFL stuff is, that it aroused again with D3 RoS implementing self found, but now most players leave D3 exactly for this reason again. Because it makes no sense for an arpg!




I have proven several times why benefits for players in the myth called SFL do barely exist. Then intelligent guys like stryker come and tell me my facts are no facts, and so on.

They do not factor time in. They think a SFL will always be the great self found experience that it would probably be the first 2-4 weeks (which any new league is, no matter if self found or not).

They can not imagine, that everything in a SFL will be exactly the same as it is now after a certain amount of time has passed. This is crafting/grinding is useless as finding upgrades will be close to impossible. Basically the same that you have now. But now you can still sell medium tier items for 1 exalt instead of vendoring them for chaos recipe.


After all, implementing a SFL would require the whole game being replaced by it. 4 month/perm hc/sc leagues would have to be implemented to provide the good SFL feeling for the guys who wanna start over every here and then. Droprates would have to be adjusted to account for reduced other options, what definitely to a certain degree would invalidate normal leagues.

If new players start the game and could choose between a league with good and one with bad drops, what would their choice be? If droprates stayed the same, a SFL would be even a bad experience for players, as they would start struggling with progress even earlier than they do now, and then probably leave instead of entering the hated trading leagues to start all over again and adapt.


All this what is required to make SFL a legit experience, would in fact destroy the game as it is now, with clustering up player base more and more and increasing the exponential dieing process of the game.

But go on styker, tell me my arguments are none. Idc because I am not here to teach you about stuff and learn you to look 2 meters into the future.

We don't have a SFL for exactly these reasons as GGG/Chris do know about these facts very well. The whole SFL concept is not fitting on PoE and it was never intended to do so. Deal with it!


I see you claim facts,I see you write *in fact* a lot,I also see you mention GGG knowing about these facts,yet I'm still to see any actual fact supplied by either you or triple GGG.

The only person to even produce anything substantial and factual against a self found league with increased drops has been Scrotie,with a secret drop rate increase that GGG did some time ago that mostly is still null and void to this discussion as it wasn't a controlled test on the target audience and just thrown in to the live trade enabled leagues.

=)
Last edited by Temper#7820 on Apr 29, 2014, 4:43:35 AM
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LSN wrote:
I start to believe that Blizzard infiltrated PoE during closed beta status with a few supporter guys who are now receiving orders to create riot amongst users in order to damage the game and company while claiming PoE to become something, that D3 is and got because of the lacking abilities and efforts of Blizzard to make a legitimate game with trading being involved, what PoE in fact is (which can be further improved).



Wow really ?

Or just having a giggle ?

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