Heavy Summoner Arc Witch Guide [ Video Included ]
im in HC so im tweaking my survivability with max minion dmg output ARC - and shocked . you "feel" the schock in killing speed lvl 70 , http://www.pathofexile.com/passive-skill-tree/AAAAAgMABLMHYxCXES0R2xSwFm8ZhRo4Gmwc3CQ8JKomlSepKPopTyqYLUc26TgbOjA62EQERnFI50lRTblN2FBCVUtVxlcrWm1irGe9a9tte3NTfIN9GH5Zf8aBb4w2jHaOvo9GkFWSwZMnlSCboZ2unjyfe6FtogCnCKdcp4SsmLQMuJO8n7-XyT3MvM36z2XQ0NQZ1p3ZC9rd37DjauOf5CLr7uw47m_wH_Ie99f6gA== gear so far
Spoiler
helm shopped 2 chaos , rest self found. gems - ARC lvl 1 or lvl 15 doesnt matter since i need the shock - and i got the % with arc lvl 1 - my way to deal vs ele reflect Arc - Culling - Rarity - Quantity (arc seems still bugged with the culling) spectre - faster cast - minion dmg , zombie -minion hp , hp faster atk , minion dmg , Skelis - WITHOUT totem , since i want mine to explode ps. i made the char and found ur post afterwards :) seem its a obvious one Witch : HaleJesus LVL 82 Arc Summoner
SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1 pls forgive my gibberish space orc english - its not my native language | |
" The skeletons from my totem still explode. | |
i had the trouble since they have alot of hp that the totem summons "new" ones and kills the old ones . as long as enemys near the totems casts the skelis .
Witch : HaleJesus LVL 82 Arc Summoner SpectreGuide: http://www.pathofexile.com/forum/view-thread/292391/page/1 pls forgive my gibberish space orc english - its not my native language Last edited by HaleBopp on Mar 16, 2013, 4:34:18 PM
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later on your zombies/spectre will out damage your skeles by far. Its more crowd/boss control
this is my skele setup Atm puts any mob in virtual lockdown (they are debuffed with a 75% chance to miss) Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon | |
im like level 71 now and am really loving the summoner! the maps that suck tho are the ones that have elemental reflect or chaos damage per second.
Trying to find upgrades in gear, gonna try to buy that new unique shield as it has some awesome benefits. 6L chest definitely should have spectres. Dont think there is any question about that. | |
Sitting at lvl 72 HC w/ this build and I'm actually running out of nodes to work for as Voidmoon's original "Level 75" passive tree is actually capped at around lvl 70.
Can someone give me their thoughts on this build: http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MI9A2NEJcRLRHbFm8ZhRpsHNwi9CQ8JKonqSj6KpgxiDbpOBtEBEjnSTpJUU25VK5VxlcrWm1akWKsaqxr22wLc1N5A3yDfRh90n_GgseFYIhAjr6PRpAzksGTJ5uhna6hbaaspwinXKh9qsS4k7yfv5fAVMk9zLzN-s9l0NDT-9QZ1p3ZC9-w42rjn-vu7IryHvfX-oCio8Hz8Xb9z-QiKU_sODrYTdiMdho4p4SQVZ48gW8Es_AfogAUTQJxZ73ub35Z | |
Which bandit rewards i need to take for this build ? ty
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the +40 HP node is nice if your not focusing heavily on ES, otherwise get the passive points.
" The idea is skels tie up w/e they are fighting. without FC, the totem can be overwhelmed against some stuff like large hordes of ranged attackers or frenzied monkeys. That might seem like a joke until 20 of them run past your zombies and swarm on you. I found properly supported spectres dwarf zombie/skel dps, even with a support taken up by IIQ. And since im using IIQ on spectres, i dont want zombies/skels killing stuff. skels are a meat shield for zombies, zombies are a meat shield for spectres. I dropped minion instability completely as that effectively gives your spectres ~50% more survivability (takes 50% more damage to kill them) and dropped minion damage from zombie/skels. they're now in the same 4L with minion life+totem (helm). Arc is in boots and auras are in gloves/shield. misc things are in weapon like curse or w/e gems im leveling up. Last edited by Asmosis on Mar 31, 2013, 3:55:18 AM
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hi guys,
what skills do i put after level 75? i'm stuck! | |
guys, need some help after lvl 75, stuck as well
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