It's official, devs are satisfied with the overall state of the game

"
johnKeys wrote:

why don't we make it as good as it can be? because we don't care!


As much as I appreciate cynicism in all it's forms, I actually do think they care about making it a better game.

The problem is that their idea of a better game is, it appears at this point, not my (or your) idea of a better game.

they love uniform RNG. I think it sucks, and can easily be tweaked so i don't have to trade as much.

they think 1-shot mechanics are "game difficulty", i think it's cheap 1-shot mechanics.

they think cast on X gems that bypass mana and cast time are a great idea. i think they are a game breaking exploit. been in a group lately that didn't have at least 1 cast-on-crit build that was clearing the screen ? i haven't.

and then there's the whole idea of a mirror and RMT so that 500 copies of the best dagger in the game are floating around on the server. that's freaking broken too.

so i think they want this to be a better game, but it's THEIR idea of a better game. They are the devs, they get to make that call. They _do_ listen. However they get to decide how to act on what they hear.
"
sgolemanov wrote:
"
IamtheAxeMan wrote:
If this game was not skewed towards elitists with the trading system and low drop rates on the mid grade gear and unique items NEEDED for builds, then maybe they could retain more of a player base.

Making this game for elitist is going to cost them in the long run. When you hit that brick wall and am spend more time trying to trade crap to get a Rise of the Phoenix, and a week later you only have 1 of 3 exalted orbs needed... who is going to spend another 2 weeks (3 week of 16 in the 4 month league) farming Piety merc just to get that 1 item that is NEEDED to go RF. It kills the causal player base... the ones with jobs that can spend real money in the store.

You are not doing it right... play mooore! Learn to flip items. Rf is not meant for you to play then.... yep elitists.



RF build is kind of weird one, because the skill works only with one specific item.
You know that from the beginning and still you try to play with that build when you dont have the means to acquire that said item? Guess what? I am trying to obtain it too, but in the mean time i am playing something completely different and enjoying it without handicapping myself.
What i am trying to say, is that your example with RF is flawed, because its a result from
a bad planning instead of bad 'something' else


That is what I said "Rf is not meant for you to play then"

It is a great example, because I am here now stuck, and don't care to play... and if I am not playing, I am not finding stuff to put in my stash so I don't need to spend money at the GGG store to buy more stash tab. And it is all my fault because I should of known better to try a NEW BUILD, something I have not done before, in a 4 new month league. And at level 72, I can't even turn on RF. My bad, should of know better.

And your answer... Start over again. No! No way! I'll just stop playing and check back if it gets better.

"
Jojas wrote:
"
Krayken wrote:
Anyone blaming the drop rates doesn't understand anything about action rpgs.

What if they buff the drop rates?

1. Newbs will get good gear without much effort (and they'll still be newbs because they won't need to improve their skills to perform since their gear will just carry their incompetence). 2. Elite players will quit because they'll achieve BIS gear in no time and have nothing else to achieve.

Fact is no matter what the drop rates are, you will always want that next top gear.

Once everyone has rares with 6 top tiers mods they will want rares with 6 perfect top tier 1 mods.

The only drop rate they need to buff is midnight fragments because after 100+ corrupted areas i have yet to find one and id like to finally attempt the new content that was released almost 2 months ago.


Awesome post. First a neat, little insult, followed by some hyperbole, painting a black and white picture of both the players and the game, then comes a heavy-handed assumption, betraying a good deal of ignorance and projection, and to top it all off, a self-serving suggestion bordering on a demand based solely on one's own experiences and preferences.


I'm glad you enjoyed my post. Now go on and keep whining about drop rates.

Peoples who don't trade will always say that the drop rates aren't good enough. Fact.

Here is what would happen if the drop rates were buffed :

1. everyone's gear would be better
2. the game would become much easier
3. peoples would get bored
4. peoples would quit because the game would be too easy for their gear
5. GGG notice the shrinking population due to point 4 and in reaction buffs all the monsters in the game to give the players some challenge back.
6. peoples QQ because their gear isn't on par with the new challenge
7. the devs increase the drop rates to please the whiners
8. Go back to point 1.
"
TheAnuhart wrote:
"
danisonxtc wrote:
they just want the game to appeal to a very small playerbase....
Yup, a niche few.

The niche that are happy, the niche at the top of an economic pyramid, the playground of the rich crafters, the successful traders, the popular streamers. The peak of the pyramid that require the middle and bottom that.. GGG... don't... want... the ... game... to... appeal... to.

Oh, dear!!!
You seem to be confusing the hardcore with the no-life in your post there. The players who want the game to be hard ≠ the players who play the game 12+ hours per day.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
Isbox1 wrote:
D2 drop rates were awesome. D3 too relaxed. POE are currently set to below "Korean grind fest" standards. Maybe you just enjoy those types of games.


You should try playing PoE in a self-found capacity to understand the beast better. Self-found is really enjoyable. As a kick-back I can't build around certain uniques (which I dont have any issues with) but understand some people would want. Which is fine. Just trade for that one unique. Continue as SF.

I bought a Taryn's Shiver this time, my first trade in an age, but everything else is SF on every character.
Mapping is very expensive but other than that, its such a blast. (And not Korean)
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
Last edited by Zanixx#5803 on Apr 22, 2014, 11:44:25 AM
"
xXx_EliteHardcorePro_xXx wrote:

Are you serious about PoE being faster?

There is literally no moment in PoE including unerfed invade flameblasts that require reflexes as quick as Pro level players dodging spells

Proof; https://www.youtube.com/watch?v=pmm5n86MNcc


Besides, i people can stack over 10,000 movement speed on Rammus and speed through minions without desynching.

Proof;https://www.youtube.com/watch?v=49UtIRmLjlE



Mobas are much faster than PoE. You only think PoE is faster because it maintains that illusion by having no cooldowns.


Thanks for the laugh. Mobas aren't even close to being faster, especially not LoL which is rather slow compared to for example HoN. It's not about reflexes, it's about you as a character being ten times faster on barely any cooldown compared to any Moba character. Additionally, the mobs in PoE are a lot faster than the slow ass creeps in LoL. And there are also a shit tons of more mobs who can do a lot of things (leap, flicker, whatever) on the screen compared to a couple of creeps who walk in the same straight line all game.

The ONLY scenario where Mobas are somewhat comparable in speed and screenclutter are teamfights. Of course LoL won't desync there because it has a completely different syncing mechanic (there is still delay, I can remember Pantheon ult being bugged for like 2 years if you're quick enough with the clicking). Pls educate yourself Mr. Hardcorepro x)
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Hilbert wrote:
Several players hide their tags because it ends up in "Wasted money for GGG" + probations.

JoannaDark is a double or triple gold supporter SaltyChipmunk is also a triple gold supporter.

Look at the feedback thread about wasted money even a Diamond supporter considers his money spend a waste.




[Removed by Support]
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Last edited by Kieren_GGG#0000 on Apr 22, 2014, 11:52:25 AM
"
Krayken wrote:


I'm glad you enjoyed my post. Now go on and keep whining about drop rates.

Peoples who don't trade will always say that the drop rates aren't good enough. Fact.

Here is what would happen if the drop rates were buffed :

1. everyone's gear would be better
2. the game would become much easier
3. peoples would get bored
4. peoples would quit because the game would be too easy for their gear
5. GGG notice the shrinking population due to point 4 and in reaction buffs all the monsters in the game to give the players some challenge back.
6. peoples QQ because their gear isn't on par with the new challenge
7. the devs increase the drop rates to please the whiners
8. Go back to point 1.


Again: if end game was actually good in POE then having players in BIS shouldn't be an issue. If playing the game for the sake of playing the game... that it was actually a fun experience...

Why so frightened by end game and gating people so harshly from completing their builds (6L) or even giving them some decent items? Oh that's right: end game is terrible in POE and they should be afraid for players to leave once they get any gear.

News flash though: players are leaving because they can't get gear.

So message: they need to revisit this item and find a healthy middle ground. I don't care if you agree or not you are just some guy online. And you are totally wrong if you can't find any sense in what I'm saying here. We don't want to be forced to trade for upgrades. We want to find them.
"
ScrotieMcB wrote:
You seem to be confusing the hardcore with the no-life in your post there. The players who want the game to be hard ≠ the players who play the game 12+ hours per day.


Nope.

Just pointing out that the target niche can't exist without the non-niche.

It's not possible in the current pyramid economy system.
Casually casual.

"
Isbox1 wrote:

I don't care if you don't believe me. The thing that you probably don't take into consideration is how easy it was to have a crack at high runes since leveling was ridiculously easy you could make throw away characters just to have a crack at it... or countess runs for HR runes. Typically 10 hours would net you something.

We are also talking about every single inventory space filled with MF charms - only enough room for 1 item drop... and then joining full games to farm specific bosses.

I understand that you didn't do these min-max things.

D2 drop rates were awesome. D3 too relaxed. POE are currently set to below "Korean grind fest" standards. Maybe you just enjoy those types of games.


You realize that the only reason that it was easy to have a crack at high runes is because for every legit high runes found there was 1000 duped high runes? How many high runes did YOU find exactly? In how many years of playing d2? MF doesnt help high runes drops at all BTW.

Hell of course it was easy to get the godly rune words... wasn't it like 60 perfect gems for an high rune? You can get that in one day. No one could legitly find an high rune in one day of effort. Make it one year of effort and then maybe... if you're lucky.

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