It's official, devs are satisfied with the overall state of the game
" If you don't want to listen to me "cry" then don't come to the forums. Anyways, it wasn't about trading. It was about how you guys think you're hardcore by spending 5 minutes buying top-notch gear. Simply trading for the gear you need is about as anti-hardcore as things get. |
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A couple of flawed logic posts as I skimmed past few pages..
First of all, some people are saying something on the lines of "every game loses players, why have poe on the spotlight?". Yes, every game loses players, and they gain new ones. You guys are dodging the real issue. It's not about losing players etc. It's about how this game could've been miles better had the devs actually fixed -CORE- issues as opposed to just continuing on with.. more content? Just think about this for even a second. A game where .5 seconds means everything and there is still desync after 2-3 years? Poe is being built upon a dysfunctional foundation. Am I really in the minority here that it is just so wrong that GGG is pushing more and more content when they shouldn't be? I dunno.. I'm an engineer and dev myself, I don't know what country chris + friends are from, but in the US a combination of incompetence + wrong mindset = you are fired pretty fast. |
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" What am I reading. Also about "most people like this game as it is and don't whine about it on forums". Look at the numbers, most people already quit the game, they don't "whine" on forums because they don't care anymore. "Whiners" want GGG to make this game better, but looks like very soon GGG will be left with a small group of Last edited by dspair#3915 on Apr 22, 2014, 11:29:51 PM
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" This. PoE was the only game I could play without horrible lag (before the australian servers were put in), so I owuld accept the occasional desynch (which is readily fixed with a bound /oos button) over input lag any day. "Minions of your minions are your minion's minions, not your minions." - Mark
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" But you didn't do it.You had to lolocopter party play it to *get through it*.The question here is why ? No offense but saying and doing are two different things. |
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" Being here four months isn't the issue,knowing the games long term development is.I'm saddened that you would abondon ship so easily/quickly and without a whimper if another game takes your fancy Your simply exchanging currency in orb form to trade.Currency exchange is not born out of a barter system.Orbs aren't goods or services,they were designated as currency by the players to bypass the barter system and in so doing trivialize item progression. GGG didn't invent the *currency* system as is today,the players did. =) Last edited by Temper#7820 on Apr 23, 2014, 12:16:23 AM
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" Personally I find X3:Terran conflict,even as a single player game,a much more engrossing trade progressional experience.Fir multiplayer trading I liked EVE. And I find Titan Quest far better progress wise in story and items For action,I'm rather impressed how the DarkSouls titles handle progression and challenge,also how they handle risk verse reward. For enjoyable social interaction White Knight Chronicles delivered a absolutely great system.It's system embraced trading,social and party mechanics through player owned and run towns with player stocked shops and services.It's whole social aspect was second to none. POE is like the saying A jack of all trades,master of none,surely better than a master of one. Which in part is what lets it down to some degree.Sure it offers a bit of everything,but nothing that some other game can't do better. I give GGG full points for trying though. =) |
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" This is nothing short of a "Trust me," statement, where you ask others or tell others to trust you with no proof whatsoever. The intention of your "trust me" is basically, you're trying to sound honest and open, and that you, indeed, know something that others do not. Unfortunately, you provide nothing as proof other than a plea for people to believe you with condescending words on the subject. "I have played" is different than "I have coded and understand the restrictions of said code and methods of dealing with data not being instantly available on all machines." Playing a game and coding are two different animals. Hearing you say "I have played other games" actually helps discredit your entire argument because you do not understand the technical aspect of it, yet claim to have expertise in the field. I would have agreed with you before; I found desync to be insanely annoying when I first started playing this game because I had never experienced it before and it was foreign to me. This is the first time I'd seen a game that went out of the box and would actually allow and embrace the fact that the client is fundamentally always going to be out of sync with the server rather than force the two to stay synced perfectly and induce a reaction time based off your total ping time. Now, though, after having played for 6 months, I wouldn't have it any other way. Having a responsive client and a server that expects me to be out of sync is a much friendlier way to deal with higher pings than 0ms (being on the internet in the first place!) and actually give the client control, even if you may be slightly out of sync on the server. GGG could have done what every other game does, and code it like every other game, but I applaud their different approach, that, at times, unfortunately creates artifacts that gamers are not used to seeing in their manifestation of lag instead of just having a client that sits there and looks like a sad lump of poo when it has to deal with higher and higher pings. Having game clients slow to a crawl when someone was lagging on a always in sync game or turning up game latency was never a friendly experience in other clients, and desync is not quite as bad when it comes to those, in my opinion. Although, as you've clearly stated, you are not happy with the state of the game. I am, though. |
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If everyone continues to give GGG money , desynch will never be addressed. We will only have their attention once their income stops flowing. Every new lame effect or micro transaction that sells is only making it that much more certain than we will never see a truly playable game. Why fix core problems when they can distract us with shiny effects and make cash in the process?
I know that many players have adapted. My point is, they shouldn't have to. This is a real issue that has been the downfall of what could have been the best game of it's genre for a long time to come. |
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" Of course you are, Swag. There's a 'low level', safe, pinata to hit, every 5 mins, for hours and hours on end. Did it ever occur to you, that some people might find that a less than enthralling experience. Casually casual.
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