[Official] WINE info thread
" As has been said in this thread a few times now, you cannot use anything higher than 1.5.6 for now. 1.5.6 works magically, so try that. |
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" 1.5.21 seems fine |
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" 1.5.21 causes the memory leak problem for me (and many other people). The best version in all my testing (and you can go back and look at the thread to see what's been done) 1.5.6 was the best and most stable version I found. Take a look at the memory in 1.5.21 and see if it just keeps going up forever. If so, you have encountered the leak issue, and it will eventually cause a crash... although if you have a LOT of memory, then it can take a while for that to happen. On my machine with 4GB of RAM (and about 1.5GB used by other applications before loading PoE) it took about 15 minutes of play for me to crash. I guess YMMV, but for people who have crashing issues, it is currently recommended to use 1.5.6 until whatever is causing the leak can be figured out and plugged. |
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ah I see it now. took a while since I have a lot of ram I guess. maybe if I get bored sometime I'll look into where this leak is coming from
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" If you're serious about tracking down the issue, take a look at my previous posts in this thread with my testing. The issue itself I believe happens between 1.5.8 and 1.5.9. 1.5.7 introduced a weird problem that has some issues deserializing, and 1.5.8 also has the same problem, but neither have the leak.. they're just not stable to play in for the deserialize issue. |
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new player here, wine 1.5.21, all nice and fine but a crash after about 30 minutes of play. seems I'll have to downgrade to 1.5.6 ...
anyway I got a crash at first loading and noticed the game uses: $ winetricks list-installed d3dcompiler_43 d3dx9_36 d3dx9_42 vcrun2010 seems like I am getting decent framerates with some hickups on loading new content. so far no issues, have to test sound and 1.5.6 ... looks like a great game. UPDATE: downgraded wine from 1.5.21 to suggested 1.5.6, played an hour without any problems. did not notice any graphical issues so far, playing without sound. Last edited by haplo602#4919 on Jan 25, 2013, 3:12:01 AM
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" I can confirm that this happens for me, too. Disabling chat gets rid of the hiccups, even though it still logs the messages to disk, so it's probably related to rendering. I can't say, however, if it didn't happen in closed beta or if I just didn't notice because chat was so infrequent. |
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Hello once more gentlemen, (I'm the guy who's game was framing horribly every time something died onscreen)
The problem was a massive flood of the following message being outputted by wine every time something died: fixme:d3d:resource_check_usage Unhandled usage flags 0x8. This was causing the game to slow down every time 30 of these were spammed instantly. PlayOnLinux currently has a bug which causes winedebug to be turned on when you launch a game via command line. I've reported this problem on the IRC channel, hopefully they get around to fixing this soon. In the meantime, make sure you always launch the game via playonlinux's graphical interface, and if you use wine on your system without PoL, make sure you put the following before your launch command: WINEDEBUG=-all Enjoy! Last edited by Barbariandude#3458 on Jan 25, 2013, 9:25:37 PM
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" If you're using 1.5.6 you should be able to play with sound. I play with the sound on (as a Ranger) and have no issues. Granted I don't really play in groups, and I haven't used ALL the abilities of ALL the classes, but I've had no issues personally. Should give it a shot and see what happens. " I get those messages in other versions of Wine, but for some reason 1.5.6 doesn't seem to have them. I might recommend also attempting 1.5.6 and see if you have the same problem. (I play with the Debug console open so I can report problems when they come up) Last edited by Drakier#1520 on Jan 25, 2013, 1:51:28 PM
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" Well I don't have headphones or speakers available now, otherwise I'd try sound :-)) |
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