FoxTactic's - Righteous Arcer\Surgeon - No update for 1.2
Nice tree Ming! Right back to where we were in patch 1.2 pre nerf. I remember I was 21K before arc got nerfed 15%.
" there is three ways to do uber. 1. dont get hit 2. 99%+ lightning resits so it doesnt really matter if you get hit (you need flask nodes or switch to saffels doing vaals) 3. so much DPS bosses can't do anything Git R Dun! Last edited by Aim_Deep#3474 on Dec 15, 2014, 9:22:53 PM
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Is there a way to make this viable on new leagues without lvl 3/4 Empowers/21 PoF?
if not just ARC it is :D Edit; what i came up with (Pretty much the same) http://poeurl.com/y8ORBZW Now i have no clue with the calculation to sustain RF but the tree has 9.6% Regen Last edited by MojoREKT#7177 on Dec 16, 2014, 7:28:46 PM
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Follow Ming's tree but take the flask nodes too. You dont need high level gems like that - that's just for more DPS - a luxury. This build is the tanky arc so DPS is not top priority anyway. Doing Atziri/uber is.
As far as getting to 23 purities. Again you don't need the over vaaled gems. A simple lvl 20 and emp 2 inside +1 gem boots or gloves will do. Back when I played this build to make 23 Purity of Lightning and Fire I used. Git R Dun! Last edited by Aim_Deep#3474 on Dec 19, 2014, 12:51:35 AM
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If you are planning on doing this build now, start as Templar or even Shadow or Scion, all of these classes are better now due to the last minute Witch start nerf in 1.3.
Here is my Witch build for this patch, next points are all hp.
Spoiler
http://poeurl.com/y9Aw9V5
I am at 4,5k hp with bad gear and 18,9k dps with 20arc + lvl 3 empower. Next step is to save currency for a lvl 21 arc. Too poor :( Templar Tree
Spoiler
http://poeurl.com/y9AyZP8
It has the same amount of life but 32 more Eledmg and 8% castspeed which is around 2k dps with my gear. Pretty huge! The big downside is that you dont have Practical Application, beeing stunned is a big threat. Thats why i am probably still gonna play my Witch... Last edited by broiler1337#2948 on Dec 25, 2014, 1:08:01 AM
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I think Templar is the best class for the build, followed by shadow, then witch. Scion has the most horrible starting nodes, i won't even touch it.
However they might experience problems with mana unreserved and sustaining AA if they do not enter right side of witch tree for mana. With decent es gloves, vertex, boot and rings, I only have 250ish mana unreserved with my tree taking all the witch's right side mana nodes. However, i have excess mana regen that allows me to move with aa without mana drain. My Witch tree is optimized. The left side is just bad. Elemental Domination is nice, but it is in a very weird position that it is not point efficeint for the build. Witch http://poeurl.com/y9DqceM Templar (best if you have good es gear) http://poeurl.com/y9DrqBn Shadow (best if you have good es gear, need 1 more pt than templar) http://poeurl.com/y9Dr0Z0 Notes for Shadow and Templar If need larger unreserved mana, take Dreamer, IF need more mana regen, take witch mana nodes. 73 Pts Skeleton Essential Passive Tree http://poeurl.com/y9DtdNd Last edited by MinaGing#4046 on Dec 25, 2014, 11:51:54 AM
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Some clarifications. This build is super-end game build. You should never build to it, you should respec into it.
When to respec it? (Assumption Witch Starting) Lv 80 (100 pts tree http://poeurl.com/y9DwfDH) bandit Oak-kill-kill (I value passive pt than cast speed due to flexibility and more 4% cast speed nodes than patch 1.1) Lv 24 Purity of Fire (From Lv 21 PoF + Lv 3 Empower or + 1 gem corrupted, Lv 20 POF + lv2 Empower) Can you do it without Lv 24 PoF? Yes, but I will never do it coz not point efficient since you need to pick up +1 fire resist life regen from marauder tree (rougly 10-20pts more). What is the best dmg scaling for the build. Cast speed >>>> ele dmg > spell dmg > light dmg > fire dmg Cast speed just trumps all dmg scaling. Is there a less expensive version? Yes Vertex 20/20 Arc - 20/20 Light Pen - 20/20 Echo - 20/20 Faster Casting Lightning Coil 5L 20/20 RF - 20/20 Flame Surge - 20/20 Fire Pen - 20/20 Conc. Effect 3/0 Enhance (Lv3 Enhance makes great difference !! ) Gloves/Boots 21/0 PoF - 20/0 PoL - 3/0 Empower - 20/0 Reduced Mana Gloves/Boots 20/0 Vitality - 20/0 Clarity - 20/20 HoT - 20/0 Reduced Mana Doryani's Catalyst 20/20 AA - 20/20 Lightning Warp - 20/20 Reduced Duration Rise of the Phoenix 8/0 Cwdt - 8/20 Immortal Call - 9/20 Enduring Cry 8/0 = Lv 8, 0 Quality -------------------------------------------------------------------------------------------------- I still think Fox's Dual wielding Arcer will be the best build for lvling and respec into it, because of similar play styles, gears & gems. The RF build will swap back into dual wield doryani's catalyst when map mods make sustaining RF impossible. Dual Wield Arcer Tree (Something similar to this.) http://poeurl.com/y9DCTw9 Some recommended uniques that helps Dual wield Moonsorrow -> doryani's catalyst (when you can afford it) Geofri's Crest -> Vertex (when you max all ele resist) Cloak of Defiance -> Lightning coil (when you have enough mana regen) Doryani's Invitation (Lightning) Crucial gem Setup for the build +1 Gem Helmet Arc - Light pen - echo - faster casting 3L lightning warp - reduced duration - faster casting Aura Clarity - Purity of Lightning - (Discipline/ HoT) - reduced Mana Arctic Armor somewhere. The other gem slots do whatever you want with them coz it doesn't matter :P. Tips Get 30+ dex on rare gloves is super helpful. Paua amulet + ~50% mana regen from jewelry allows you to move a for a few sec with AA on. Comment on Crit Arc I don't like crit Arc. 1) As Fox said, you need to roll high lightning roll and crit to make it work. 2) The passive tree need to spread across vaal pact, shadow crit nodes and extra power charge in templar tree. This means you spend lots of points travelling instead of getting useful stuff. 3) Surviability is a problem, you will one shot your self without vaal pact, with vaal pact you still need to be careful because of damage spike. Last edited by MinaGing#4046 on Dec 25, 2014, 1:00:20 PM
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" Yeah Templar is by far the best this Patch. But as i said the only Reason for me to still play Witch is the 55% Stun immunity (the +20dex is also extremly helpful). If you are poor like me (15ex is the most i've ever had) then dying isnt only a huge waste of time also dying means i lose ~10 ex worth of maps. Its just not an Option.. If you compare the right to the left side of the Witch start... well both are bad sadly. Mana is useless for me i can still run lvl 21aa while running around. I have the same mana as you do, all i need is a little bit more manareg on my rings. -> In my opinion Pros of your Tree: + More mana reg on the tree means more fexible with gear (or allow you higher lvl Arctic Armor) + Shorter Path out of the Witch Tree + 8% More Castspeed Cons of your Tree: - 32 Spell less (with my Gear 32 Spell is better then 8 Cast on Paper) - You have to skill one Point Liferegen more then me because of your Gear - Less Survivability then my Tree (55% Stun Immune / More Life) - Worse Stats (-20 int -20dex -20 str) In my first version i tried to just get out of the witch start without even taking any of the right or left side nodes. But Heart and Soul is just too good to skip it :( Also Mina, daaamn you have nice gear and gems haha :D |
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I think you misunderstand those 3 nodes (Practical Application) do.
They avoid stun interrupts you spell casting, not making you stun immune. The only situation it is useful is when you are warping out and get stun. In other situation not that useful. In terms of points efficiency 55% chance to avoid stun interruption almost useless (treat it as a travel node) 20 dex 20str = 1 big 30 str/dex + a stat travel node. and you just spent 3 pts to get to a big node = not efficient. you are better off spending 2 pts getting 30 str 30 dex If you insist on your route 3% cast speed >>>>> 10% spell dmg cast speed scale almost all dmg (arc, surge, even the Proc of HoT)in the build except RF in addition slightly faster lightning warp since not taking faster casting. I am with you skipping all witch starting nodes. http://poeurl.com/y9GV0TW I just don't understand why they nerf the witch tree the left side esp for no apparent reason aside fotm. If other class are trash, buff other class. But i don't think i will have a large enough mana pool this way. This reminds me to ask you what is your current unreserved mana and mana and how you do it. Because back in patch 1.2 i need to take either those witch mana nodes or dreamer just to attain a nice 250 unreserved mana pool. I really doubt the changes of 1.3 to the Templar tree allows me to skip % mana nodes. I don't take into account of using life regen on gear for one key reason it doesn't scale. This implies it is a bad stat, and annoying to maintain RF. As your life gets bigger, the % regen on gear just becomes smaller and smaller. At some pt, you just can't sustain RF. Thx but my ammy definitely needs changing but the chaos resist on it is just too good that i don't wanna change it. Last edited by MinaGing#4046 on Dec 26, 2014, 1:34:12 AM
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As i read the node i understand it as when i am arcing, i am 55% less likely to get stunned which pretty much is also what i felt when i respecced into these nodes. Unless i am not mistaken this is biggest Witch node for Survivability. Also not getting your Warp interruppted when warping out of sticky Situations can save your Life.
To the 10% Spell vs 3 Castspeed. This was the only Part where i was thinking a lot about when the new Tree came out. My first Version of the Tree looked excatly like the Tree you posted, skipping the Witch start. Just like you i dont really understand the nerfs to these nodes.. So why did i go with the 10% Spell instead of Castspeed? It's not only the ~200 dps more for me. I played around with both and the Spelldmg feels just better in terms of Shocking. Bigger Hits means more shock. Also with even more Castspeed i was scared of hitting twice (4 times with echo) into Reflect packs i don't see. This new Tree already gave me a lot more Castspeed then the last Patch and the only real Danger of dying with this build, apart from a few Monsters is not reacting to Reflect quickly enough. My Topaz is up 99% of the time, but for the 1% it isn't.. Of Course i would have taken the old 4% Castspeed over this but 3 castspeed per point didn't seem enough for me to take them, might be just a Preference. Who knows if i dont try to respecc them again in the future of this Patch, but i would need more Dex on my Gear then ;/ Mana I am at 2550 Mana with 160 unreserved. HP is at ~4,5k. Mana regen at ~303/s 160 mana is way enough for everything. i don't know about Flame Surge though, i replaced it a long Time ago. i would say the minimum unreserved Mana should be around 130-140 below that you might get Problems warping after you Arc. Having more Mana then i do looks like a Waste, thats why i didn't skill the mana route. More unservered Mana is bad because it does nothing for you. I'd rather empower my Vitality to save 1 Skillpoint, which is pretty huge. This was also a Part of my Thinking: Do i Empower Vitality or Herald of Thunder? In the End Herald would have gave me ~270dps so i took the Skillpoint. Oh and yes you are right, you won't have enough mana with your Gear, but not Mana is the Problem, Manaregen is. Liferegen If you Empower a lvl21 Vitality with a lvl3 Empower you dont need any flat Regen. Even if you are unlucky like me and only use a lvl20, it is still easy to sustain. You are save up to 5k hp with just the regen from RotP, i even have 1,5 regen more on my Boots so i am save up to 7k hp -> Pretty save i guess? If you can save 1 Point, why not do it? :) If anything changes you can still skill into more liferegen. |
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" How come you don't resurrect it with your twists and changes? It's such a good build. |
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