[TEMPEST] RaizQT's Poison trapper [lvl97+ top 20] BUILD OF THE WEEK + ATZIRI KILL!

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bcain1787 wrote:
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seems like overall monster damage has to be decreased to compensate the % decrease of the life nodes.... that or they are trying to make the game harder??
Really hope this is the case cause I noticed diamond skin is gone too.


Don't think it is - just a rumour.

https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0ZPV9SU5f0l5XuFR7wDkh_xrd1TpvZ4Ju144RGK9sLgh5JE5Mf5liJ4MM6yAy00XaCrEdRTMpKKk19WymlTipbr90NLOkVIIUydPEY20p9h3ZnoPzF2L01krXybqpKyD8n2FR-sHZvcFHb52f8rUpSr9DQRwbdX7tNakPAVAj0vOrB86KjaxeVIBqP9tr7CRmKL2_ZE3C77BiP-h2q4YhGcYMJb54RlipTYpWycLQMHNyTJ_DVSVGVLgcewONLV_GzpDnQgUfiIuL-CvJFOuGmV03j_o9JsdfP-TfviA==

More life?
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
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Chundadragon wrote:
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bcain1787 wrote:
"
seems like overall monster damage has to be decreased to compensate the % decrease of the life nodes.... that or they are trying to make the game harder??
Really hope this is the case cause I noticed diamond skin is gone too.


Don't think it is - just a rumour.

https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0ZPV9SU5f0l5XuFR7wDkh_xrd1TpvZ4Ju144RGK9sLgh5JE5Mf5liJ4MM6yAy00XaCrEdRTMpKKk19WymlTipbr90NLOkVIIUydPEY20p9h3ZnoPzF2L01krXybqpKyD8n2FR-sHZvcFHb52f8rUpSr9DQRwbdX7tNakPAVAj0vOrB86KjaxeVIBqP9tr7CRmKL2_ZE3C77BiP-h2q4YhGcYMJb54RlipTYpWycLQMHNyTJ_DVSVGVLgcewONLV_GzpDnQgUfiIuL-CvJFOuGmV03j_o9JsdfP-TfviA==

More life?


Still going to be a lot less then before and no 1% life regen... that's the real kicker. Looks like I will have to play this on the rampage league.
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Iao wrote:
saridonas, that version lacks aura nodes, which are integral to Mind over Matter builds. This version is pretty much the same with the aura nodes and a few optimizations.


Why would you get High Explosives?
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Vertigo wrote:
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Iao wrote:
saridonas, that version lacks aura nodes, which are integral to Mind over Matter builds. This version is pretty much the same with the aura nodes and a few optimizations.


Why would you get High Explosives?

I accidentally left that node in. Though, if Detonate Dead is nerfed or changed in some way, I imagine a different form of secondary damage will be useful. Because he uses Desecrate, he might as well incorporate Devouring Totem to soak up the bodies, and use a separate trap for additional damage. For example, Fire Trap would benefit from it and also has a damage over time effect. There's also Lightning Trap to spread shocking ground, or any of the many Vaal spells in trap form.
same name in-game
Both Golems Blood and Shaper are within reach if life reg is wanted, might need to sacrifce something else ofc. Running blood dance could also be a way to get your reg up.
W What you guys think about puncture + trap for single target?
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mikeydoo_uk wrote:
W What you guys think about puncture + trap for single target?


That's based on now damage and this build doesn't do that.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
This is what Ive come up with. Obviously the build will change as I go, but I like this balance.

https://www.poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFSXlT1fakO86kyzaxdFfgQHlSAOXOvkg9vB82r6XypVxoIeoqM6WNsLf8YRlg5IBx7jhB7wlS42PXaCt3Xw1W1snaq00UlRD6tirGyMyAwWv1M1tMUmlZu12-dh4sM62eBwUUcGVUuJ4MpKRitOm3Zv0NDmWFFMfrBSr5MfrEfYVK1Ku01JE31bZ_zdXypNFSAi4izpR-LdDdCBW6_8xaQ5GNtOKmegdPEppYd2hTIhYEp9QKAFLXTteu9gS5ANfyt311b65zozeBvgMHxNkiP2jX0=

I figured I could make up for the lost regen with eight or nine nodes devoted to buffing the hell out of my flasks. With these nodes my Life Flasks should be healing me for 110% of the normal rate. This combined with the new Life Flasks, I dont feel as if 2% Life Regen is needed from the tree.
"Im just Path of Exile-ing my way through college." -Me
Last edited by LensHunter#0825 on Aug 15, 2014, 3:54:01 PM
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SpaceOgre wrote:
Both Golems Blood and Shaper are within reach if life reg is wanted, might need to sacrifce something else ofc. Running blood dance could also be a way to get your reg up.


Yeah I am thinking about getting shaper for the 1% regen and the 40% mana regen and sacrificing some life nodes since i will most likely be playing rampage this time so far not excited about beyond...
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FinalValkyrie wrote:
This is what Ive come up with. Obviously the build will change as I go, but I like this balance.

https://www.poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFSXlT1fakO86kyzaxdFfgQHlSAOXOvkg9vB82r6XypVxoIeoqM6WNsLf8YRlg5IBx7jhB7wlS42PXaCt3Xw1W1snaq00UlRD6tirGyMyAwWv1M1tMUmlZu12-dh4sM62eBwUUcGVUuJ4MpKRitOm3Zv0NDmWFFMfrBSr5MfrEfYVK1Ku01JE31bZ_zdXypNFSAi4izpR-LdDdCBW6_8xaQ5GNtOKmegdPEppYd2hTIhYEp9QKAFLXTteu9gS5ANfyt311b65zozeBvgMHxNkiP2jX0=

I figured I could make up for the lost regen with eight or nine nodes devoted to buffing the hell out of my flasks. With these nodes my Life Flasks should be healing me for 110% of the normal rate. This combined with the new Life Flasks, I dont feel as if 2% Life Regen is needed from the tree.


My skilltree looks quite similar to yours.
But you take a 10 dex note instead a 10 int note.
Dex doesn't do anything for this build ;)

Spoiler

https://www.poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFSXlT1fakO86kyzaxdFfgQHlSAOXOvkg9vB82r6XypVxoIeoqM6WNsLf8YRlg5IBx7jhB7wlS42PXaCt3Xw1W1snaq00UlRD6tirGyMyAwWv1M1JpWbtdvnYeLDOtngcFFHBlVLieDKSkYrTpt2b9DQ5lhRTH6wUq-TH6xH2FStSrtNSRN9W2f83V8qTRUgIuIs6Ufi3Q3QgVuv_MWkORjbTipnoHTxKaWHdoUyIWBKfUCgBS107XrvYEuQDX8rd9dW-uc6M3gb4DB8TZIj9o19j_o=

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