[Official] Kripp Wand Templar

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xBilldozerx wrote:
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lovingteatssince1995 wrote:
Quick question: What am i suppose to do if my gears do not provide enough dex for the gems needed, such as LMP, im lvl 44 now and i only have 17 dex, i dont know how i'll be able to use it when i have to transit to wands because looking at the end game skill tree the dex nodes taken are at the shadow side which is pretty far so i doubt those nodes will be obtained so quickly.



There's a +30 dex node above inner force, which you go right by on the way to Eldritch Battery.


Yes but it's not added in the skill tree for this end game build so i dont really feel like adding and then respec-ing in the future :/
HC ign : AiiDuuVTwo / TwoErectedPenises / AnalRapeMarauder
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Last edited by amazingmuzmo#6444 on Feb 15, 2013, 9:11:36 AM
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lovingteatssince1995 wrote:
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xBilldozerx wrote:
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lovingteatssince1995 wrote:
Quick question: What am i suppose to do if my gears do not provide enough dex for the gems needed, such as LMP, im lvl 44 now and i only have 17 dex, i dont know how i'll be able to use it when i have to transit to wands because looking at the end game skill tree the dex nodes taken are at the shadow side which is pretty far so i doubt those nodes will be obtained so quickly.



There's a +30 dex node above inner force, which you go right by on the way to Eldritch Battery.


Yes but it's not added in the skill tree for this end game build so i dont really feel like adding and then respec-ing in the future :/


So you're following the end game build itself and not step by step guide he posted for helping you as you level? Because if you did you would notice that a couple times he specs into Dex nodes which he later specs out of once he gets accuracy gear. In fact he even explicitly tells you to do it in the write up, maybe you should read it again carefully.
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amazingmuzmo wrote:
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lovingteatssince1995 wrote:
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xBilldozerx wrote:



There's a +30 dex node above inner force, which you go right by on the way to Eldritch Battery.


Yes but it's not added in the skill tree for this end game build so i dont really feel like adding and then respec-ing in the future :/


So you're following the end game build itself and not step by step guide he posted for helping you as you level? Because if you did you would notice that a couple times he specs into Dex nodes which he later specs out of once he gets accuracy gear. In fact he even explicitly tells you to do it in the write up, maybe you should read it again carefully.


Well now im just wondering if you did read it, because the step by step passive skill tree doesn't include any dex nodes except at step 8 and furthermore i was just using the end game build as a comparison, who would look at the end game build from the start when step by step progression builds are provided, it's just like you'd ask for money but don't use it anyway, and i'd love you see you quote the part in the write up where he says to add dex and respec in the future. All i was asking if there were other ways to obtain dex excluding gears and node but you had to complain about it. And if you're gonna say that there's a dex node included in step 8 i should let you know that im still at step 6.
HC ign : AiiDuuVTwo / TwoErectedPenises / AnalRapeMarauder
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lovingteatssince1995 wrote:

Well now im just wondering if you did read it, because the step by step passive skill tree doesn't include any dex nodes except at step 8 and furthermore i was just using the end game build as a comparison, who would look at the end game build from the start when step by step progression builds are provided, it's just like you'd ask for money but don't use it anyway, and i'd love you see you quote the part in the write up where he says to add dex and respec in the future. All i was asking if there were other ways to obtain dex excluding gears and node but you had to complain about it. And if you're gonna say that there's a dex node included in step 8 i should let you know that im still at step 6.


"Your next problem will be finding enough dex. To solve this you may have to spec and respec out of the 30 dex nodes depending on your gear"

3rd last paragraph. there is no other way for you to get dex and you only waste around 3 respec points out of the many you'll get from quests and even more that you will get from using regrets (if needed).

It's wise to use your own brain and not be a robot; the dex you get from these nodes will enable you to use the vital passive gems which make the build so powerful.

Edit: And not only that you should have above 14 dex, since you pretty much stated in your sentence that you're following the build exactly, you should have atleast +34 dex (precision node gives you +20).
Last edited by crushertoxin#0924 on Feb 16, 2013, 5:11:14 AM
TLDR;
BUILD:
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEBwSzBVsMfQ5IEH8RlhRNFm8WvxmFGdcaOBpsHwIkPCSqJpUnqSlPKlstHzJ-Mok2xTbpOuE8LT9zRtdJUUyzTP9N41AwUEJVS1XGV-JabV3GYG1h4mNDZ71tGW17bqpwUnfleM56uH_Ggh6Cm4M4hX2H24hriPGLjIw2j0aQVZuhnYCdrqIAoi6io6ZXpwinXKeEqW6sWa6Tr2y1SLXytz64k8BRwfPFisaexq7PZdDQ0hnTG9bR2wLbC93z4XPjauOE5CLnY-w47SDub_Af8kXz6v4K_o8=



Hey Krippers! This is just another fan and replicator of your creations, particularly your wander! Although I have no qualifications to theory craft (I only recently started this game), surely I have the freedom too. Now can you please explain to my amateurish self exactly why Iron Grip does not benefit too much power siphon? While I am aware the bulk of the damage is elemental, let us suppose that iron grip is 1 point away. Would it then be worth it? Exactly how much would the damage increase?

The real reason for the curiosity is to determine the success of a certain build: exactly your wander except with blood magic supporting siphon simply to grab as much HP as possible (with of course life leech). Here is the build I have envisioned:

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEBwSzBVsMfQ5IEH8RlhRNFm8WvxmFGdcaOBpsHwIkPCSqJpUnqSlPLR8yiTbFNuk64TwtP3NG10k7SVFMs0z_TeNQMFBCVUtVxlfiWm1dxmBtYeJjQ2e9bRlte3BScn535XjOerh_xoIegpuDOIV9h9uIa4jxi4yMNo9GkFWboZ2Ana6iAKIuoqOmV6cIp1ynhKlurFmuk69stUi18rc-uJPAUcHzxYrGnsauz2XQ0NMb2wLbC93z4XPjauOE5CLnY-w47SDub_Af8NnyRfPq_gr-jw==
(2 skill points)

The emphasis is of course the HP, which was largely the motivation towards using blood magic exclusively on power siphon. The assumptions are that the items are whatever we need em to be! Suppose we have already max resists and our mana regen and mana pool are sufficient enough as to sustain auras and curses. Suppose we have a 6 linked item which can hold power siphon, gmp, weapon elemental, chain, life leech, and blood magic.

Would, first of all, this build work and be viable? Would you think it is an improvement on your original Templar build? Would this be a build, dare I say, even worthy for you?

If it is trash as I might suspect (because most things from unseasoned participants are), then can you explain exactly why so?

In any case, due to the nearby vicinity of iron grip, is it worth picking up for just 2 points? If that were the case, then this would be the modified build:

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEBwSzBVsMfQ5IEH8RlhRNFm8WvxmFGdcaOBpsHwIkPCSqJpUnqSlPLR8yfjKJNsU26TrhPC0_c0bXSTtJUUyzTP9N41AwUEJVS1XGV-JabV3GYG1h4mNDZ71tGW17bqpwUnJ-d-V4znq4f8aCHoKbgziFfYfbiGuI8YuMjDaPRpBVm6GdgJ2uogCiLqKjplenCKdcp4SpbqxZrpOvbLVItfK3PriTwFHB88WKxp7Grs9l0NDTG9sC2wvd8-Fz42rjhOQi52PsOO0g7m_wH_DZ8kXz6v4K_o8=
(0 skill point left)

If iron grip does add substantial damage (suppose we try to stack strength in our items as well), then would we need increased projectile damage to compliment? If this would be the case then here is the adjusted build, where 3, 8% life nodes have been re put.

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEBwSzBVsMfQ5IEH8RlhRNFm8WvxmFGdcaOBpsHwIkPCSqJpUnqSlPKlstHzJ-Mok2xTbpOuE8LT9zRtdJUUyzTP9N41AwUEJVS1XGV-JabV3GYG1h4mNDZ71tGW17bqpwUnfleM56uH_Ggh6Cm4M4hX2H24hriPGLjIw2j0aQVZuhnYCdrqIAoi6io6ZXpwinXKeEqW6sWa6Tr2y1SLXytz64k8BRwfPFisaexq7PZdDQ0hnTG9bR2wLbC93z4XPjauOE5CLnY-w47SDub_Af8kXz6v4K_o8=
(0 skill points left)

Also some thing to point out: power siphon will get maxed. Blood magic can support the mana increase and so can your hp pool.

Here is why I think the build might succeed: This build adapts to future updates.
I anticipate a little damage decrease form weapon elemental damage gem, and perhaps some buffs to physical wand users. This does not cripple us since we use both! When future content comes out and we can get more skill points (assuming no completely new skill tree), then we have access to elder power node, we can run into all the life and projectile damages we want to, pick up the weapon elemental nodes, etc.

(NOTE: It is still to your benefit to run discipline because, while you do not have any increased energy shield nodes, you have the inner force trio and one 8% increased mana node, which do eventually make the mana gain from discipline exceed its cost. In addition tohaving more mana, the max mana is increased and thus the mana regen.)

Thank you so much for your time and patience! I am looking forward to your response!
Last edited by sudhirking#4476 on Feb 15, 2013, 4:23:32 PM
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sudhirking wrote:
~~Snip~~


I didn't look at your build, but I just thought I would mention the fact that Iron Grip only modifies the Physical portion of your attack (Kripp tested it on stream some time ago), which in the case of this build is fairly insignificant.

I suppose in theory using Blood Magic exclusively on Power Siphon would work, I just don't see which gem you would swap it for, unless you have a 6 link.

The most important power siphon pretty much NEEDS LMP/GMP + Chain, then we have Weapon Elemental damage which is a fairly large amount of multiplicative elemental damage, which is also a fairly large dps increase and life leech, which would be mandatory if using blood magic. That makes 5 links if you include the power siphon gem.

The only thing I would ever consider changing to blood magic would be Weapon Elemental Damage and even that seems like a bad idea to me.

Again I haven't had the time to look at your build, I'm only commenting on the conceptual level.
Last edited by Caimath#2097 on Feb 15, 2013, 3:06:04 PM
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lovingteatssince1995 wrote:
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xBilldozerx wrote:
"
lovingteatssince1995 wrote:
Quick question: What am i suppose to do if my gears do not provide enough dex for the gems needed, such as LMP, im lvl 44 now and i only have 17 dex, i dont know how i'll be able to use it when i have to transit to wands because looking at the end game skill tree the dex nodes taken are at the shadow side which is pretty far so i doubt those nodes will be obtained so quickly.



There's a +30 dex node above inner force, which you go right by on the way to Eldritch Battery.


Yes but it's not added in the skill tree for this end game build so i dont really feel like adding and then respec-ing in the future :/



So what do you think you're going to do? I literally gave you the only reasonable option(as did Kripp). You could just not use dex gems and see how far it gets you, or you could use a respec point later to quadruple your dps. Your choice if you want to use a regret(I NEVER respecced, this node is worth keeping unless you get 50+ dex on gear, so I still have 10 or whatever respec points).
IGN: xBilldozerx
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Caimath wrote:
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sudhirking wrote:
~~Snip~~


I didn't look at your build, but I just thought I would mention the fact that Iron Grip only modifies the Physical portion of your attack (Kripp tested it on stream some time ago), which in the case of this build is fairly insignificant.

I suppose in theory using Blood Magic exclusively on Power Siphon would work, I just don't see which gem you would swap it for, unless you have a 6 link.

The most important power siphon pretty much NEEDS LMP/GMP + Chain, then we have Weapon Elemental damage which is a fairly large amount of multiplicative elemental damage, which is also a fairly large dps increase and life leech, which would be mandatory if using blood magic. That makes 5 links if you include the power siphon gem.

The only thing I would ever consider changing to blood magic would be Weapon Elemental Damage and even that seems like a bad idea to me.

Again I haven't had the time to look at your build, I'm only commenting on the conceptual level.


One does not need to go iron grip in this spec, it is merely two points away which was why I was even considering. If the physical damage increase (which may get boosted with 3 projectile nodes if need be) from iron grip is not enough to justify two skill points, then so be it.



The main emphasis with my variant was to get as tanky as possible. Clearly the points into the witch starting area seems like a waste. It was only needed to sustain power siphon spam. But since blood magic exists, one can simply run that on a 6 link, and spec out of those points in the witch area and pour it into hp. Iron grip just coincidentally was nearby.

Also some thing to point out: power siphon will get maxed. Blood magic can support the mana increase and so can your hp pool.
Last edited by sudhirking#4476 on Feb 15, 2013, 3:15:05 PM
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sudhirking wrote:
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Caimath wrote:
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sudhirking wrote:
~~Snip~~


I didn't look at your build, but I just thought I would mention the fact that Iron Grip only modifies the Physical portion of your attack (Kripp tested it on stream some time ago), which in the case of this build is fairly insignificant.

I suppose in theory using Blood Magic exclusively on Power Siphon would work, I just don't see which gem you would swap it for, unless you have a 6 link.

The most important power siphon pretty much NEEDS LMP/GMP + Chain, then we have Weapon Elemental damage which is a fairly large amount of multiplicative elemental damage, which is also a fairly large dps increase and life leech, which would be mandatory if using blood magic. That makes 5 links if you include the power siphon gem.

The only thing I would ever consider changing to blood magic would be Weapon Elemental Damage and even that seems like a bad idea to me.

Again I haven't had the time to look at your build, I'm only commenting on the conceptual level.


One does not need to go iron grip in this spec, it is merely two points away which was why I was even considering. If the physical damage increase (which may get boosted with 3 projectile nodes if need be) from iron grip is not enough to justify two skill points, then so be it.



The main emphasis with my variant was to get as tanky as possible. Clearly the points into the witch starting area seems like a waste. It was only needed to sustain power siphon spam. But since blood magic exists, one can simply run that on a 6 link, and spec out of those points in the witch area and pour it into hp. Iron grip just coincidentally was nearby.

Also some thing to point out: power siphon will get maxed. Blood magic can support the mana increase and so can your hp pool.


Oh I understand what you mean, I was simply pointing out that this probably wouldn't be optimal without a 6 link. :)

It's not really all that relevant to my character either way, since I started as a witch (because I can) and thus HAVE to pick the witch talents to get out of the starting area. :P

Besides, build variants is one of the strongest points of this game for me, I always find it interesting to discuss these things on the forums. Especially when it relates to a build I enjoy as much as I enjoy this one.
Last edited by Caimath#2097 on Feb 15, 2013, 3:23:11 PM

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