[3.1] GLADIATOR 1H+Shield Max Block&Spell Block Tank + a BoR version
" But is that an average situation? Even with capped block and spell block, will you really be blocking that often? Will you really be getting hit that often? I'm just not sure the increased DPS compares to 3+ Frency charges each giving +4% more damage or exploding monsters for 20% of their health. Last edited by RegulusX#7690 on Mar 1, 2016, 5:50:35 PM
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" I'd say that in average you could have up to 10 blocked attacks in the last 4 seconds. That is, in average, 40% increased damage and 20% inc movement speed. What frenzy charges are you talking about, there's no frenzy charge nodes in Gladiator? If you want to go for Gratuitous Violence instead of block, that's completely OK, I'm just telling you what I would prefer more :) Gratuitous Violence might give you a bit more dps, but the cost you have to pay is not worth it in my opinion. (For example, the spell block makes you a lot more tankier than going for Champion and always having fortify.) 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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Okay, I see that the I may have overdone it on the defense.
Spoiler
http://poedb.tw/us/passive-skill-tree/AAAAAwQBAZEB3ASHBLMFLQY5DPcNzRLhFCAU9hXsGjgaPhzOITQnLygqKS4rUC3SL8wyTjWSOtg64Ts7PQ89_ECgQT9Gt0d-TUZN41BHUWBR5lWpVw1YY18_YuxlTWhlaPJqAW87cql07Xasd1N343gNeTl5aHrvfLh8u3zZfuKE2YTvhjuK8ItPjM-PmZBVkc6WbJd5l7SexaIAouqmV6luqZWsr69sr6ewq7QvtfK5HbvtvTa-p8AawGbAv8EEwYLEFcSCxPbFis9-02_YvdrB5FHp1eoY7w7wH_Gs8kXzBvOb9kj3Mvjr-6r-Cv5U_o8=
But I'm wondering, if you don't take Soul of Steel, wouldn't it be better to path through the Scion life..... rectangle area? Unless, unwavering stance is completely necessary but I'm not sure if it will be considering how little physical damage this build will take. Tell me what you think of this one. Edit: Also, this tree gets more life to further mitigate stuns. Thanks. Last edited by Relytz#0828 on Mar 1, 2016, 7:19:17 PM
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" The frenzy charges would come from Outmatch and Outlast. It'd be a reliable +16% more damage. Do you think that +40% increased damage is better than +16% more damage? And the attack speed and movement speed that come with those frenzy charges (so maybe 4% less movement speed, assuming it works as optimally as you said). I agree that going Gladiator instead of Champion would be better to take advantage of the block chance I'll already have. I'm just not sure what to get after the obvious first four points. Last edited by RegulusX#7690 on Mar 1, 2016, 7:31:16 PM
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" Oh, right, looking at ascendancy classes so much, things get mixed up. Sure, you can go for Outmatch, but you still benefit only from 50% of that node (since you don't dual wield). If you'd want to go for DPS after the spell block node, go for Gratuitous Violence, with the corpse explosions, it should net you better pack clear speed than Outmatch. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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" I think I will, but I am still worried that it might be redundant. I'll be using either Infernal Blow or Ice Crash, and I think it might be overkill. Can't decide which skill to run - I have a legacy BoR, but I accidentally Vaal'd it into RRRW, so I'm somewhat limited. Last edited by RegulusX#7690 on Mar 1, 2016, 8:36:54 PM
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Is infernal blow even that good? i didnt see that many builds with that skill and i dont want to use ice crash becouse i find its sound/animation so annoying :D . Is static strike still a top tier skill to use with this build? what do you think about earthquake and sunder?
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" You can play without Unwavering, although you might have problems with stuns in some boss fights, especially tier 13+ maps. You can do that, but again, you lose some DPS for not taking Bloody Bludgeon. You gain 16% more life, so if that's what you prefer, go with it. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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" Infernal blow is ok after they finally buffed it in patch 2.1. by buffing not only the IB gem itself, but also Melee Splash. Static strike is also good. Ice crash is the most powerful of the 3, IB the most fun (for me at least). Earthquake and Sunder seem pretty powerful, but they are ideal for 2-handed weapons, since the emphasis is so much on them as 1-hit-and-run skills. You might try them in this build, but I'm not sure if they will be as powerful as with 2-handed weapons. 1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037 Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888 |
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how does this build sustain mana without warlords mark?
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