[1.2.0] UPDATE CI Fire Trap/Fireball Searing Touch Shadow/Witch Build w/High Damage!
" I'll be checking this out. I am just coming back after a break. Thanks! For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
I'll be updating with empower shortly.
For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
Will do an overhaul for 1.2!
For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
Updated for 1.2!
For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
Anyone have a working build using cloak of defiance?
|
|
It would be relatively the same.
The ES gain from a rare chest is very good, so I don't think the difference is too great. For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
Do you want to implement flame surge in the build?
|
|
" I am leveling one now and will try it out. i find that trap decimates everything as of now and fireball is for when traps are on CD. Though, it may be a good replacement for Fireball. I really love firetrap, which is why I keep it as the main nuke. Added a crit option as well. I am over 9k es with my current gear, using ST and no shield obviously. The new patch is a def buff. For my current builds, thoughts and videos. youtube.com/andypistone www.twitch.tv/GrocerySC Last edited by Grocery#5050 on Aug 20, 2014, 5:26:56 PM
|
|
Updated the tree for Crit instead of Burn and added a video of the build!
Build at 86 and 100 listed. For my current builds, thoughts and videos.
youtube.com/andypistone www.twitch.tv/GrocerySC |
|
Couple questions as I am crafting my own Witch fire trapper and saw your thread:
1) You ignore the extra AoE and Burn Damage nodes in Templar area and you are so close to them...why? Do you only take the burn damage nodes if you DON'T have a Searing Touch? I just started Rampage so this is of course the case for me haha. 2) You don't take (for 4 points!) the extra chance to ignite and fire damage nodes in witch area...why? You already have the extra 5% chance to ignite from Shad. 3) You seem to take a lot of mana nodes...is this build mana intensive with a 4/5/6 Link? Any input appreciated! Here is the 1.2 tree I am thinking of running as a witch: |
|