Passive Skill Tree FULL Respec
There's absolutely no need for a full respec. Two reasons why:
1. Planning and researching already eliminates the need for a respec. You will learn almost everything there is to know about the game by trial and error, reading threads, learning the numbers, and planning when to take what skill point and when to respec a certain skill point. Really, it all boils down to reading. 2. If we had a full respec, the game will just turn into cookie cutter classes and the passive tree will be made useless. What's the point of making a unique build if everyone is going to read a thread on a leet dpstankmage and respec into the same build? |
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" What? It's quite the opposite, if there is a full respec people will feel more free to try their own build because there will be nothing to lose and much to gain. |
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" I can't say that I agree with this at all. The only thing full respec games result in is people being able to switch to the latest cookie cutter builds as soon as they are calculated. Cookie cutter builds will always be predominant, regardless of whether there is full respec or not. MOAR PANTS, because every good game needs a pointless meme.
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Guys! I just realised something... There IS a full respec option! It's called re-roll a new character! :D
Serious though, with the passive tree calculator that the company provided on this web site, along with forum info and personal hit or miss, it's really not that hard to figure out what's hot and what's not. Just make a first build as an experimental build to test things out and once you've figured out what you want to do, make a main. Or just play a sub-optimal build. It's not as bad as some people make it out to be. Sub optimal does not mean ineffective after all. Have fun with it. Bottom line, you have two options here. Actually take time and effort to build something awesome, or learn to manage with less and have fun with it. Enough with your first world problems where everything should be tailor made to suit "you". You are not the chosen one. Otherwise you wouldn't even feel the need to post this. Last edited by TheSkyReaper#3994 on Feb 2, 2013, 12:20:53 AM
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i have about 7 chars and 4 rangers. my first char 32 ranger i got sick of smashing my face on the keyboard. i rerolled. with the gear i had gathered getting another to 30 was nothing and almost ran through almost all the content. since then i have made a few builds working on different stuff. as u gather gems and gear rerolling is really a joke. there is no need of a respec. and i played d2 for maybe 2 years and it never had a respec so that must be something fairly new to d2. d3 is full of casual stick the finger in and twist for ppl to play with. between quests and regrets that are floating what seems like everywhere there is never a need for a respec here in this game. my newest char i ran through with 4 uniques on lol now that was fast lvling.
Death From Above!!!
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" This ^ People that want full respecs...I wonder their ages, game experience, if they are actually good with games or are they part of the "Do it now! I want it now! generation"? "God does not conform to your imagination"
- Me "Jesus answered, “I am the way and the truth and the life. No one comes to the Father except through me." - The Lord (John 14:6) |
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The biggest problem I see is that no matter how you cut it, in less than a couple months there will be "the best spec" guides all over the internet. And if you don't follow them, then you wont have a chance in late game. This has been proven with every online game, there is no way around it. It will get to the point where every new player will be "cookie cutter" no matter the safe guards put in place. Thus the need for constant reworks of mechanics in every game on the market. They find people go too far in one direction and it needs to be throttled back. As it leaves no room for true customization.
I do think this lvl of customization is amazing. However, the biggest problem I see, is that the drops in game do not follow your customization. For instance, if you spec hard into axes and a new one never drops that is better than say a random mace you find in x number of lvls, then what is the point of those skill points and why should you not be allowed to reallocate them. I for one would be in favor of certain skills to be removable and core "pathing" skills to not be. I think it would be a fine balance. |
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If changes are ever made to the passive tree, everyone gets a mandatory full respec. So expect one when they fix the duelist side of things. But it will be far from a common occurrence.
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i'm glad they'd never implement such an option in this beautiful exeptional game.
Its good you can just change some parts of your way into the passive skill tree with regret orbs. |
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copy and pasted from my response to another one of these.
I would like 0 skill resets in a Role Playing Game.... If I can switch roles at the flip of an option or is provided I don't think that's Role Playing anymore. That's just.... play anything you want and any role whenever. By definition = why not just have all abilities then? Swallowing 100 Orbs of Regret I take is no easy task to obtain, yet alone undoing your entire tree for its 100 assignments + 11 from the quests(assuming you're level 100). The way it is right now is fine. You're granted lik what 8 respec points per difficulty? That's 8 levels given back to reset or adjust incase you flopped it minorly. Although free re-spec up to 15 seems okay... but that would already drive the argument of "why not all then?" which would then push me away from the game if they went full re-spec. no thanks this game doesn't work very well with full respec. played guild wars 1 for years but their structure is different and makes sense for full respec considering you have 8 builds to consider before leaving town and is locked in the field. diablo 3 imo flopped it entirely because of it and having skills revolve around it and having it not be locked in the field is weird. and also full respec - kills replayability, sense of progression, and any form of thinking. ^ didn't apply to guild wars 1 because once again, structure is different. think about it if you could full respec after each difficulty, people would just funnel into the fastest efficient form and build into that and then respec into what they wanted later. That's NOT a mistake, that's like a calculated formula to get somewhere fast just so you can revamp entirely at the end into what you were aiming for. Then you'll have a mass of cookie cutter paths. Some noob always complaining... hoping things get better.
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