delete
" I just said, it's the SCALE of which it makes them worse. I understand what you mean, but I was saying that it is unbalanced to lose everything. Mods, Sockets and links. Negative effects were expected but not losing the entire item itself. again, it's like a "fuck you!" to the user. The loss should at least be kept to the mods and not the sockets/links of which you can no longer reroll. I made those comments on my first post btw. |
|
" I think the main issue with the item is that it falls into the same trap as the other orbs that people complain about + just as worst as high level. To best use the orb you need to use it on the most powerful item possible, therefore it's better to save the orb then use it right now. Unlike all of the other orbs were you get a bad result or a good one, with this you can truly ruin items you already have and brick them. Any newbie to average player isn't going to brick their random items for a slight chance it'll be 2% better in most of the time the most uninteresting way possible without any way to fix it. They need to to progress through the game. So there's almost no incentive to actually use it while leveling, and if you already have a weaker item there's no point of vaal orbing to make it "better" because you'll still use the better item because vaal orb doesn't provide much reward for the risk to begin with. If I already have top end gear that can't be replaced, then Vaal orb can make it slightly better at the cost is removing something that you can't replace to begin with. So it boils down to, people would just dump it on maps, skill gems and random bullshit for fun and in specific cases were something is economical enough were you can try to break the game in prob unintended ways. Last edited by RagnarokChu#4426 on Mar 6, 2014, 3:34:17 AM
|
|
too bad i don't have balls :( IGN: Barbara_Jay
|
|
" honestly, I kinda like it. It's a thrill to do it to something highly valuable. I lost a legacy thunderfist and not even mad. I knew the risk going in. I'm a little pissed at my dumbassery for not Q'ing that maligaros. But overall, I had a ball doing it. It's not like you have to do it. The only thing I didn't like was it seemed half of the things did nothing at all. Rampage IGN: RIP_Stannis_Baratheon
|
|
" I can understand that thrill. I only play HC so I know the concept of losing everything. I did say that I'm still sour from losing the item =P But my main gripe was the loss of links. |
|
" Indeed, you're simply repeating yourself and your contradictory opinion. Again, it would be valid, but only if you apply the same logic to all the other orbs that have the potential to make an item worse rather than better. You seem to understand that the risk/reward for using orbs on items changes as the item involved becomes more valuable, and that by chaosing a perfect item you can lose every single affix that made it so perfect, you just seem to lack consistency in applying your line of thinking to all currency within the game. " Says who? Afaik the advice from GGG was to use these on mediocre items and not to use them on OP BiS stuff, and the reason is obvious. " Not at all unlike other items bro. You can have an OP ring with max life, max WED, attack speed etc, and it can become vendor trash with a single chaos. The trick is knowing when an item is too good to risk. Or alternatively, being rich enough to mirror it before you corrupt it ;) " Well now you've switched from BiS items to random noob items. All the argument about risk vs reward doesn't apply to those because you can just get more if you brick it. " Use it on a random item then, and hope it makes it good, just like you might with an alch or a chaos. Only difference is that you can't chaos it again after, no biggie. " No, but you're right that people probably won't be spamming them on BiS uniques or mirror worthy rares (unless they already have a mirrored version of the rare and they aren't bothered about making more). I think you misunderstood their purpose. Last edited by MonstaMunch#6519 on Mar 6, 2014, 3:48:35 AM
|
|
You guys dare me? Lols it is standard afterall :3 Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
|
" Either I'm really fucking tired or that just makes no fucking sense. Care to elaborate? |
|
" What part of it doesn't make sense to you? |
|
"There is no other orb that makes something 100% "worse" and bricks the item and makes it completely unusable or slightly better. Alch orb = Turn white item into rare = 100% benefit, can be bad or good depending on what the person needs. Chaos = Rerandomize the items, most of the time used on shitty items anyway so you. Benefit varies if you got something good with chance of winning the lottery and getting a BIS item, Risk vs reward is proper. Your not going to use it on BIS rares for fun or anything decent really, has potential to make an item godly if your lucky to useless but you still keep sockets/links/color and you can still continue to work with the item. Exalt = add something on the item, 100% benefit even if the mod sucks. You still have the item, all of the links and can rework it later if you had more currency. Chance = Turn white item into anything from magic - unique. 100% benefit even if you get something crappy from the orb itself. Divine/Blessed = Reroll items, you may reroll the item to be in a better state or worse off in a small range. Benefit varies depending on your result, your item does not blow up and suddenly becomes useless. Vaal Orb = Chance to add something small to decent on the item, completely bricks the item to be unusable most of the time with no other change to it. Cannot ever change the item ever again, can never link it later/socket it/recolor/w.e. Why are you defending the item as "fair" as other orbs, because it's "RNG" doesn't mean it's the same thing with the design of other orbs. All of the other orbs that have an RNG basis take an item and always have a chance of making it greater without a chance 100% total loss. This is like buying a lottery ticket and if you lose you get punched in the face. I'm not going to use it on the top tier items unless I'm bored and that to Yoco it, I'm not going to use it on mid tier items that I can't afford to replace. I'm not going to use it on shitty items that I need to progress with, and if I can Yoco random items that are mid tier then it's in a way that is going to be cost effective in trying to make something extremely powerful for cheap. What am I missing about the orb? All it looks like It's going to be a orb people use on skill gems/maps because there's no real risk involve in them and people going to use them on exact certain times that will be known to have an actual result that would be desirable. The orb almost never falls into regular usage, It's not a alch orb that I go "let me use this on the ring because I need more resists." Last edited by RagnarokChu#4426 on Mar 6, 2014, 4:11:35 AM
|
|