[0.10.4b] Bow Marauder (The Shocker (tm)) [**TO BE UPDATED SOON 1.0.0**]
level 84 here on HC
I really recommend picking up inner force as it provides a massive dps with high level wrath/anger. also the 3 ele nodes near the templar tree for a net of 21% ele damage are not worth it imo, better spent elseware. With your newest revision you make them manditory - picking up AoE passives for some reason im not sure why. Can you give me a general idea of your radical change in the spec you were thinking of for end game? also opinions on re rolling or not? thanks Last edited by zupafundo#3486 on Feb 18, 2013, 9:21:14 AM
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" well, the Shocker build isnt for Lionseye. obvious change is that you dont need resolute technique. it might be better to follow the Phys Ranger thread by Dooms in the Ranger section. |
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" inner force = 5 skills points to get to. hm.. does inner force also work for grace? and to get to celestrail walker (+10% ele dmg, +10% ele resists) you need to get those net +21% nodes. how else are you going to get there? inner force 5points= +20 to Int and +30% net to your buffs/auras. celetrial walker 6points= +8% radius to area skills (ie: LA splash dmg) and +31% net to all ele dmg, which i assume includes anger/wrath. even tho celestrail walker costs 1 point more, i think it's worth it. do you really need +20Int more? Last edited by Pi314#5955 on Feb 18, 2013, 10:21:03 AM
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Inner force doesn't work well with this build. If you want an inner force using LA ranger, you'd have to use something more similar to my high end build.
Ele conversion builds will generally net you more power, but they are VERY dependent on amazing gear. |
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Somebody asked for a high level version of this build I have in mind. That covers it, pretty much. Auras used: Anger, Vitality, Grace, Haste, Purity, Wrath.
By the way, Xendran, would you mind linking me to your build? You generally just pop in randomly at times, leave some semi-disrespectful answer, yet provide no input of real value usually. I would like to see what a more experienced player came up with, because it will help me improve both my build and my game. EDIT: Found it. Link EDIT 2: Funny; apparently I saw it before. I guess I have issues connecting names... Life is tough... but it is tougher if you're stupid. Last edited by VenatorPoE#1855 on Feb 18, 2013, 1:29:30 PM
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Pierce over chain does sound interesting. I personally was using Conductivity over either Ele weakness or Projectile weakness (though I do still have a PW that is leveled), as my damage was something like 75%+ lightning, the extra shock chance is always nice, and from my understanding of the way PW's "More damage" works it would be less effective than the -res of the elemental curses vs things which already have positive resistance (assuming they aren't significantly overcapped causing Conductivity to not change their resistance).
Luckily I already have a ranger sitting at the start of A3 from when I needed LMP and wanted to try Explosive arrow, so it shouldn't be too hard to rush her to General's right hand and grab a pierce if I don't see one for sale nice and cheap :p |
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" This could just be because I am misunderstanding a mechanic (the multipliers get a little hairy every once-in-awhile), but from a damage perspective, isn't the 21% ele damage almost strictly superior to the inner force cluster? The inner force cluster is "increased" and not "more", so isn't it basically just a 30% ele damage cluster that ONLY applies to auras instead of all elemental damage? Or does it actually change base values for the auras? [edit] I did some quick digging and found some stuff that implies it functions like a separate modifier, but that does kind of go against the rule of thumb for increase/more, so I would like confirmation before I switch my build back to going past inner force like I had a long time ago >.< When you try to look up inner force in the forums its mostly just filled with threads about it not properly updating tooltips :/ Last edited by ShadowyDream#4629 on Feb 18, 2013, 2:10:34 PM
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Base value of the auras.
EDIT: or to elaborate better on an example; it kicks in first for the effect of Wrath, increasing the damage it gives, and then the new value is multiplied further by elemental nodes and what not. So you could just simply say it makes auras stronger. It also improves utility flasks (IE instead of 4k armor, it makes granite give 5.2k). Life is tough... but it is tougher if you're stupid. Last edited by VenatorPoE#1855 on Feb 18, 2013, 2:16:51 PM
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done some testing - here are results.
i know its not accurate because you can't calculate true dps through skill hint. but i done it this way)) so my numbers without auras: auto attack - 709.5 elemental hit - 1590.3 lightning arrow - 609.1 with auras: auto attack - 1201.5 elemental hit - 2772.4 lightning arrow - 998.8 with auras and Inner Force: auto attack - 1344.7 elemental hit - 3115.5 lightning arrow - 1111.3 all aura gems 16 lvl. do the math guys. but for me - i get good damage boost. ill keep this inner force nodes) Last edited by hellse7en#3084 on Feb 18, 2013, 2:58:59 PM
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" thx for the stats! but if your spending 5points on Inner force, what are you NOT spending points on? What are you giving up to get inner force? |
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