[Guide][HC] Fite's Detonate Dead Build (Scion/Templar/Witch)

"
Blackmogg wrote:
Ye it's bulletproof. The only difference I notice in taking the 8% fire nodes is on the rares but it's marginal, the build really doesn't need extra dmg.

Also I tried the doryani's catalyst and it's not worth it, better have +gem lvl.

2x curse it's op, I use the doedre ring just for dominus phase 1 and It melts.

Turbo dominus is scary, it desync a lot and sometimes teleport + istant touch of god >.>


BTW try blowing up a unique corpse on Dom. C:

So fun.

"
Anaurelia wrote:
Are there any players who run this build as CI or Energy Shield based version?

I was wondering if it could be more efficient since you would basically only need to take notes from the top of the skill tree and don't travel to grab IR or MoM. So far i tried only to theory craft it but i'm struggling when it comes to comparing CI/Energy Shields actual tankiness vs a common Life+MoM build.


Possible. I still think grabbing MoM and IR would help immensely with a CI version. You'd just have to invest into more Mana + Regen as you no longer have EB. But without MoM, AA would be your only form of mitigation. So if you did not grab MoM/IR you'd want to grab the Body and Soul and Faith and Steel for more armor and run Determination instead... AA would still be amazing. If you manage to get enough armor + ES I'd say it's just about as tanky as a life version.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Last edited by Caessa#1848 on Apr 22, 2014, 7:04:00 PM
What's the most optimal way to increase my mana regen? Should I take some max mana and/or mana regen nodes (then respec out of them later) or get these solely from gear?

Another question: For someone who just started mapping, which map mods should a DD user like me avoid at all costs (I'm guessing -max, BM and no regen); meanwhile are there any mods are very inconvenient but still doable (like temp chains)? This is assuming I don't have a high level AA or a lot of mana regen.

What about these mods in particular?
1) Fleet mod
2) Nemesis mod
3) +Fire resist mod
4) Ele equilibrium mod
5) Enfeeble mod
6) Vulnerability mod
Last edited by blueblacklogcake#3573 on Apr 23, 2014, 4:08:33 AM
"
blueblacklogcake wrote:
What's the most optimal way to increase my mana regen? Should I take some max mana and/or mana regen nodes (then respec out of them later) or get these solely from gear?

Another question: For someone who just started mapping, which map mods should a DD user like me avoid at all costs (I'm guessing -max, BM and no regen); meanwhile are there any mods are very inconvenient but still doable (like temp chains)? This is assuming I don't have a high level AA or a lot of mana regen.

What about these mods in particular?
1) Fleet mod
2) Nemesis mod
3) +Fire resist mod
4) Ele equilibrium mod
5) Enfeeble mod
6) Vulnerability mod


BM and No Regen I avoid.
Temp Chains and 50% Regen I don't do because it't not worth it. You spend a lot of time for little benefit.

Fleet: Easy. They still burn just as fast.
Nemesis: I actually love this mod. No Nemesis mod is dangerous for me at 92. It gives me a chance for Wealthy/Inner Treasure so I see no downside.
Fire Resistant: I have dual curses so it's negligible. Even with just Flamm... you do a bit less damage but still burn them down very fast.
Ele Equil: Carry a shock nova with you if you want to do massive damage. Otherwise, you just curse and go about like it was a Fire Res map.
Enfeeble: Just do your shit.
Vulnerability: Play a bit carefully but still easy.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Any thoughts on this for block/DD witch?

http://poebuilder.com/#character/AAAAAgMAAnEEBwSzBVsHYwj0DPcOXBB0EmkUTRUgFm8XHBcvGNsZhRoyGmwdFB8CJKoppSpNLOktHzGINZI2xTbpPAU8LT1fPydBh0V-Sn1KyE4qUWBSU1KvVcZV1lcrW69dxmBtZOdnoGwWbRluqnB9cXlzU3TxeQOApIIegziD24Uyh3aI8YuMj0aPppeVl_SdgJ2un9-iAKcIqZWtSq9stQS18rc-wFTB88WKxq7NJs5xz2XQ0Ngk2wvdDd3z42rkIunV73zwH_Pd-ej60vxL_MX-Cg==

See anything its missing/wont work with?
Last edited by brytmill#0779 on Apr 24, 2014, 11:59:36 PM
"
brytmill wrote:
Any thoughts on this for block/DD witch?

URL formatting is your friend.

See anything its missing/wont work with?

Your block chance isn't very high, even with the Crest of Perandus. I suggest you either go all-in or skip the investment entirely and treat shield block as a nice benefit on the side.

If you go with higher block, at least take the nodes in the Bulwark cluster. Beyond that, you might want fit the Testudo cluster in somehow - perhaps like this (which gets you to 70% block chance with the Crest of Perandus). Note that at this point, you're adding levels onto a mature build - which could push you into the 90s before you take all of the nodes you want. Fortunately, block is good enough that life nodes become less of a priority.

Also, you may prefer the elemental damage nodes in the Templar area over the mana nodes there.

Separate question: can anyone with experience offer an opinion on the degree of utility of Atziri's Foible? I'm using an amulet from an older character at the moment. I'll be upgrading it soon, and I'm choosing between a rare amulet (with life, mana, mana regeneration, and potentially some other nice things) and Atziri's Foible. With my current amulet, I'm at the point of being able to run level 20 Arctic Armour with a slight mana drain while moving. Additionally, I only have a bit more than 500 unreserved mana for consumption and protection. Thoughts?

My current amulet, for reference:

I use the foible only on half reg. I prefer too hp fire dmg res ecc on ammy. I never used it bk in the past just coz I was levelling AA according to my mana reg, without it.

About block no idea, imo too many points and the main problem to me is if u don't block the big reflect u still die right? never played a block character

My actual gear
Spoiler
No Fun Allowed
“Seek not greater wealth, but simpler pleasure; not higher fortune, but deeper felicity.”
Last edited by Blackmogg#1606 on Apr 25, 2014, 12:00:02 PM
So I am trying to max the dmg output of the build, having so much fun now in Ambush with

Together with the scepter Searing Bond actually works well again on +75 maps.
Kitty's Guide On Post Formatting - view-thread/1913874
Ok, so I see powergamers came to build.
Lets nerf it :)



I made few changes.
1. I dont use Purity of fire.
Instead of it I use
Clarity/Grace/Determination

I have 85% fire resist
9820 armor
Arctic armor
Life regen 60
In most cases I can just stand and nothing can hurt me.
dont have any problems with reflect.

2. Desecrate
I put in on spell totem with empower and faster casting.
all the time i have somtething to detonate :)
and totem always put bodies on enemy packs.

I'm just 75lv now, but I can all do maps without problems.
Next I will boost life.
I have to change my rings, but runned out of exalts so I have to wait for gear upgardes.

My tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAAnEEBwSzBVsIZwx9EH8SaRRNFSAVuBccFy8YPBjbGYUabB8CJKoo-imlKk0qjSzpLR81kjbFNtg26TwFPV8_J0GHRZ1G10p9SshMs04qUlNV1luvXcZk52egbRluqnF5dPF6qoCkgh6Cx4M4hTKHZYd2iPGLjJM6l4WXlZf0muCcLZ2un9-iAKcItQS18rc-uJO9J8Hzxp7IW9gk2wvdDeFz42rkIuvu7FXtIO988B_z3fno-tL8xf4K


My gear:


Dont have 21 lv purity of fire atm, but i'm pretty sure that we can add righteous fire to this build very easy.
Rock is overpowered. Paper is fine. -Scissors

IGN:
Chucks_Left_Foot
Sklej_Pupe
Last edited by licho666#4573 on Apr 27, 2014, 8:00:44 AM
"
licho666 wrote:
2. Desecrate
I put in on spell totem with empower and faster casting.
all the time i have somtething to detonate :)
and totem always put bodies on enemy packs.

Why spell totem? I find that with one cast of Desecrate, I can generate enough corpses via kills to continue until an area is clear.

Empower is unnecessary, as a level 19 Desecrate gem can create level 100 corpses - that is, corpse level will only be capped by area level.

"
licho666 wrote:

My tree

Dont have 21 lv purity of fire atm, but i'm pretty sure that we can add righteous fire to this build very easy.

This build neither benefits from nor can sustain Righteous Fire. The primary damage caused by Detonate Dead - the fire damage portion - is not affected by spell damage.

Moreover, you have 140% increased maximum life. Aside from being dangerously delicate already, your Righteous Fire damage will be negligible.

Lastly, you have 2% life regeneration per second. In order to sustain Righteous Fire, you would need 98% fire resistance. Conversely, you need at least 10.8% life regeneration to sustain Righteous Fire with the fire resistance you actually have.

I recommend you use Righteous Fire with another build.
"
Why spell totem? I find that with one cast of Desecrate, I can generate enough corpses via kills to continue until an area is clear.

Empower is unnecessary, as a level 19 Desecrate gem can create level 100 corpses - that is, corpse level will only be capped by area level.


spell totem is comfortable, and I like it.
Empower = my mistake

"

This build neither benefits from nor can sustain Righteous Fire. The primary damage caused by Detonate Dead - the fire damage portion - is not affected by spell damage.


RF benefits from burning dmg, its just for burning all mobs that come to me, just for fun.

"
Moreover, you have 140% increased maximum life. Aside from being dangerously delicate already, your Righteous Fire damage will be negligible.


i'm not delicate, 2500 hp atm (will be more later) with 9000armor and arctic nothing hurts me.


"
Lastly, you have 2% life regeneration per second. In order to sustain Righteous Fire, you would need 98% fire resistance. Conversely, you need at least 10.8% life regeneration to sustain Righteous Fire with the fire resistance you actually have.
I recommend you use Righteous Fire with another build.


I know, after 82 lv i will have spare points to do something extra.
I will have over 3500hp and dont need more.
Dmg will not be higher, because exept rings nothing will bust it up.
So I'm thinking about doing something extra, just with few point more i can maintain RF (tested)so just thinking about do extra dmg without touching core.
With good setup I can have 91% fire resist easyly.
But forget about it.
Dont need RF, build kills everything before they come to me ;)

Now I'm just thinking what to put as hard hitting spell to eliminate Bosses.
Ill try Desecrate without totem and check Searing Bond to kill bosses faster.

Edit

Changed gear links:
Rock is overpowered. Paper is fine. -Scissors

IGN:
Chucks_Left_Foot
Sklej_Pupe
Last edited by licho666#4573 on Apr 28, 2014, 2:26:47 AM

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