[Guide][HC] Fite's Detonate Dead Build (Scion/Templar/Witch)
" Your mana problem is a symptom of not taking EB. Take them both. IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
|
" Alright, thanks. I'll do that and see how it works out. Just one more question, I don't really have much ES, is the ES that is converted to mana affected by the +#% increased maximum mana nodes? |
|
will the passive tree change with 1.2 ?
|
|
Somewhat, I made a mockup in the thread below.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
|
I thought of something along these lines:
https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0Zl_QI9FJTwFSXlT1fakNMsy0fBAeVIIPbHwLB81XGNsUyNIIeoqM6WNgkr7fbC3_GrJinCIdlEZbxbLiTna4OSCGw6-4abBJp44Q09yj6Fm_kIhccwJx2gpeFgsckqilPtQRxefb8tNEulPnoNumCm13GRwbIDBg8QYfjavrS3fNG19DQvSe3PhcvtobtIFKvkzr-CmTnfVPhc61KCGfYvVXWi4xn_BW4NZKApAVbn9_IW7XyPAWWMm6q73xKyIM4PycUTSpNFSAs6d0NW6_8xRjbTipnoHTxKaWHdoUySn0EswJx |
|
There is a new passive node "Battle Rouse", provides 3% damage taken gained as mana when hit.
How about take this passive with MoM? |
|
is it better as Ci or life based for the next league ?
and are there some good uniques that fit in the build ? |
|
" Wait and see if this spec is still viable. CI and life both have their perks, CI being that you can have a huge ES pool but downside you need Vaal Pact and life you can run AA and MoM. Good uniques are Carcass, Rise, Doryani's, etc.. IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
|
" I did some numbers assuming 0% fire res mobs and that they ignite. Moreover, I only considered extra damage from the passive tree alone (so, if any gem or item adds something, the better the damage).
CI
With an Exalton's DD build mockup, I have:
Stats: 8% increased area damage 90% increased elemental damage 44% increased fire damage 75% increased burning damage Hence, damage dealt is: Detonation damage = 19.36% of detonated body HP. Burning damage (after 4 seconds) = 47.85% of detonated body HP. Total = 67.21% of detonated body HP. That is, going naked and not considering any extra from gems you'll need 3 casts + burn to kill mobs with the same .
Life,
With a Fite's DD build mockup, I have:
Stats: 20% increased area damage 62% increased elemental damage 58% increased fire damage 75% increased burning damage (note: picking "breath of flames" you get 5% extra ignite chance) 71% increased DoT damage 40% increased ignite duration (so, it lasts 4.8 seconds) Hence, damage dealt is: Detonation damage = 19.2% of detonated body HP. Burning damage (after 4.8 seconds) = 78.7% of detonated body HP. Total = 97.9% of detonated body HP. So, two blast needed.
Life,
With another Fite's DD build mockup, I have:
Stats: 20% increased area damage 62% increased elemental damage 99% increased fire damage (not considering the 2% penetration from tree) 75% increased burning damage 71% increased DoT damage Hence, damage dealt is: Detonation damage = 22.48% of detonated body HP. Burning damage (after 4 seconds) = 73.19% of detonated body HP. Total = 95.67% of detonated body HP. Again, two blast needed. Those values are "floor" values at 0% fire res. Maybe with carcass, doryani, flammability, and something else you get to kill them at first blast (even with CI mockup). EDIT: Patch notes say that flat damage will be also fire damage, instead of physical. Assuming prepatch numbers (note: patch notes say they will also increase that flat damage), average damage at lvl20 is around 100. Again, with the same assumptions as above calculations, it adds something between 700~1300 fire and burn damage. Last edited by Froz1984#2405 on Aug 19, 2014, 6:20:14 PM
|
|
this is post patch?
|
|