[Video][1.2.0 ready]Infernal mantle | block | EB | MoM | Firestorm | 0 armour build
Builds compilation index:
http://www.pathofexile.com/forum/view-thread/869543 Note: This is NOT a cookie cutter build. You need the gears before starting to level a char like this Tested in Nemesis. It works wonderfully all of the time. However I do not recommend playing this char while tired. You need a lot of attention for your mana pool when playing this char **** This build is still evolving. it's subject to changes **** Patch Updates:
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with the new tree the survival stats stayed around the same, however: - cast speed are greatly increased ! - now with even more skill effect duration! Introduction:
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Ever since infernal mantle was released I have always wanted to make a build for it. Unfortunately there was no keystone like MoM in Open Beta that could utilize a abundant mana pool(which you should have to prevent high level map spells to kill you)
After release, I still didn't quite see the possibility of a build for it, since aura's costs are mostly % now and it's even harder to have abundant mana pool now if you want to utilize any of the % auras for defence purpose. That is until recently I accidentally 6-L'ed my infernal mantle and went 'no grace, no IR, clarity only, final destination'. Now I'm level 81 and doing pretty well up to level 72 maps solo(only dipped below 50% once since started mapping) and really well in groups for 74+ maps. FAQ:
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Q1: Why not use increased duration gem for your guide? First of all, using my current stats: A: with inc duration(LVL 17 with 12% Q; replacing added chaos, for example) you can stack 5.0 firestorms max on the same area B: without inc duration you can stack 3.4 firestorms max on the same area However each firestorm in B will deal 25% more damage than A cuz of the added damage, so eventualy you are looking at 4.2 firestorms equivalent to A. Now inc duration's advantage is still about 19% more dps after ramped up secondly: I'm mostly a solo player, so no inc duration solution can provides me with a faster solo clearing speed, explained as following: with fire pen / added chaos I can output significantly more damage during the first 1.8x sec since start of continuous casting. and only after that my dps reaches plateau. while for inc duration solution, it will start catching up in terms of total dmg dealt after 1.8x and eventually reaches the same amount of damge dealt as no inc duration solution, as graph: (graph is not for scale) as you can see, if you burst mob packs fast enough (which is my case in solo), you can move on to the next pack faster with no inc duration solution. above is my reasoning for not using inc duration gem. Video:
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Important Links:
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Firestorm - Fire Pen - Spell Echo - Conc Effect - Life Leech [ - Added Chaos ] CwDT - Inc Duration - Immortal Call [ - Gem of your choice, mine is molten shell] Quality Shock Nova - Ele Prolif - Trap - Multitrap Enduring Cry Arctic Armour - Empower fire pen can be replaced by inc duration gem for party play Offence:
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The damage is quite good (according to other people in my party lol) though personally I think the clear speed is not as good as some other builds which focus on frontal burst( melee builds / crit builds etc), because firestorm excels at ramping up the damage over one area( a bit like incinerate). I can usually clear one white pack with 2 casts of firestorm though. So this build works wonder in party cuz of the ramping up damage, but can still handle solo well. always start approaching a pack with shock nova traps. All in all I still think Firestorm needs some tweaking about its fireball dropping algorithm, or even just straight up area buff to the fireballs' AOE, as currently the area damage is not quite stable for single target purpose. Defence:
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Even with 0 armours you will find yourself to be pretty tanky against most phy mobs due to multiple layers of defences: block -> enduring charges -> AA You need to keep end charges on at all times with self cast, since it's a great measurement against Corrupting Blood and other physical damage, and also since you have the inc duration on tree and on link, each single charge will provide you 1+ sec (mine is 6 sec for 4 charges) IC duration. Reflect / lightning thorns will be the least of your concerns, mostly because you will have max spell block. Besides that you will also be running Arctic Armour, and 40%(25% if you don't have the 6-L) of your damage is chaos. You shouldn't be worried about the low mana penalty from infernal mantle in the case of heavy spell damage from maps. cuz even in the case of one-shot death, you will still be above the low mana status by the time you are dead. while for other cases, you can easily pop your Lavianga's Spirit and regen to full mana easily. Even if you slipped off your attention, the max spell block can still give you enough time to react to pop laviaga's / your hp pots. Corrupting blood is the bane of this build. You can easily die from it if you are not careful enough. When approaching a CB rare, always enfeeble it and stack up the enduring charges before start tackling it. Gears:
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The 6-L infernal mantle is not required. 5-L can do the job as well Curses:
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Since most of you damage can easily go through mob's defence ( fire pen, and chaos damage). offence curse is not necessary, but nice to have. Defence curse I recommend temp chain, as it's quite useful against fast moving mobs as well. Skill tree:
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http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGdX4ZM6-WW9JyHDGDyQ1vnogsdBhyj6tz7r7v4Kxq6a4LiT1YHyRdi9PC1FnTLRzfqFbTrhNZLE9lNSRUd8gyTYple18v6PJ-0nYREtTeNuqvxLrKoG6SycSshfmGwWM4fzvkmyK3g_J1lthxkdvgLjH8cqTc8yA-4HpS2LFSCCEG0ZIuLRNizp37C9gpf0CPRH4gkz3Q1XK1JTwFTQgeIsW6_-s5eVPV9qQ7zqpDkY20yzdPEtHysNBAeFMpUgQkvr5IPbwfOFxV8qVcaCHt--OljbCw== Aura:
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clarity + tempest shield Bandits:
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help oak/kill all/ kill all OR help oak/kill all/ help oak Stats:
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hp/mp firestorm: Firestorm is only at 18 + 1, will reach 20 + 1 later on. defence: using tempest shield now, so don't have to invest in 2 more points for 4% block PvP
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Yes this build can do a bit of PvP as well due to its nature of chaos damage and current meta of life builds, and also the fact that this build is block oriented. Just keep temp chain on your enemy and predict their movements should do the job most of the time. this build is very annoying to all melee build due to temp chain + AA + molten shell(just the chaos damage for the explosion is already near 2k). don't play against your melee friends. they will be depressed for a long time. utilizes corners in arena to play against trapper, as they need to land the trap directly on top of you to do damage. any other tactical traps will be destroyed by your firestorm. Degen builds / Spell block / CI builds are counters for this build. /forum/view-thread/869543 all my builds' compilation Please PM me on forum to inform me if I won an auction. Thank you. Last edited by abcnever on Sep 2, 2014, 4:08:18 AM
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quickly added a video. The quality sucks at the moment as I'm not quite familiar with video capture settings. Will add more quality videos later on!
/forum/view-thread/869543 all my builds' compilation Please PM me on forum to inform me if I won an auction. Thank you. Last edited by abcnever on Feb 10, 2014, 12:18:31 AM
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Excuse me. Do you mind telling me why you choose Fire Pen over Added Chaos in the 5L?
My point is that Mantle already has an universal fire pen (25% of Fire Damage Converted to Chaos Damage). Last edited by kevodanh on Feb 10, 2014, 4:59:51 AM
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" fire pen's quality has fire dmg bonus, and in high level map any elemental mobs will have really high ele res. just the 25% is not enough imo /forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
Just noticed Firestorm has 20% damage effectiveness :$.
How much does your damage bump up when using Added Chaos ? What gem should I prioritize in getting max Q first ? Last edited by kevodanh on Feb 10, 2014, 6:52:13 AM
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" At lvl 20 added chaos it gives about 40 Dmg to firestorm, while firestorm has 160 Dmg @ lvl 21 , so i'd say a lot (25% more Dmg) The max q order should be sth like shock nova -> firestorm -> [ eleweakness] -> fire pen -> added chaos -> rest of ur gems /forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
updated defence tab.
/forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
Now using tempest shield in exchange for 2 skill points.
/forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
I have been trying to make a build like this work for a little while now but it always seems like it needs too many points. Going for all of the shield block stuff is sort of a neat alternative that I hadn't considered.
It looks to me like your gear is pretty much all ES only. Does the block+MoM+AA really provide enough defenses with literally 0 ar/ev? I'm not looking to tank Merc Vaal Smashes or Fist of God's here, but I'd like to not die instantly if I desync on Merc Piety and get hit by arrows or something. ign: weaklygdlk
"Charge chicken is dangerous, they are master of killing me." - fasknifer |
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" No, in your example you won't die instantly since the build's defence is multilayered, meaning that the effectiveness of each defence is multiplied with other defence. for example, if merc piety's frost arrow can hit for 2000 phy / 2000 cold(which is likely much less since many armour char with 8k - 10k can facetank it) after end charges: 1680 / 2000 after resistance: 1680 / 500 after AA : 1480 / 500 after MoM: 1036 / 350 Keep in mind that you also has 52% block chance, and life leech. In fact you can face tank her arrow if you manage your lavianga's spirit flask charges well. for her lighting storm I believe 75% spell block / MoM / resistance is overkill :D /forum/view-thread/869543 all my builds' compilation Please PM me on forum to inform me if I won an auction. Thank you. Last edited by abcnever on Feb 11, 2014, 7:26:11 PM
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