[Video][1.2.0 ready]Infernal mantle | block | EB | MoM | Firestorm | 0 armour build
For mobs that require more than one cast of firestorm, increased duration linked with firestorm is better(for damage) than any other support(other than fire pen). Inc duration = boss killer #1.
As for MoM, i feel as if the hoops you jump through in order to capitalize it, would be better spent just grabbing more life/block nodes. MoM actually reduces life expectancy in hardcore, as suddenly finding yourself without mana means you cant immediately leech back that life you just lost. Very dangerous imo. You mention that lightning thorns+ ele reflect is not an issue for you... in my experience that is not the case. Vaal Pact is the only answer for that. And finally i should mention that if you have the gear to support it, an ES version of any build is better. Offering a much bigger effective life total to avoid those one-shots. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore on Feb 11, 2014, 9:39:01 PM
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" with the skill duration nodes on tree, you can stack at least 3 firestorms at the same time, so no, increased duration is not always better especially when you are soloing and kill most mobs in 2 - 3 casts; it will actually slow you down in solo since you shift the focus from frontal burst to max ramped up damage. You are wrong about MoM part, as with lavianga's spirit and really high mana regen, you SHOULD NOT have any problem maintaining the mana pool especially only <20% of your mana is reserved; Else you are just an idiot and don't know how to watch out for your mana pool. that means you never had a build like this in actuality. even 69 boss's lighting thorn can't bring me below 80%. and ele reflect? 40% of my damage is chaos dmg and I'm not like only having 0% fire res. each fire ball does 600 fire damage and even if mobs are reflecting 100% damage I won't even feel it. no not really with an ES version of this build you won't even have the mana regen to maintain firestorm casting without invest tons of points / gears into mana. currently I'm at 270+ mana regen and I can only barely support the continuous casting of firestorm, since I cast almost 2 times a second and that requires 161 * 2 = sub 322 mana regen / sec. the mana issue will only get worse when you get to level 20 firestorm. In conclusion it is really obvious you have never done the math nor a similar build (MoM + EB + AA). /forum/view-thread/869543 all my builds' compilation Please PM me on forum to inform me if I won an auction. Thank you. Last edited by abcnever on Feb 12, 2014, 1:45:39 AM
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What do you think about Shock Nova with just trap and no multi trap ?
Or Shock Nova totem ? | |
" the purpose of multitrap is to be able to hit targets within each shock nova's dead zone. without it, it will be hard to shock mob pack. shock nova totem will slow down your pace, since the you can almost immediately CAST another spell after THROWing the trap, while for the totem you have to CAST the totem first and wait for the cast animation to end before CAST another spell. In fact you can actually cast a curse on top of mobs before the trap even trigger if you have enough cast speed, so I utilize that a lot: shock nova traps -> immediate ele weakness curse -> firestorm /forum/view-thread/869543 all my builds' compilation Please PM me on forum to inform me if I won an auction. Thank you. Last edited by abcnever on Feb 12, 2014, 1:58:07 AM
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" Perhaps you misunderstand: im not saying 'HEY, use increased duration, NOOB!'. What im saying is that if you ever start to group you should consider it. If you farm bosses with such a build you will also prolly want to use inc duration. " Iv never been fortunate enough to have a lavianga's spirit. I did not realize just how awesome it was until i saw your vid. Speaking of your vid, i noticed you had exceptionally easy targets, skel mages/ golems/ archers. None of which would be remotely tough for any build. Its the rare occurance of HARD hitting shit that drops your mana quick... perhaps you havent run into any yet, but i assure you they are out there and they drain mana like mad. If i only had a lav's spirit when i played firestorm. " I would very much like to see a vid of you doing a map facing multiple arcmages. I can imagine hitting 4 things with lightning thorns would equate to roughly 21 hits through spell block PER FIRESTORM. Thats a fuckton of damage... " Well your conclusion is false, i have, and my math is impeccable. But you do score a lot of points and obviously know what your doing. Im not saying you dont. But all it takes is one mistake, one distraction(has nothing to do with "being an idiot"), with MoM and your hardcore character is dead, so imo its not worth it. The problem is that when you take massive damage, the last thing you want to worry about is mana. It just adds another potential point of failure to the build. And the skill points traveling to the opposite side of the tree for it could be better spent. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore on Feb 12, 2014, 2:19:36 AM
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first of all, sry about my negative tones in the previous post
" Hmm oh I forgot to note down in the guide that I do sometimes use inc duration for group play. My apology. " It was my first game video of my life time, so I didn't know what would happen with my game ( crashes, BSOD etc) when I'm capturing it. So yes you are correct that I purposefully chose an easy map for demonstration. If my math is correct, if I just get bursted down by mobs from full to 0 hp, I'd still have 1.2k mana left (2.9k mana after reservation) so the mana draining part is not really an big issue in my opinion, plus lavianga's can be used 3 times from full charges so abusing it is not a problem at all. " I agree that on the paper it's unbelievable that I'd have no problem dealing with lighting thorn. However, during one firestorm, not all of its hit will hit the same target, in fact from my build's experience i'd be pretty happy if one single target can take more than 5 hits , out of 23 total fireballs per firestorm. that is one major reason I can explain it. Also MoM does drain mana from reflect dmg as well after resistance. However I think I still need a video recorded to convince you , as it seems. " well as i said in the above, even if I get literally one shotted by burst damage, I will still have plenty of mana left over. in fact i need 6.7k+ hp to use all of the mana. So mana is never an issue when it comes down to burst damage. Firestorm's mana cost is the only concerns here imo. I have modified my builds to include more mana regen nodes on the tree to counter firestorn's mana sustain problem. when it comes down to literal one shot (touch of god / vaal slam) I'm sure 99% of other builds will be dead as well with the same condition considering I have effectively 5.8k HP with MoM, and that number will only grow after i reach 90+. Only those builds whose levels are high enough / gears are good enough (reaching 7 + hp / 8k + ES might be not as easy / cheap as it sounds imo) will survive the condition you proprosed, and I believe I would totally accept that. /forum/view-thread/869543 all my builds' compilation
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added FAQ for increased duration advantage / disadvantage.
/forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
updated alternative skill tree
/forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. | |
A while back i found a sweet spot when your aoe size combined perfectly with knockback distance. So as one firestorm would knock a mob back directly into a another projectile of the same firestorm etc etc till it was thrown clear of the aoe.
I cant remember the details, but it may be worth your time to rediscover them. ==edit== Found an old video i made of it. It was prior to the firestorm revamp and had a .14 interval between fireballs. Likely this will eliminate the knockback abuse. For party support blind can go a long way, linked with firestorm, in helping your team. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore on Feb 12, 2014, 6:11:48 AM
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" in these days, BoR builds are everywhere so I don't think any high level party would need my blinds. /forum/view-thread/869543 all my builds' compilation
Please PM me on forum to inform me if I won an auction. Thank you. |