Legacy items

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nexuscz wrote:
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Rangers wrote:
there are players spent days and nights and they started playing a year before than you. It is their right to keep what they have achieved so far. If they take these away from them, they all quit the game %100. no one plays the game to lose their efforts and time. I like to see my legacy kaoms in my stash, this is how i got happy in this game. Progress> better gear> a stronger character. This is all what the game is about.

If you are making threads like this just because you can't get legacy items, please don't.


What makes you so special that your character should be avoiding game updates? What makes you so special that newer player who also spent days and nights farming to get only 50% powerful item as you do while you could obtain it via drops and chancing a LOT easier.

before chancing kaom 500:1 now its about 10000:1

SKILL GEMS + PASSIVE TREE + ITEMS are all in close synergy!

Letting people preserve old version of anything from one of these three is downright ridiculous.


Very simple: I earned it. I got my legacy Soultaker AFTER it went legacy. I had to grind for weeks to get it. Come back when you have spent 150+ ex on an item and then tell me how you would feel if it was nefed into oblivion.





Last edited by Faendris#5470 on Feb 9, 2014, 1:29:10 PM
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Faendris wrote:

Very simple: I earned it. I got my legacy Soultaker AFTER it went legacy. I had to grind for weeks to get it. You, on the other hand, did nothing noteworthy whatsover. Come back when you have spent 150+ ex on an item and then tell me how you would feel if it was nefed into oblivion.

Noteworthy noble glorious act playing video game! If it would get updates as it should you have two options blame yourself for buying something ridiculous which healthy mind identify as bullcrap on spot or blame the chimps who allow this on first place.

It's your call.
So did Legacy items naturally goes away as intended or they still core of standard economy 4 years later after they became "feature".
Last edited by nexuscz#0322 on Feb 9, 2014, 1:35:11 PM
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nexuscz wrote:
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Faendris wrote:

Very simple: I earned it. I got my legacy Soultaker AFTER it went legacy. I had to grind for weeks to get it. You, on the other hand, did nothing noteworthy whatsover. Come back when you have spent 150+ ex on an item and then tell me how you would feel if it was nefed into oblivion.

Noteworthy noble glorious act playing video game!


I guess I am better at RL too but that is way harder to prove, right?
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Faendris wrote:
I got my legacy Soultaker AFTER it went legacy. I had to grind for weeks to get it.

Oh, fair enough. Yeah, it will mostly hurt players who already bought legacy versions, not dropped them years ago.
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ScrotieMcB wrote:
The point of the 4-month leagues is to have a place where the game is balanced. It is only through regular wiping of the entire economy that the economy can be balanced.

The point of the permanent leagues is not to have a place where the game is balanced, but to have a place where your stuff is immune to the regular purges which are a natural part of balancing the game.


How on earth do you figure the Temp leagues are 'the balanced leagues'?

If anything they are the experimental leagues, where Qarl tries his hand at changing the meta from the results of the last league, the players are practically lab rats.

Were Exiles balanced in Anarchy?..nope, apparently not as they were re-balanced afterwards, were the uniques that dropped?..apparently not as they were removed, are shrines & nemesis mods balanced?..how about the IIQ nerf & everyone wearing the same 3 uniques to get quant?

The ONLY thing that is imbalanced in Standard is the legacy items, other than that it has every balance & re-balance the game has to offer. The temp leagues basically serve as a test bed for Standards balancing...a beta league if you will.

Even when you look at the economy, for the most part Standard is quite stable. Sure there are the 1% but for the most part the economy has matured & plateau'd. Gear has an equivical value, orb rates are stable & the buying/selling market is fairly balanced.

Temp leagues have wild fluctuations in economy. 2res + hp items are initially valuable but soon drop off, leveling uniques are initially valuable but soon drop off also. If someone finds an ex on the 1st day they immediately have a market advantage, god forbid they find a mirror. Temp league economies are balanced for about the first 10s of the league, from then on they are a rollercoaster.

So overall I just cannot believe anyone would feel that the temp leagues are 'the place to find balance' compared to Standard. It's like comparing beta to release.
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Faendris wrote:
I guess I am better at RL too but that is way harder to prove, right?


I didn't mean to be personal, just wanted to discuss with others and i thank you for your contribution.

You guys are indeed right it would hurt people who buy it after it went legacy.
So did Legacy items naturally goes away as intended or they still core of standard economy 4 years later after they became "feature".
Last edited by nexuscz#0322 on Feb 9, 2014, 1:39:33 PM
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nexuscz wrote:
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Faendris wrote:
I guess I am better at RL too but that is way harder to prove, right?


I didn't mean to be personal, just wanted to discuss with others and i thank you for your contribution.

You guys are indeed right it would hurt people who buy it after it went legacy.


I apoligize for being a bit over the top with this. Maybe some background information helps to understand why I feel so strongly about this:

In open beta I invested a lot of time and effort into a dual ice-spear mf witch. Then 1.0 arrived and as a side effect of the dual-spork -nerf my witch was nerfed into the ground. So I chose a new character. And again, I invested a lot of time and effort to get this marauder to where he is now - with very good equipment, including legacy stuff. It would simply be too much to be hit AGAIN come the next mini expansion.
You point on something i originally took away from my post.

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Faendris wrote:
I would definitly mind, however, if they take something away that I have put a lot of effort into getting it.


GGG does nothing else then taking something away. I wanted to make dual sporker as example instead balance and even evolve popular build they stomp it to the ground with these nerf cycles. Do you expect summoners to not be laughable crap next update when its a "big" thing now?:)
So did Legacy items naturally goes away as intended or they still core of standard economy 4 years later after they became "feature".
Last edited by nexuscz#0322 on Feb 9, 2014, 1:55:40 PM
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DarkTl wrote:
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ScrotieMcB wrote:
You probably meant that sarcastically, but in all seriousness: they should exist.
I guess. After all, they don't nerf existing items and they give respecs when they change passive tree a lot. Why they nerf gems freely then?
It's not full-on "running wild" when the new version of the gems (whether weaker or stronger) are also available in the same economy. But it would be a little wild; it should be.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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lethal_papercut wrote:
If anything they are the experimental leagues, where Qarl tries his hand at changing the meta from the results of the last league, the players are practically lab rats.

Were Exiles balanced in Anarchy?..nope, apparently not as they were re-balanced afterwards

This is largely untrue. There's a key difference between your perspective, and reality: we (anarchy players) wanted the challenge of super punishing exiles. They were nerfed when they migrated to the permanent leagues, because no HC player would have enjoyed being caught unawares by an OP Igna. Many of us were sorely disappointed in how trivial exiles became after the migration, and I, at least, absolutely loved it when an OP exile spawned in the boss room of an OP map.

Meanwhile, none of this has to do with the kind of balance Scrotie was talking about. He mentioned, specifically, the economy. The only way to balance it, is through wipes. Ergo, permanent leagues for players who want to save their items, and temporary leagues for players who want a fresh economy. This has absolutely nothing to do with otherwise experimental rules--they're just a perk for those who enjoy such things, adding an extra flair of something new to an otherwise fully explored and realized game. Their existence has no bearing on whether or not a perk of temporary leagues is a balanced economy.
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Last edited by CanHasPants#3515 on Feb 9, 2014, 3:40:19 PM

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