Iron Reflexes + Leather and Steel

Edit: lol nevermind I realize it's nigh impossible to make a short, intuitive description of Iron Reflexes. Is there anything to understand? It's just a silly formula.
Last edited by DeF46#3887 on Feb 5, 2013, 11:09:48 AM
I think a simple way to put it is:

You have 100 evasion and 0 armor. Lets say you get only leather and steel 24% evasion and armour.

100evasionx1.24=124evasion (current stats 124evasion, 0armour)
124evasion is changed to 124armour by IR.
124armourx1.24=154 (final stats 154armour)

This way you ended up with 154 armour with a base of 100 evasion.

Is this correct or is my math flawed? Ive only got a basic education in math so I might be getting everything wrong.
IGN: Spiceclown
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Liljekrantz wrote:
I think a simple way to put it is:

You have 100 evasion and 0 armor. Lets say you get only leather and steel 24% evasion and armour.

100evasionx1.24=124evasion (current stats 124evasion, 0armour)
124evasion is changed to 124armour by IR.
124armourx1.24=154 (final stats 154armour)

This way you ended up with 154 armour with a base of 100 evasion.

Is this correct or is my math flawed? Ive only got a basic education in math so I might be getting everything wrong.


It's wrong. you will have 100*1.24=124 armour at the end, no more no less.
Okay so the evasion never benefits from the leather and steel then or only the evasion gets boosted before the IR transition.
IGN: Spiceclown
Last edited by Liljekrantz#5429 on Feb 5, 2013, 6:32:36 PM
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Liljekrantz wrote:
Okay so the evasion never benefits from the leather and steel then or only the evasion gets boosted before the IR transition.


I think the least confusing way to think about IR is as a three step process.

Step 1: Calculate Normal Armor. This is the normal, everyday, no confusion way armor works without IR. Take your base armor, add up all the nodes that affect armor (which would include leather and steel), and find your final Normal Armor value.

Step 2: Calculate IR Armor. Take your base evasion, add up all nodes that affect Evasion OR Armor (this is where Leather and Steel only gets counted once), and find your final IR Armor value.

Step 3: Add Normal armor and IR Armor values together.
Ah okay I think i finnaly wraped my head around it.

100evasion and 0armour.
0x1.24=0armour
100x1.24=124evasion

124 evasion becomes 124 armour with IR.

124+0=124

100evasion and 100armour.
100x1.24=124 armour
100x1.24=124 evasion

124 evasion becomes 124 armour

124+124= 248armour
IGN: Spiceclown
The boring thing with this is that it dosent matter if yoi have armour/evasion gear, evasion gear or armout gear it all becomes the same since the armor and evasion is about the same on the different armour tiers.

1000evasion=1240armour with L&S and IR.
1000armour=1240armour
500evasion/500armour=1240armour

Atleast it will be easier to find good gear since you can use 3 different armour combos with the same result.

If you take a armour% only passive node does it benedit your total armour after the IR conversion or just your base armour?
IGN: Spiceclown
So it means if you take IR you shouldn't take Leather and steel (8% / 24% increase) but instead armour nodes (10% / 12% / 30% increase) as they will always give you higher final armour?
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charmy wrote:
So it means if you take IR you shouldn't take Leather and steel (8% / 24% increase) but instead armour nodes (10% / 12% / 30% increase) as they will always give you higher final armour?


Only if you have all evasion or all armour gear.
With mixed gear, Leather and Steel may be better.
Thanks for your answer but I don't really understand why. For example near the duelist starting tree, you have the option to take L&S +8+8+24 = +40%, or %armor for +10+12+30 = +52%.
Reading previous posts it seems, no matter what's my base def or base evasion:

with L&S I would have:
base armor*(1+40%) + base eva*(1+40%)

With armor nodes I would have:
base armor*(1+52%) + base eva*(1+52%)

Well I guess you can get more L&S nodes than %armor nodes, but if you have the choice then you should grab armor rather than L&S no? Or did I miss something?

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