[1.0.2] One-Hand/Shield Lightning Strike Templar
" You don't need LMP, especially if you're using Multistrike. - LMP weakens damage of each individual projectile, which means shorter shock durations. Multistrike already lowers the damage of each individual strike, and I would like to not lower it further if possible. - AoE coverage at close to medium range is not an issue, since Multistrike auto-targets for you. This means you only "waste" a minimal amount of projectiles at this area range when facing mob packs. - If you are surrounded, the auto-targeting of Multistrike will have you doing the "disco dance". If you had LMP on, chances are, the extra bolts would have gone to waste, and the ones that do hit would be weaker than if you did not have LMP on. - At long range, you're only going to hit an enemy with one projectile per LS anyways. Again, LMP weakens each individual projectile. LMP is more usable if you don't go with Multistrike in my opinion, but you lose out on attack speed, which is one of the focus of the build. xeroslash - One-Hand/Shield Lightning Strike Templar
http://www.pathofexile.com/forum/view-thread/75285 |
|
your build is pretty good but after i tried it, i feel that is greatly inefficient, because lightning strike is underpowered, compared to other aoe melee skills (ground slam, spectral throw, infernal blow)
i will park this build in limbo, hoping for a buff in the next future IGN:ChristaSwilton(lightning ranger)
|
|
Hey man really liking what you have here.
Quick question, any chance you could post a progression leveling trees? Like per 20 points? 20 points 40 points 60 points etc, etc? Would really love it because right now I have no idea where to start :( |
|
" Lightning Strike requires a pretty large investment to deal decent DPS - you definitely need the gears for it. LS was previously nerfed back in beta. I'm currently sitting at ~8k DPS with Hatred active; if I could squeeze out more mana leech from equipment, I could drop Mana Leech from my LS link and replace it with other gems, potentially breaking 10k. If you want something with less investment, go for Ground Slam - that would be my personal suggestion over Spectral Throw and Infernal Blow. "
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBhMREckA2I020-fAfogAUTQSzAnEyiXflV-LsOBo4p4SQVcAaWfOsqnKpfNlmnvrScH2AVk99UWAaMjbp42o= From there, grab Static Blows, then go for the health circle near the Scion area, then work toward the Duelist area. I won't be doing step-by-step trees anymore, since everyone has access to different equipment and may feel the need to deviate, which is perfectly okay. xeroslash - One-Hand/Shield Lightning Strike Templar
http://www.pathofexile.com/forum/view-thread/75285 |
|
Hey, i got a couple of noobquestions: why you do not have any sort of lifesteal in this build?
Does Iron Reflexes works with Unwavering stance even if you take unwavering stance at first? |
|
" You can get life leech from equipment. If you're referring to the Blood Drinker node, feel free to get it if you're lacking in the equipment area; once you feel you can spec away from it, you can just refund it. Due to the path you travel on the skill tree, you'll be picking up Unwavering Stance first anyways. Iron Reflexes can be saved for last and I personally wouldn't prioritize it over Unwavering Stance, but you're free to experiment! xeroslash - One-Hand/Shield Lightning Strike Templar
http://www.pathofexile.com/forum/view-thread/75285 |
|
Used to play a LS Templar back in the days and recently dug him out again. tbh it's a bit lackluster currently, I feel like the damage is really underwhelming. Not ready to give it up just yet, though. I'll make sure to drop in every now and then to check your progress.
A thing I noticed: Pair your LS with Increased Physical Damage gem rather than WED - LS generates it's damage from physical, you'll get more DPS out of it. |
|
" LS has been nerfed since the beta days, but if you can stack enough equipment, it can still do viable DPS. I'm currently rolling around the 8k mark. The Melee Physical Damage support gem only affects the melee-ranged swing from LS. The tooltip DPS you see in-game corresponds with the melee swing - it does not take the projectile damage at all. In other words, if you're trying to peg targets from a distance, the Melee Physical Damage gem doesn't help you with that at all. This is the same reason why we take "% Increased Physical Damage from (insert weapon type name here)" rather than "% Increased Melee Physical Damage" nodes when it comes to picking offensive nodes on the passive skill tree. The "physical damage from weapon" nodes do not care if your hit is melee or not, thus it affects both the projectile portion of LS as well as the melee swing. As LS has 30% less projectile damage by default, we opt for Iron Grip as well as any pure physical damage boosts we can get (that isn't explicitly melee) to compensate. xeroslash - One-Hand/Shield Lightning Strike Templar
http://www.pathofexile.com/forum/view-thread/75285 |
|
Noob question.
Why in the start of the Templar tree, you decided to go with Physical instead taking the Elemental Damage path? For example go so: http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113GtQTkIilP7DiCm1fid-UyiQSzFE2iAAJx8B-0-Q== Last edited by Tuche#0682 on Nov 23, 2013, 3:50:43 AM
|
|
Hello there, thank you for taking the time to make this post 1.0 guide; it's a bit of a drought out there with regard to up-to-date Lightning Strike / Templar information at the moment.
Questions, questions. 1) 15% increased shock duration - why not pick this up? 2) Life + Chaos resistance node behind Purity of Flesh - what makes this node any good? 3) Holy Strength - im not seeing why this node is so great 4) Faith and Steel - not worth points? seems like a nice node, only one point away... 5) Aegis/Raw Power cluster - is it REALLY worth it? Seems inefficient, but Raw Power... mmm good! 6) Any particular reason you don't pick up Blood Drinker? 7) Iron Grip - worth it? you mentioned that you'd tried it out with 500 str and was reconsidering it, but you haven't changed the main skill tree, so... 8) Golem's Blood - is passive life regeneration really any good? Cos that Diamond Flesh node is a biiig journey if it isn't... 9) Sentinel - just checking that 24% evasion rating + armor only gives u 24% armor if you have Iron Reflexes... it doesn't double-dip, right? Cos I remember reading that somewhere. 10) Leather & Steel's 'Ignore All Movement Penalties From Armour' ability - what is the value of this ability? (I mean, I can see what it does, but what is the actual value of it, is it useful in battle?) 11) You didn't pick up Heart of the Gladiator and Diamond Skin from the Marauder start, can I ask why? These two nodes seem formidable and easily accessible... - Followup question to this: if indeed they are worthwhile nodes, is it then worthwhile to invest in Enemy Critical Strike Multiplier Reduction and the Troll's Blood node? 12) Endurance Charge Duration nodes - not worth it in your opinion? 13) Bulwark not needed for extra block chance? Seems quite close by and useful. 14) Shield Block And Spell Blocking - is the spell blocking component as awesome as it sounds? 15) Have you considered not getting Static Blows at all, and instead investing more in the lower half a tree? Just wondering how crucial Static Blows is, considering that this character cannot Crit after all. Apologies, I know this is a mountain of questions. Thanks in advance. Edit: this is what I've come up with so far Linky with additional points probably going into mace specialization, +life% and +block% - if I ever get that far! Last edited by Yosharian#5995 on Nov 23, 2013, 4:38:40 PM
|
|