Flay' Flicker Finder - 800,054 DPS, 50/390MF, fast clear speeds. [New pics in MF gear/FAQs]

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Mehrtool wrote:
Great Build!
Im hunting for the last pieces of gear before i start lvling this cool toon. I got a question about this dagger. Do you think its worth divine it up or leave it as it is?




I'd say dont bother. that dagger will take you to early maps. I wouldn't worry about an upgrade until you are feeling you dont dps enough. Im actually on the fence about getting a mirror dagger myself because you would kill yourself on every phys reflect map. I'm thinking lower phys dmg and fast atk spd is the way to go with this build.
IGN:Flickfrap
Last edited by LoPan#2848 on Feb 2, 2014, 6:17:28 PM
You should only use a divine on something that is worth about 10 ex or more. As a rule of thumb, not an absolute law.

I think the dagger is really good but probably around 10 ex. 262 pdps is great, and the speed is high. To really decide to divine or not, look at each roll. If they are all bottom of their tier and it will divine up, the its worth the risk.

I see that the attack speed is already as fast as it will get. 13 on a 11-13 range. So it can only stay the same or get slower with a divine.

Crit chance is 21 on a 20-24 range. So it could go up.

Check both physicals the same way and you will be able to be certain.

Speed is the most important and won't go up so don't divine IMO.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak#3093 on Feb 2, 2014, 7:29:42 PM
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Sblak wrote:
The tooltip DPS is not always correct, and shouldn't be relied on to determine how you are doing.

For example, you mentioned that leveling will decrease your accuracy. It is true that it will reduce the % shown as your chance to hit. This only affects the tooltip, because it is based on your chance to hit monsters your level (I believe it's your level. That means that the monsters are assumed to have higher evasion, hence the % to hit reduces). Since there are no monsters higher than 80, and your actual accuracy and your chance to hit don't change, your chance to hit is not actually changed.


You are wrong here a bit. If you have level above 78, tooltip assumes, that you will face level 78 mobs. So, your tooltip wont change when you level up after 78.
If fact, your chance to hit is absolutely unrelevant to your level. The only things, that matter, is your accuracy and enemy's evasion. Some mobs can have much higher evasion, than assumes by tooltip, some - lower, etc...

Also, when calculating chance to crit, your accuracy is checked TWICE (which isnt reflected in tooltip). Thus, with low accuracy your actual chance to crit (and DPS) will be CONSIDERABLY lower, than stated in tooltip (against monster of appropriate level).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Solo'd precinct and palace last night. Bounced around 25% double dom cause I didnt wanna chance the xp ;p
IGN:Flickfrap
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Sblak wrote:
You should only use a divine on something that is worth about 10 ex or more. As a rule of thumb, not an absolute law.

It's also a good idea to check the /itemlevel of the item you're thinking about modding because the item level (not the minimum level) determines the range of values available to that item.

http://pathofexile.gamepedia.com/Item_Affix

Personally, I wouldn't waste any currency on modding daggers below item level 77.
Last edited by fireundubh#6821 on Feb 3, 2014, 7:39:41 AM
@mortalkombat
How do you know the tooltip assumes level 78 mobs? Is that written somewhere?
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
"
Sblak wrote:
@mortalkombat
How do you know the tooltip assumes level 78 mobs? Is that written somewhere?


Yes, it is a result of some open beta patch, applied around 8-11 month ago. I dont have time to overlook patch log to comfirm my statement. If you dont trust me, just check all patchnotes, and you'll find it. Since that patch, tooltip assumes level 78 mobs, if you have 78+ level.

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It's also a good idea to check the /itemlevel of the item you're thinking about modding because the item level (not the minimum level) determines the range of values available to that item.

Actually, the result of applying Divine orb is absolutely unrelevant to item level. It doesnt matter how low, or high it is.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Feb 3, 2014, 10:48:46 AM
Okay,

I didnt read all the posts, but I was wondering of changing that shield to aegis aurora.

At this point, I cant test it yet. Will changing the shield to aurora cause too many problems?
The basis of the build is Shavs and Crown of Eyes with a high dps crit dagger. The shield can be changed. However if you use AA you will needed to adjust passives slightly to pick up more block. And you can probably only run 3 60% auras and clarity. It can be done.

You will want to run IR instead of Ondars Guile and get more armor where you can. On boots and gloves and belt and rings.

My current guess is that would be more efficient to go CI (avoid chaos damage) and use a hybrid armor chest and get more defenses. So a defensive flicker.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak#3093 on Feb 3, 2014, 1:15:53 PM
@lopan
Glad you are experiencing the build end game. It is amazingly fun.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~

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