1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

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Blackmogg wrote:
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Jsp wrote:
what should I get next after finishing the recommended build?


Just check what stat u lack. For me is armor for now so i'm spending point on it. Maybe i go for grace + iron reflex.


ahh im soo indecisive.. I need some resist.. maybe some damage nodes.. not sure cause i know ill get better gear soon... so its either diamond skin and iron reflexes, more health nodes, or more damage nodes...

get elemental resists till u get gear and regret later..
Squirrel is love, Squirrel is life.
I just hit level 50 with this build and I have had good success with it. Damage could be a bit better but otherwise it's been pretty solid. I have only died 2-3 times so far.

I have 2000 life, 900 armor, almost 100 life regen per second, 1200 dps with Heavy Strike, 570 dps with Ground slam

Now I need to get some better gear.
is the Amplify nodes really worth taking? So everyone spec out of blood magic, and just use the gems at higher lvls?
Domination - IGN: Fat_Camp
Standard - IGN: FrozenPatties
Last edited by BlackSacrament#2480 on Feb 8, 2013, 5:22:27 PM
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EdgeVII wrote:
Should we remove +30 all resist nodes if we have already 60+ all resists without them?

If you can hit ~70% without them, remove the 15% ones.
Why should we have 75+ resists without charges
Each initiate is like 2-3 charges already so im thinking 60/65 all resist is fine,so u can focus chaos resist on ur gear.

this build is good too but i think its more like newbie friendly as topic title says.
i just saw Rhox's HC build. which have iron reflexes and use grace aura and second fitness node that lays north of 1st fitness
also got life and regen nodes north of golem's blood circle
And he got some +30 dex and int nodes for aura gems.

well u know he is 2nd ladder on HC that build must be working.

btw im farming maps from now on im 75/76
Squirrel is love, Squirrel is life.
A note about endurance charges:

They stack multiplicatively with their respective bonuses, not additively.

In other words, you can have 80% all resist, and an additional 35% from endurance charges would mean an effective 87% resistance to elemental damage. The only reason why you would want your resists to be lower than the cap is if you feel that 87% elemental resistance is overkill (which is a reasonable decision).

And again, let me mention that this build is very flexible when it comes to elemental resists because of that large cluster of them at the very start. Is your cold resist 30 points past the cap because of equipment? Respec out of two cold resist nodes and use the points to get further along in the build.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
yo just hit level 60 with this build on hc. very pumped its working so good, but i was thinking its about time to invest in some quality gems...could anyone recommend which i should get first? ground slam maybe? or supports? not really sure.

also, some trolls took over the life on hit vs life leech spreadsheet. hoping there is an original copy floating around that maybe could get reupped as read-only :P.

thanks for taking the time to share the build too. much appreciated.
to contact me in game @babymitch
twitch.tv/babymitch
@upup
No. Endurance Charges stacks addivively, giving 40% base resits + 35% endurance charges' resists as a total of 75% resists

@up
<profanity> no I don't have backup file xD I underestimated people's stupidity.
http://www.pathofexile.com/forum/view-thread/73928 <-- [Newbie Friendly] Marauder Melee Build
IGN: NinjaArabStrategist
should i get blood magic or pick up more health node first?

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