1.3 [Newbie Friendly] GROUNDSLAMMER BUILD

Takes equal points if you also plan to take the endurance charge and 18% increased duration nodes.


Decided to skip Bloodmagic yesterday.
Boosted my current build up to 5200 life and 12k dps running hatred and herald of ash.

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAecCcQSzCZYOFA48FCAUTRRxFPYYkRnpGjga5CE0JyAnLyftMZ40jjWSOuE8LT38TeNQR1HmVtlYY1nzXz9gxGvZbBZyqXzZhjuHGYiPjM-QVZ7Fn8uiAKSsplenMKeEqWisqrQvtz68n8AawQTE9sauxtjLQ9i945_qGOsJ7DjvDvAf8i_yRfZI9zL46_xL_TD-Cv6P_9M26GSjGlVhIYdqkGyplITZEuE62Hy7xYrewaLqu-2Rzi3Snz5mnvrSNunjaiSqFm-DOO98qBg=
Warbands IGN:
Theldurin
Last edited by Kirase#2598 on Sep 8, 2014, 4:36:53 AM
A couple things on this build -

Absolutely, this is a build that should only be used for someone new and is just learning the game. You probably want to abandon this build when you get to Merciless mode

Be aware of squishy this build is - armor lacks as you progress - of all defense types armor is the worst, IMHO.

Armor also slows you down and mobility is critical as you progress

The groundslam skill is a very tiny aoe skill, and you need big aoe as you progress.

The groundslam skill appears to be a cone, meaning there's lots of points around your character's feet where you will not be striking. In fact, too often a mob that appears to be directly in front of my character is not taking damage (not a desync issue, but limit of cone damage.)

Leap slam is a horrible movement skill, so sloooooow to fire off - big problem later in the game.

It's a fun, early-game, new-to-the-game build, but certainly don't invest much into it (your time, crafting materials, etc.) and be ready to have it be an inventory mule sooner rather than later.
"
BigFrog49 wrote:
A couple things on this build -

Absolutely, this is a build that should only be used for someone new and is just learning the game. You probably want to abandon this build when you get to Merciless mode

Be aware of squishy this build is - armor lacks as you progress - of all defense types armor is the worst, IMHO.

Armor also slows you down and mobility is critical as you progress

The groundslam skill is a very tiny aoe skill, and you need big aoe as you progress.

The groundslam skill appears to be a cone, meaning there's lots of points around your character's feet where you will not be striking. In fact, too often a mob that appears to be directly in front of my character is not taking damage (not a desync issue, but limit of cone damage.)

Leap slam is a horrible movement skill, so sloooooow to fire off - big problem later in the game.

It's a fun, early-game, new-to-the-game build, but certainly don't invest much into it (your time, crafting materials, etc.) and be ready to have it be an inventory mule sooner rather than later.


I would disagree with a lot of this. The build as written can absolutely complete mercy, and with adaptations that have been discussed it adapts pretty easily for early endgame use as has been discussed re: blood mana.

Also, multistrike basically fixes the issues you have with GS. I'm usually not a huge muti fan, but it basically turns GS into a 360 degree blender of death.
"
BigFrog49 wrote:
A couple things on this build -

Absolutely, this is a build that should only be used for someone new and is just learning the game. You probably want to abandon this build when you get to Merciless mode

Be aware of squishy this build is - armor lacks as you progress - of all defense types armor is the worst, IMHO.

Armor also slows you down and mobility is critical as you progress

The groundslam skill is a very tiny aoe skill, and you need big aoe as you progress.

The groundslam skill appears to be a cone, meaning there's lots of points around your character's feet where you will not be striking. In fact, too often a mob that appears to be directly in front of my character is not taking damage (not a desync issue, but limit of cone damage.)

Leap slam is a horrible movement skill, so sloooooow to fire off - big problem later in the game.

It's a fun, early-game, new-to-the-game build, but certainly don't invest much into it (your time, crafting materials, etc.) and be ready to have it be an inventory mule sooner rather than later.


Clearly you have no idea and while this to me ain't the most efficient ground slam build, saying it can't do merciless is a joke when it can solo merciless just as fast as any other guild if not faster if you have decent gear.

My first ground slammer on invasion could clear just as quick as every other build I saw in high end maps and outside of the extremely cheap summon ers/totem builds was the cheapest of the lot by a long way.
"
BigFrog49 wrote:
A couple things on this build -

Absolutely, this is a build that should only be used for someone new and is just learning the game. You probably want to abandon this build when you get to Merciless mode

Be aware of squishy this build is - armor lacks as you progress - of all defense types armor is the worst, IMHO.

Armor also slows you down and mobility is critical as you progress

The groundslam skill is a very tiny aoe skill, and you need big aoe as you progress.

The groundslam skill appears to be a cone, meaning there's lots of points around your character's feet where you will not be striking. In fact, too often a mob that appears to be directly in front of my character is not taking damage (not a desync issue, but limit of cone damage.)

Leap slam is a horrible movement skill, so sloooooow to fire off - big problem later in the game.

It's a fun, early-game, new-to-the-game build, but certainly don't invest much into it (your time, crafting materials, etc.) and be ready to have it be an inventory mule sooner rather than later.


More:

- Not saying you can't do Merciless - just saying the problems with this build start to really show up here. If you can get your HP to 5 - 6K, and life leech around 12 - 15% or more, Merciless could be tolerable. Join a guild; beg for OP equipment. Or, if not, then by all means, grind through death after death.

- The way the game is now, a build with no block, no dodge, ppor movement, bad mobility, very slow attack speed, low-range AOE skill, and a somewhat broken AOE skill, is going to be, and is, a frustration to play. Suggesting to a new player to go all through the content with this build is almost trolling...

- I appreciate the suggestion to add multistrike gem to fix the groundslam problems - but, isn't that a gem that new player would only get near the very end of Merciless as a quest reward? Thinking about new players here.

- Given how fragile you are, de-sync is a huge problem - a few moments is all this build can take.

- Final advice: You're more like a glass-cannon mage, rather than a soak-up-damage warrior. Play like a weak mage.

It's a fun, opening build to learn the game. Abandon it once you've got a good feel for PoE.



Last edited by BigFrog49#0644 on Sep 9, 2014, 10:07:57 PM
"
BigFrog49 wrote:
"
BigFrog49 wrote:
A couple things on this build -

Absolutely, this is a build that should only be used for someone new and is just learning the game. You probably want to abandon this build when you get to Merciless mode

Be aware of squishy this build is - armor lacks as you progress - of all defense types armor is the worst, IMHO.

Armor also slows you down and mobility is critical as you progress

The groundslam skill is a very tiny aoe skill, and you need big aoe as you progress.

The groundslam skill appears to be a cone, meaning there's lots of points around your character's feet where you will not be striking. In fact, too often a mob that appears to be directly in front of my character is not taking damage (not a desync issue, but limit of cone damage.)

Leap slam is a horrible movement skill, so sloooooow to fire off - big problem later in the game.

It's a fun, early-game, new-to-the-game build, but certainly don't invest much into it (your time, crafting materials, etc.) and be ready to have it be an inventory mule sooner rather than later.


More:

- Not saying you can't do Merciless - just saying the problems with this build start to really show up here. If you can get your HP to 5 - 6K, and life leech around 12 - 15% or more, Merciless could be tolerable. Join a guild; beg for OP equipment. Or, if not, then by all means, grind through death after death.

- The way the game is now, a build with no block, no dodge, ppor movement, bad mobility, very slow attack speed, low-range AOE skill, and a somewhat broken AOE skill, is going to be, and is, a frustration to play. Suggesting to a new player to go all through the content with this build is almost trolling...

- I appreciate the suggestion to add multistrike gem to fix the groundslam problems - but, isn't that a gem that new player would only get near the very end of Merciless as a quest reward? Thinking about new players here.

- Given how fragile you are, de-sync is a huge problem - a few moments is all this build can take.

- Final advice: You're more like a glass-cannon mage, rather than a soak-up-damage warrior. Play like a weak mage.

It's a fun, opening build to learn the game. Abandon it once you've got a good feel for PoE.





again your stating things people have said is wrong.

with my character i could tank a vaal smash in merciless which not many builds can do without max block or very high evasion.

the dps as long as they have a decent mace to their level(can be a magic with just phys) will clear all the content easily.

all you need is max resists i did my own version of groundslam maurader in invasion hardcore completely self found untill i hit 70+ and i had no problems clearing anything and i was using less then OP gear at the time.

multistrike can be brought by the time they are in merciless they would of easily had 3 chaos drop or even had it as an option to buy from one of their masters by then.

also desync and all problems with the aoe skill can be fixed by simply making use of holding space while attacking like any good melee character should be doing.

im sorry but clearly you dont understand the build and so every point you have made is invalid as they have all been answered and lets face it if this wasnt such a good starting build that allows you to easily get into maps with next to nothing in terms of currency or knowledge then why do people suggest it every time to new players.
"
Don't run the blood magic node, it's crap. It's actually worse than crap.

Run Hatred+Herald of Ash with reduced mana.


Totally agreed.

I'm using the Wurm's Molt belt and with only 2% mana leech I can sustain mana quite easily while maintaining both Herald of Ash and Hatred (with a level 1 Reduced Mana).

My BS gem only has 3 supporting gems though I might have to get more Mana Leech later on.


So far it's way better than Blood Magic as many were saying.


Cheers
IGN : Swisside | Swissleap | DemArchers
Last edited by DuMansta#7691 on Sep 10, 2014, 9:48:47 AM
Hello! Is this a decent dps for a level 53? I'm kinda destroying everything in merciless



IGN : Swisside | Swissleap | DemArchers
Last edited by Swisside#5326 on Sep 11, 2014, 5:05:15 PM
Id just like to point out one thing, sorry if it was already mentioned in the previous 400 pages Im too lazy to read.

IF you decide to go with Inner Will, you only take Athleticism and drop the pretty terrible Faith and Steel node. Instead, you approach Discipline and Training from the route from Resolute Technique to Inner Will and grab 3 points in Combat Stamina. this change results in getting:
+20 strenght (10 life and 4% phys damage)
+10 Dex (handy for gems)
+4% armour
+0,3% hp regen

This, with the same amout of points spent.

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