1.3 [Newbie Friendly] GROUNDSLAMMER BUILD
Hello NinjaArabStrategist. Great work!
I wonder, build playable on HC? IGN: @lovepaininme
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" I'm using cast when damage taken + enduring cry + molenshell + Decoy totem. Used to run ncreased duration, but felt like I became even more immortal using decoy totem, since I didnt benefit from a longer molten shell duration and increased duration doesnt affect the endurance charges. It's hard to remember what you have forgotten
----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them |
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I know it may be stating the obvious, but I take it that those using Trigger Gems, realise that not only do they help, but it also free's up an action slot on your taskbar.
Oh, and thanks NAS, a good built, great work mate. Last edited by kalsavik#0530 on Oct 28, 2013, 10:13:14 AM
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Thank you for creating smaller build increments. It really helps.
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Quick question regarding Carcass Jack - is it still usable for this build even without using IR? I mean, it's just ES and EV, would the decrease in armour be sort of equivalent for the increase in ES and EV?
Apart from socket colouring and quantity, that's not my concern. |
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Just wanted to say I've tried a cast when damage taken mentioned in a previous post
and it's great Cast when damage taken+ Enduring Cry+ Molten shell+ Enfeeble If you want you can have another cast when damage taken of a higher level (so higher dmg threshold) Cast when damage taken + Immortal call + Increased duration + decoy totem Timezone : Est (Gmt-5) --- Ign: LastMFtoBreathe
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I like this build very much but I have a few questions. Mind you, I just started playing so things may not be obvious to me.
Why don't you take 30% armor from steel skin? It's close by. Why Executioner? The 20% accuracy on it are wasted and for only 12% damage maybe there could be a better node? Is Master of the Arena (longer reach) worthwhile? And wouldn't it be a good idea to go for Iron Reflexes, considering with Unwavering Stance you can't dodge anymore anyway and the whole evasion rating would go to waste without IR? And what made you spec out of the top left area and into the bottom duelist part? Thanks! |
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Here is my feedback now that i decided to spend my points:
Using Mana, IR and Grace, i am at about the same Armor, same DPS (a bit less but no Hatred now), and +1700 life. Character is much more "tanky", i hardly ever used a flask and killing Kole was much easier. Didn't get to Piety because servers are restarting now, but i did the Archives quest and got the Cast when Damage Taken gem: It works excellent like all others say (CastWhenHit + Enduring Cry + Molten Shell)! I will post again or update this post tommorow, i have left 3 skill points unused so i can try out using BM too. although since i was using Mana before and it still works now, i am just fine with Grace (total AR 6.4K without / 12.1K with Grace). Skill tree: http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wJxBLMPzBQgFE0YkRkuGjgb-iXfJ-0ppS3SMZ41kjrYOuE8LUE_ROdHfkrITdhN404qUEdQUFHmVElXDVhjWfNfP2VNah5qO2qTbmluqnKpeA182YFvhNmI8YqvjHaMz5ARkFWRzp48ns2fy6IApBmmV6ZkpzCnhKgYqWipbqxZrKq0L7XytkG3Prndvoq-p8APwBrE9sauxtjJmNIh0k3V7dlh3sHkredS52PsOO8O8B_yL_JF9kj3vv4K_o8= "Temp" Gear/gems: (*) *so far only used my "MF" helm/gloves/Boots and used Quantity gems on both GS and HS. Last edited by Monty_The_3rd#6672 on Oct 28, 2013, 7:17:09 PM
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so the build on page one is still viable with all the changes and updates?
If so Im starting one today |
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Should we level our Cast on Damage Taken gems with this build? Just got lucky enough to get one to drop, and was wondering if we should keep it at level 1 due to attribute requirements.
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