Definition of spike dmg. Please GGG take a look at this
" Doesnt matter that much, the disparity between additive or multiplicative isnt that huge in this case. Stop crying. " not all builds have 70k armor and 7 charges, your example is fucking idiotic cuz its quite a substantial investment on a specific build. CI will never get that much armor. Anyway, they should have enfeebled it (rare mobs dont get a penalty afaik) and he should have used a flask with dispel shock. That was easily half the dmg there. I still think some mods are downright stupid, the way they come together and create a spike like this. @zanix: yes 99% of content is faceroll, most mobs and rares dont hurt at all, only broken combos like this, or shit like golems with stormblood and -res / extra dmg, and certain map boss fights with the right map mods (academy, shrine, crematorium, jungle valley, torture chamber, palace, courtyard, colonnade etc). There is no balance in that regard. Last edited by theamazingjojo#6642 on Dec 29, 2013, 8:01:34 PM
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"so, if i understand you correctly, one shit mechanics are good because they make you use strategy? | |
I think the fact that there is always a monster out there that can kill me makes it interesting. I want to get to level 90 and know there are still fights I need to not get involved in because I might die if I get an unlucky hit. Full stop. I think that should still be the case if you had infinite exalted and were max level. If there is not a monster that is better than you waiting somewhere, then the game is boring because you can't take a risk. You would only die due to stupidity and not due to getting unlucky.
To add to this, I think that the rewards should be higher for fighting those riskier fights. If the terrible combinations were multiplicative in maps for example instead of just additive it would make it more interesting to run these absolutely terrible combinations instead of just rerolling them to get something more sane. But thats just one opinion. When I play HC I know at some point my character will die and I like it that way. If I didn't want to lose a character I would play normal. IGN: _WaPaPow_ or KillItWithFire__ (two underscores)
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