[1.0.4] CI Flameblast/Infernal Mantle Burning Witch - updated! farm 73map with friendly gears

Hey, I saw that you only leveled the Molten Shell gem to level 7, Why did you not level it any further? Wouldn't there be more armour?
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BombeRz wrote:
Hey, I saw that you only leveled the Molten Shell gem to level 7, Why did you not level it any further? Wouldn't there be more armour?


Because of Cast When Damage Taken.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Just started my FB witch and it seems fun, j just hope they don't nerf the spell drastically in future.
It's time i made my choice - ES or HP, what do you people reckon is cheaper/easier to get on STD?
Despite the fact that dual-totem might be not optimal for flameblast, still i'm making such char (lvl 48 now). So far can say the following:

- You don't have to channel the skill with totem, so it's not hard on mana

- Even i have ancestral bond, i can still do cold snap. Just link it to trap and it works! I went a bit further and used BBBG deerstalker boots for this with proli, AOE and added cold for better freezing. This could also allow to use equillibrium, but only for first totem, so i don't use it (in addition, equillibrium is not good for group play since either you might crew your teammate's damage or they might run anger aura, so your own cold snap will also add fire resist to mob).

- If you use searing touch (yes i know it's not optimal) for your totems, you can set them off immediately and while running by just swapping your weapons back and forth.

- Since i have some time while my totems charge their blasts and at the same time i don't use equillibrium, i just put on doedre's damning ring and added elemental weakness to my skill set. I guess that could allow better dmg output than equillibrium cause a 20/20 ele weak will get you another -59 resist (and you still have -49 form flamma, so it's total -108) and that affects both initial hit and burning damage. But it requires you additional time to cast it, so might be no good for a build without totems.

- I think my endgame build will be sth like this http://bit.ly/18Yk25J

- If you don't use ancestral bond and prefer to cast flameblast directly by yourself, you could still try out a 4-link totem: arc, spell totem, proliferation, [lightning penetration/added lightning/faster casting/AOE]. It pretty quickly shocks everything on screen, boosting your damage. What i'm not sure is how it'll work if you have equillibrium.
IGN xobot_pentacurse
"
xobot wrote:
Despite the fact that dual-totem might be not optimal for flameblast, still i'm making such char (lvl 48 now). So far can say the following:

- You don't have to channel the skill with totem, so it's not hard on mana

- Even i have ancestral bond, i can still do cold snap. Just link it to trap and it works! I went a bit further and used BBBG deerstalker boots for this with proli, AOE and added cold for better freezing. This could also allow to use equillibrium, but only for first totem, so i don't use it


It's a good idea to trigger EE. Lets see the damage with EE.

reference

Lets analyse them.

1.This build

According to 7.A at first post.

assumed fire resistance of the enemies = 0

Without EE

Fire skill damage = D

Hit damage = D

Burning damage = D x 2.768

Total damage = D x 3.768


With EE

Hit damage = D x 1.5

Burning damage = D x 3.114

Total damage = D x 4.614

Cast speed
Cast speed = 46%(passive tree) + 49%(Q20Lv20 Faster casting) + 18%(wand) = 113%
Max stage(10) time = 3 / (1+113%) = 1.408 sec


2.Use dual totems by this build

Spell totem offered 30% reduced cast speed and 50% less damage.

Without EE

Damage from first totem:

Hit damage = D x 50%

Burning damage = [D x 50%] x 2.768 = D x 1.384


Damage from second totem:

Hit damage = D x 50%

Burning damage = [D x 50%] x 2.768 = D x 1.384

Total damage **** Burning damage can't be accumulated.
= [D x 50%] + [D x 50%] + D x 1.384
= D x 2.384

With EE

I felt sorry. If char picked ancestral bond, EE couldn't be triggered.

Cast speed
Cast speed = 46% + 49% +18% - 30% = 83%
Max stage(10) time = 3 / (1+83%) = 1.64 sec


Conclusion

The biggest damage difference = D x 4.614 - D x 2.384 = D x 2.23
Well, that is huge. XD

Besides, max stage(10) time is the longer, too. It means the difference is over [D x 2.23].
Another disadvantage is "you can't see the stage". My ping is about 180. So when i released the skill at 9 stage, the explosion would occur at 10 stage. I thought the time from casting to explosion is the longer than 1.64 sec when using totems. It's difficult to control the time accurately.

So i didn't suggest you use this build with dual totems.


Damage from totem:

Hit damage = [D x 1.5] x 50% = D x 0.75

Burning damage = [D x 0.75] x 2.768 x 0.75 = D x 1.557


Total damage **** Burning damage can't be accumulated.
= [D x 0.75] + [D x 0.75] + D x 1.557
= D x 3.057

Damage difference = D x 4.614 - D x 3.057 = D x 1.557

1.557 / 4.614 = 33.75% It seems still big.

"

(in addition, equillibrium is not good for group play since either you might crew your teammate's damage or they might run anger aura, so your own cold snap will also add fire resist to mob).

+25% fire resist would reduce the damage from anger, but don't forgot -50% cold and lighting resist would raise the damage from hatred and wrath. It's still good trade, right? :)

"

- If you use searing touch (yes i know it's not optimal) for your totems, you can set them off immediately and while running by just swapping your weapons back and forth.

- Since i have some time while my totems charge their blasts and at the same time i don't use equillibrium, i just put on doedre's damning ring and added elemental weakness to my skill set. I guess that could allow better dmg output than equillibrium cause a 20/20 ele weak will get you another -59 resist (and you still have -49 form flamma, so it's total -108) and that affects both initial hit and burning damage. But it requires you additional time to cast it, so might be no good for a build without totems.

The char must use Doedre's Damning or Windscream in order to cast the additional curse. You must trade the better ring or boots for the unique.

"

- I think my endgame build will be sth like this http://bit.ly/18Yk25J

- If you don't use ancestral bond and prefer to cast flameblast directly by yourself, you could still try out a 4-link totem: arc, spell totem, proliferation, [lightning penetration/added lightning/faster casting/AOE]. It pretty quickly shocks everything on screen, boosting your damage. What i'm not sure is how it'll work if you have equillibrium.

Thanks for your suggestion. :)
Arc hit only 3 enemies once. It didn't seem efficient in solo map. About shocking enemies, shock nova linked elemental proliferation / multiple trap / trap would be the better choice. I made a video with this build to show the result. (Video link: http://youtu.be/1LBATUC5Uj8) It's pretty good. Shock time is about 13 sec. This opinion referred to my trap build. (http://www.pathofexile.com/forum/view-thread/669129) You can read 6th point to understand how it works.
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Jan 3, 2014, 9:01:16 PM
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miraio wrote:

Damage from first totem:
Hit damage = D x 50%
Burning damage = [D x 50%] x 2.768 = D x 1.384


You calculate totem damage as 50% of regular damage. But i pick totem passives for a combined 70% additional totem damage. However, i have no idea how that additional damage is calculated (does it really get multiplied by 1.7 and result in 85% regular damage per totem instead of 50% or it's just additive to my other bonuses to elemental damage. I'll calculate this when i start really picking those passives at higher levels)


"
miraio wrote:
The char must use Doedre's Damning or Windscream in order to cast the additional curse. You must trade the better ring or boots for the unique.

That's true, but since i cast no direct spells and generally stay away from mobs, i can't freeze myself with cold snap on reflect, so can skip dream fragments.

"
miraio wrote:

Arc hit only 3 enemies once. It didn't seem efficient in solo map. About shocking enemies, shock nova linked elemental proliferation / multiple trap / trap would be the better choice. I made a video with this build to show the result. (Video link: http://youtu.be/1LBATUC5Uj8) It's pretty good. Shock time is about 13 sec. This opinion referred to my trap build. (http://www.pathofexile.com/forum/view-thread/669129) You can read 6th point to understand how it works.


Yes, it only hits 3 enemies, that's why you link it to proliferation and spell totem (and one more support skill of your choice). The point of this is not to do big damage, but to have a totem that you drop once, and then it keeps working, shocking everything. Arc is quite nice because it hits instantly and can jump rather far. Frankly, it achieves perma-shock by continuously shocking enemies. Your shock nova trap achieves the same by doing one big hit, shocking for a long time. Maybe trap is better cause due to its one-hit mechanic it should work better with EE. Also, it has no totem which could be destroyed by mobs (tho with intended spell sequence of shock totem -> cold snap trap -> flameblast, mobs would get frozen and can't damage the totem).

Anyway, for my dual-totem char i can't use arc totem but can use shock nova trap. So tyvm for suggestion, i'll try it out.

Edit: You use flammability in this build, but seems you don't factor it in when you calculate damage for EE. Can you post that total damage graph for more negative values of resistance? Like, EE plus ele weak plus flamma will get a normal mob to roughly -150 fire resist. And even -185 if you also have fire penetration. So a graph to a -200 resist would be nice. I'd like to compare the damage with EE at -50 monster resist (only flamma) to the damage without EE at -100 resist (flamma plus ele weak).
IGN xobot_pentacurse
Last edited by xobot#7649 on Jan 4, 2014, 10:05:04 AM
hey, i like the build and im willing to try it on Nemesis, and i wounder, i should be running disciplin to increase my energy shield and also might run AA ( arctic armor ) for even more armor.

if i might ask, whats your manarege on the char?

would like to get your toughts on that :)

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Prove89 wrote:
hey, i like the build and im willing to try it on Nemesis, and i wounder, i should be running disciplin to increase my energy shield and also might run AA ( arctic armor ) for even more armor.

if i might ask, whats your manarege on the char?

would like to get your toughts on that :)



The mana regen per second of my lv93 witch is 130.7 with lv20 clarity / 59.3 without clarity.

You can refer to the wiki about mana.
http://pathofexile.gamepedia.com/Mana
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
"
xobot wrote:

You calculate totem damage as 50% of regular damage. But i pick totem passives for a combined 70% additional totem damage. However, i have no idea how that additional damage is calculated (does it really get multiplied by 1.7 and result in 85% regular damage per totem instead of 50% or it's just additive to my other bonuses to elemental damage. I'll calculate this when i start really picking those passives at higher levels)

The totem passives gave % "increased" damage. Those are "increased" mods and same as increased spell damage. If you want to make totem damage get multiplied, you need "more" damage. Increased damage isn't same as the more damage.

It's not free to pick totem passives. The same points can also offer spell damage / cast speed / more defense.

"

That's true, but since i cast no direct spells and generally stay away from mobs, i can't freeze myself with cold snap on reflect, so can skip dream fragments.

Even if using dual totem, it's still dangerous. Sometimes you used out of flask dispelling frozen and still were frozen.

"

Yes, it only hits 3 enemies, that's why you link it to proliferation and spell totem (and one more support skill of your choice). The point of this is not to do big damage, but to have a totem that you drop once, and then it keeps working, shocking everything. Arc is quite nice because it hits instantly and can jump rather far. Frankly, it achieves perma-shock by continuously shocking enemies. Your shock nova trap achieves the same by doing one big hit, shocking for a long time. Maybe trap is better cause due to its one-hit mechanic it should work better with EE. Also, it has no totem which could be destroyed by mobs (tho with intended spell sequence of shock totem -> cold snap trap -> flameblast, mobs would get frozen and can't damage the totem).

Anyway, for my dual-totem char i can't use arc totem but can use shock nova trap. So tyvm for suggestion, i'll try it out.

The point is not to do damage, it's to shock all enemies quickly. Q20 arc only offered 10% chance to shock and hit 3 or 5(link chain) enemies. Chain and spell totem offered two 50% less damage. Multiple trap and trap offered 40% less damage and 34% more damage. We didn't care the damage, but the damage affected the shock duration.
Besides, 10% chance to shock is very low.(Q20 shock nova gave 30% chance to shock.) How to shock enemies quickly? I just spend throwing time once and then shock all enemies over 10 sec by shock nova trap.

"

Edit: You use flammability in this build, but seems you don't factor it in when you calculate damage for EE. Can you post that total damage graph for more negative values of resistance? Like, EE plus ele weak plus flamma will get a normal mob to roughly -150 fire resist. And even -185 if you also have fire penetration. So a graph to a -200 resist would be nice. I'd like to compare the damage with EE at -50 monster resist (only flamma) to the damage without EE at -100 resist (flamma plus ele weak).

I have done many analyses.
You can follow 7.A, and then analyse and find the answer you wanted. :)
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079

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