[1.0.4] CI Flameblast/Infernal Mantle Burning Witch - updated! farm 73map with friendly gears

I just started using EE Cold Snap, and this is the best thing ever. I freezed cruel Crematorium Piety and his crew for seconds, then one-shoted all of them. If I don't one-shot anything and they burn, I can Cold Snap them again, and they die super fast because of EE and the burn.

I don't really like CI, so I'm going EB with Which, similar to the life builds in the thread, maybe I'll even try Cloak of Defiance, it looks fun. I'm using The Searing Touch at the moment, maybe I'll go wand and shield, because it'll be hard to get the resistances, and it's more defensive.

The build is really fun.
Last edited by petden#0238 on Jan 4, 2014, 7:56:42 PM
Cold snap - Increase area - Element prof - Added lightning damage Q20 best is better than added cold q20

and grab the 20% more chance to shock passives since it's close and enjoy 90% more burn damage on big mobs :)

Btw vulnerability vs flamability? Is flamability really needed with EE? can get 40% more burning damage from vulnerability and on top of the 90% shock stacking x3 could be insane. Even a 20% conductivity lvl 20 would be reallly good if you really want to bring up the chances to shock but not really needed what you think?
How much ES in gear is required for CI to be comfortable, say at lvl70?
"
miraio wrote:


The point is not to do damage, it's to shock all enemies quickly. Q20 arc only offered 10% chance to shock and hit 3 or 5(link chain) enemies. Chain and spell totem offered two 50% less damage. Multiple trap and trap offered 40% less damage and 34% more damage. We didn't care the damage, but the damage affected the shock duration.
Besides, 10% chance to shock is very low.(Q20 shock nova gave 30% chance to shock.) How to shock enemies quickly? I just spend throwing time once and then shock all enemies over 10 sec by shock nova trap.




I think u forget EE in this case

I'm lvl 80 now and cant really one-shot most of the maps bosses.
most of them took me 5~8 full power flameblast
fury took 2 flameblast

In my experience, with only coldsnap and flameblast bosses will become resist to fire cold and chaos and vulnerable to lightning.and flameblast's dmg becomes lower and lower.

With arc totem, it is almost a guaranty vulnerable to fire of all time
I found it is really helpful during boss fight especially Piety.


I only use it in boss fight.
Last edited by zinnnk#2296 on Jan 5, 2014, 9:35:58 AM
"
Pavetsu wrote:
How much ES in gear is required for CI to be comfortable, say at lvl70?



I got CI when i have around 3000ES
I think around lvl 45~50 cant really remember.
"
zinnnk wrote:

I think u forget EE in this case

I'm lvl 80 now and cant really one-shot most of the maps bosses.
most of them took me 5~8 full power flameblast
fury took 2 flameblast

In my experience, with only coldsnap and flameblast bosses will become resist to fire cold and chaos and vulnerable to lightning.and flameblast's dmg becomes lower and lower.

With arc totem, it is almost a guaranty vulnerable to fire of all time
I found it is really helpful during boss fight especially Piety.


I only use it in boss fight.

From wiki, Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

Fire and cold resistance were not increased at the same time unless you did fire and cold damage by one hit. Its meaning is the following.

1. cast cold snap

2.Enemies +25% cold / -50% fire / -50% lighting resistance - 5sec

3.cast flameblat - spent 1.5 sec

4.A.
Enemies +25% cold / -50% fire / -50% lighting resistance - 3.5sec

Enemies +25% fire / -50% cold / -50% lighting resistance - 5sec

This result is wrong.

4.B.
Enemies +25% fire / -50% cold / -50% lighting resistance - 5sec

This result is correct.



If flameblast linked added lighting damage, the enemies would be +25% fire / +25% lighting resist and -50% cold resist for 5sec.

Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Last edited by miraio#0681 on Jan 5, 2014, 6:05:07 PM
"
Thugs wrote:
Cold snap - Increase area - Element prof - Added lightning damage Q20 best is better than added cold q20

and grab the 20% more chance to shock passives since it's close and enjoy 90% more burn damage on big mobs :)

Your idea is viable. :)

Let me comment on them.

Cold snap - IAE - EP - Added lighting damage

1.Freeze and shock enemies by one hit. Save the cast time of the shock nova trap.

2.Save a 4 link gear.

3.Need to use additional 4 passives from CI build / 3 passives from life build


Cold snap - IAE - EP - trap
&
Shock nova - EP - multiple trap - trap

1.More tolerance when cold snap didn't freeze the most monsters once. (You owned 3 traps.)

2.Shock nova trap is the easier to trigger 3 stack shock status(90%). It can hit the same enemies 3 times by one drop. It means 30% chance to shock can be rolled 3 times at every enemies.

3.Area of shock nova is the better.

4.Don't need to pick additional passives


Both are viable. Just choose one you liked.

"

Btw vulnerability vs flamability? Is flamability really needed with EE? can get 40% more burning damage from vulnerability and on top of the 90% shock stacking x3 could be insane. Even a 20% conductivity lvl 20 would be reallly good if you really want to bring up the chances to shock but not really needed what you think?


The resistance can be minus. Flammability can raise quite much hit damage. It raises also the burning damage at the same time. If you run maps with group, elemental weakness or vulnerability may be the more balance choice.
Shock nova trap have given very high chance about shocking enemies. You can refer to my trap build analysis (6th point). So conductivity isn't necessary.

I have made a video to show the shock result with this build. Shock time is about 13sec. It works pretty good. http://youtu.be/1LBATUC5Uj8
Trap build link: http://www.pathofexile.com/forum/view-thread/669129
Completed all challenges in OB and shared my experience. thread/464722
ST Crit Dagger/Discharge build: thread/570185
Freeze! trap build & one of the best party builds: thread/669129
Low life EK scion/MF/block: thread/684037
CI Flameblast/Infernal Mantle Burning Witch: thread/721079
Can someone help me when it comes to dealing with single target bosses? With no Adds around I have a hard time freezing bosses in place to land one of my Flameblasts.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Is this viable for Nemesis?

Anything I should change to add survivability?
Last edited by Chimbz#2959 on Jan 6, 2014, 12:05:12 AM
"
miraio wrote:
"
Thugs wrote:
Cold snap - Increase area - Element prof - Added lightning damage Q20 best is better than added cold q20

and grab the 20% more chance to shock passives since it's close and enjoy 90% more burn damage on big mobs :)

Your idea is viable. :)

Let me comment on them.

Cold snap - IAE - EP - Added lighting damage

1.Freeze and shock enemies by one hit. Save the cast time of the shock nova trap.

2.Save a 4 link gear.

3.Need to use additional 4 passives from CI build / 3 passives from life build


Cold snap - IAE - EP - trap
&
Shock nova - EP - multiple trap - trap

1.More tolerance when cold snap didn't freeze the most monsters once. (You owned 3 traps.)

2.Shock nova trap is the easier to trigger 3 stack shock status(90%). It can hit the same enemies 3 times by one drop. It means 30% chance to shock can be rolled 3 times at every enemies.

3.Area of shock nova is the better.

4.Don't need to pick additional passives


Both are viable. Just choose one you liked.

"

Btw vulnerability vs flamability? Is flamability really needed with EE? can get 40% more burning damage from vulnerability and on top of the 90% shock stacking x3 could be insane. Even a 20% conductivity lvl 20 would be reallly good if you really want to bring up the chances to shock but not really needed what you think?


The resistance can be minus. Flammability can raise quite much hit damage. It raises also the burning damage at the same time. If you run maps with group, elemental weakness or vulnerability may be the more balance choice.
Shock nova trap have given very high chance about shocking enemies. You can refer to my trap build analysis (6th point). So conductivity isn't necessary.

I have made a video to show the shock result with this build. Shock time is about 13sec. It works pretty good. http://youtu.be/1LBATUC5Uj8
Trap build link: http://www.pathofexile.com/forum/view-thread/669129



Thanks for reply I'm going to use 20% flamability and try the cold snap with a q20 lightning. It just seems much easier to cast than laying 2 traps but i might try both though.

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