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bowen123 wrote:
you could always use a secondary barage-coc set up like what bars suggested.
so for main 6L you use chain for mob clearing.
then for single target you can use barrage-coc-ek (or w/e is stronger but i think ek is the best) - pierce / or added fire) on your gloves to swap
only downside i've found is that there are no curses u can cast now (unless u take off cwdt on wands ) .... which might be a problem ... if using voll's because im using
cwdt - enfeeble - enduring cry
cwdt 2 - immortal call - molten shell - increased duration
and its saving my ass. however if lightning coil or other higher defense chests you are fine with just a single cwdt - enfeeble - enduring cry - decoy / molten / or immortal call w/e u prefer
Will try that single target setup, sounds doable.
I'm not using curses too much actually, only a temp chains for hard mobs/bosses.
The 2 CwDT are so good, I wouldn't live without 'em, literally =D
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Posted by_RebeL_#6155on Mar 27, 2014, 5:17:43 PM
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bowen123 wrote:
totally forgot that pcoc is a chance while voll's is 100%
dam... boswer have you been using this build for late game runs (or 74 +)? What do you use? chain or voll's and cold snap?
Because I was thinking if we use a 6L armour and cap resists without purity, we could swap in artic armour (just get more mana nodes + mana regen), and we would be very tanky (which what this build really needs)
we could do the same with voll's if we can afford tri resist gear, and then use artic armour so we can attain dps through cold snap + maybe added cold damage or chaos dmg or something .... while having enough survivability.
but ofc, we would need to do this way later into the game (perhaps around lvl 95 where we can actually get enough mana nodes to sustain artic armour) although we could get more mana + regen through gear as well.
edit: 4 points for eldritch battery, better than grabbing + mana nodes imo cuz it can scale much faster( especially if we grab an eva/es chest) depends on your gear ofc.
ONE MORE THING: mind drinker (2% mana leech)
i find that with enough mana, this node is useless (and enough mana means like 30 mana remaining)
what do you guys think, because i have been running with 18 mana left (14 cost of barrage) and lvl 4 clarity and i am fine without mind drinker. what do you guys think?
sort of. my variation of the build dropped VP entirely and spent all the extra points on defensive/utility nodes like int, life, evade, mana, etc, so it's quite a bit tankier. but it's done up to 76 maps using a 5l rare, with only core gems. I would add chain if I got a 6l, mostly to reduce reflect damage
I doubt we can run a respectable level of AA without extreme tree modifications. my current ambush summoner uses AA, and barely sustains a level 18 one with 3k mana and a level 19 clarity, and much stronger aura effect than this build can achieve...and a lot more mana regen nodes. I did make a HC concept for an AA/MoM version, but it had to drop IR and dual wield. I have no doubt it would've had great survivability, but the dps wouldn't have been the best
mind drinker's useless
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n00boxular wrote:
Ok, bear with my newbie-ness for a sec.
How will a 5L Eva body armor do until I can 6-Link a lightning coil? By "how will it do" I mean, will I be able to do piety-dom and 66-70 level maps?
a 5l will likely take you through the whole game. the 6th slot is luxury
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bowen123 wrote:
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_RebeL_ wrote:
I have respecd my dagger ST CoC into wands barrage CoC, mainly because throwing ST in a large pack will cause so many fireworks which lags the hell out for everyone in the game (seriously, I still see people doing that and its annoying as fuck).
In my still short experience, I noticed that barrage procs very fewer crits on packs compared to ST (on single targets its the other way around). Of course that was the intention in the first place, to avoid the video lag.
I'm trying to find a balance between AoE and single target effectiveness, so far I have tested those, with Barrage/CoC/EK/LL/PCoC +:
/Chain: incredible AoE and pack clearing, not much aim necessary, but halves the EK damage, which sucks for single targets, and also leads to mana problems.
/Added Fire Damage: great damage boost, but doesn't make crit proccing any better, so takes more time to clear packs. Great for single targets.
/LMP or GMP: Procs more, but EK only gain a few more projectiles and lose base damage. Still have to do more testing here.
/Pierce: What I'm using right now. Barrage shots will pierce through packs (much like ST would), proccing more crits, while EK projectiles will also pierce through targets, helping AoE effectiveness. And it doesn't lower the damage or raise mana cost. Only 74% pierce possible though (with 20/20 gem)
My dagger CoC was doing more damage overall, but the lag was unbearable, so I plan to stay with barrage. My EK lvl is only 18, so I hope to see a nice damage boost in the near future.
The problem without chain is it requires aiming and proper positioning, but I guess one learns that with time.
Anyway, will apreciate any inputs or advices on this interesting build.
you could always use a secondary barage-coc set up like what bars suggested.
so for main 6L you use chain for mob clearing.
then for single target you can use barrage-coc-ek (or w/e is stronger but i think ek is the best) - pierce / or added fire) on your gloves to swap
only downside i've found is that there are no curses u can cast now (unless u take off cwdt on wands ) .... which might be a problem ... if using voll's because im using
cwdt - enfeeble - enduring cry
cwdt 2 - immortal call - molten shell - increased duration
and its saving my ass. however if lightning coil or other higher defense chests you are fine with just a single cwdt - enfeeble - enduring cry - decoy / molten / or immortal call w/e u prefer
or, just simply remove/swap chain when it's down to just the map boss
this is the thing about chain and overkill...while on paper it's half EK damage...in practice, what it really does is do half damage to all the trash mobs, who will get one/two shotted anyways, then every EK will chain to the only target left.....the rare, and probably one shot him too because instead of getting hit by 3-4 full powered EKs...it's eating 30+ half damage EKs (depending on pack size, of course)
it only holds you back in true single target situations, like map bosses, which in late maps, you're probably gonna make preparations for before engaging anyways. just add swapping chain out to the the process
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Posted byBoswerLK#1843on Mar 27, 2014, 5:19:56 PM
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is it possible to do maps to 77-78 with only a 5L rare armor?
SHOP : http://www.pathofexile.com/forum/view-thread/682434
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Posted byxenochaos1#4153on Mar 27, 2014, 5:22:17 PM
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_RebeL_ wrote:
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If you want to push your damage to the limit, a 6-link Voll's will do that
I would sure enjoy a 6' volls, but its rather expensive (I'm playing on ambush). I'm making do with a Tabula right now.
tbh at level 73 with 3k hp and using voll's im getting quite frustrated.
the build is awesome in terms of clearing mobs and maps but ur survivability is just way too low, especially after having to invest more points into mana before you get the health nodes.
i can't even open a strongbox in level 66 maps solo-ing without insta dying. the skeletons and granites and even freezing + life leech couldn't help me cuz i literally insta die :(
I would say like all other coc builds, switch out of voll's late game and go for something much more durable like lightning coil, any ar/ev chest, or even belly of the beast imo if u can get sockets.
However, will level it to get as much health nodes as i can ... maybe it gets better once u hit 5k health??
dunno that seems like lvl 88 before you can actually do 71+ maps (even soloing) which is just not cool. i mean you can kill mobs and stuff well, its just when it comes to unique bosses, exiles, and opening strongeboxes for gear you'll literally have no chance even with summon skeleton and freezing.
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Posted bybowen123#5553on Mar 27, 2014, 5:25:20 PM
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bowen123 wrote:
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_RebeL_ wrote:
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If you want to push your damage to the limit, a 6-link Voll's will do that
I would sure enjoy a 6' volls, but its rather expensive (I'm playing on ambush). I'm making do with a Tabula right now.
tbh at level 73 with 3k hp and using voll's im getting quite frustrated.
the build is awesome in terms of clearing mobs and maps but ur survivability is just way too low, especially after having to invest more points into mana before you get the health nodes.
i can't even open a strongbox in level 66 maps solo-ing without insta dying. the skeletons and granites and even freezing + life leech couldn't help me cuz i literally insta die :(
I would say like all other coc builds, switch out of voll's late game and go for something much more durable like lightning coil, any ar/ev chest, or even belly of the beast imo if u can get sockets.
However, will level it to get as much health nodes as i can ... maybe it gets better once u hit 5k health??
dunno that seems like lvl 88 before you can actually do 71+ maps (even soloing) which is just not cool. i mean you can kill mobs and stuff well, its just when it comes to unique bosses, exiles, and opening strongeboxes for gear you'll literally have no chance even with summon skeleton and freezing.
SHOP : http://www.pathofexile.com/forum/view-thread/682434
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Posted byxenochaos1#4153on Mar 27, 2014, 5:31:25 PM
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bowen123 wrote:
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_RebeL_ wrote:
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If you want to push your damage to the limit, a 6-link Voll's will do that
I would sure enjoy a 6' volls, but its rather expensive (I'm playing on ambush). I'm making do with a Tabula right now.
tbh at level 73 with 3k hp and using voll's im getting quite frustrated.
the build is awesome in terms of clearing mobs and maps but ur survivability is just way too low, especially after having to invest more points into mana before you get the health nodes.
i can't even open a strongbox in level 66 maps solo-ing without insta dying. the skeletons and granites and even freezing + life leech couldn't help me cuz i literally insta die :(
I would say like all other coc builds, switch out of voll's late game and go for something much more durable like lightning coil, any ar/ev chest, or even belly of the beast imo if u can get sockets.
However, will level it to get as much health nodes as i can ... maybe it gets better once u hit 5k health??
dunno that seems like lvl 88 before you can actually do 71+ maps (even soloing) which is just not cool. i mean you can kill mobs and stuff well, its just when it comes to unique bosses, exiles, and opening strongeboxes for gear you'll literally have no chance even with summon skeleton and freezing.
passives/gear? mine had great defensive passives but crap gear, so even with all the extra life nodes I only end up with 3.4k (with the amount of life nodes I have, I should really be able to attain 4.5k+ with reasonable gear), and has only died a handful of times for maps up to 76...and the handful were extreme rip situations that I for some reason refused to back out of...like -max extra damage caliga...gmp piety...and double weaver
this was back in dom, so strongboxes weren't really a thing. but strongboxes are bullshit anyways. they wouldn't be too dangerous if opening them didn't lock up my pc for 2s half the time...a precastable escape mechanism like smoke mine or teleport is pretty much required
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Posted byBoswerLK#1843on Mar 27, 2014, 5:36:11 PM
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passives/gear? mine had great defensive passives but crap gear, so even with all the extra life nodes I only end up with 3.4k (with the amount of life nodes I have, I should really be able to attain 4.5k+ with reasonable gear), and has only died a handful of times for maps up to 76...and the handful were extreme rip situations that I for some reason refused to back out of...like -max extra damage caliga...gmp piety...and double weaver
this was back in dom, so strongboxes weren't really a thing. but strongboxes are bullshit anyways. they wouldn't be too dangerous if opening them didn't lock up my pc for 2s half the time...a precastable escape mechanism like smoke mine or teleport is pretty much required
true just keep a Lgiht Warp gem in your inventory and light warp away b4 they spawn
could some one tell me if i made a mistake?:
why do we need power charge on crit?
we get 350% crit chance from tree
+ 2x30% from ring and 70% from rat's nest
=480%
so 2x Wand 10%=20% base crit
20*4.8=96% crit chance (maximum 95%) so why do we need power charge on critical gem% (i can still add some crit chance on ammulet and on glove (maligaro) if needed...
is it to crit with EK? can't we focus more on spell damage if its the case?
SHOP : http://www.pathofexile.com/forum/view-thread/682434 Last edited by xenochaos1#4153 on Mar 27, 2014, 5:46:50 PM
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Posted byxenochaos1#4153on Mar 27, 2014, 5:39:48 PM
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BoswerLK wrote:
passives/gear? mine had great defensive passives but crap gear, so even with all the extra life nodes I only end up with 3.4k (with the amount of life nodes I have, I should really be able to attain 4.5k+ with reasonable gear), and has only died a handful of times for maps up to 76...and the handful were extreme rip situations that I for some reason refused to back out of...like -max extra damage caliga...gmp piety...and double weaver
this was back in dom, so strongboxes weren't really a thing. but strongboxes are bullshit anyways. they wouldn't be too dangerous if opening them didn't lock up my pc for 2s half the time...a precastable escape mechanism like smoke mine or teleport is pretty much required
Will need to upgrade gear and get more life nodes but will hit around 3k until we get the big cluster at end game, which should bring us to to 4k if lucky
passive:
gear:
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Posted bybowen123#5553on Mar 27, 2014, 6:15:11 PM
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xenochaos1 wrote:
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passives/gear? mine had great defensive passives but crap gear, so even with all the extra life nodes I only end up with 3.4k (with the amount of life nodes I have, I should really be able to attain 4.5k+ with reasonable gear), and has only died a handful of times for maps up to 76...and the handful were extreme rip situations that I for some reason refused to back out of...like -max extra damage caliga...gmp piety...and double weaver
this was back in dom, so strongboxes weren't really a thing. but strongboxes are bullshit anyways. they wouldn't be too dangerous if opening them didn't lock up my pc for 2s half the time...a precastable escape mechanism like smoke mine or teleport is pretty much required
true just keep a Lgiht Warp gem in your inventory and light warp away b4 they spawn
could some one tell me if i made a mistake?:
why do we need power charge on crit?
we get 350% crit chance from tree
+ 2x30% from ring and 70% from rat's nest
=480%
so 2x Wand 10%=20% base crit
20*4.8=96% crit chance (maximum 95%) so why do we need power charge on critical gem% (i can still add some crit chance on ammulet and on glove (maligaro) if needed...
is it to crit with EK? can't we focus more on spell damage if its the case?
Dual wielding does not add the weapons crit chance. It just attacks one time with main hand, other with off hand, and so on. You can check the stats of both hands in the stats panel.
EDIT: Actually, acording to the barrage wiki: Dual Wielding will cause the player to fire with both wands, although the number of projectiles will still be the same as if you were single wielding.
So I don't know how it calculates the crit chance, but certainly it does not add the weapons base crit.
Last edited by _RebeL_#6155 on Mar 27, 2014, 7:05:04 PM
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Posted by_RebeL_#6155on Mar 27, 2014, 6:59:00 PM
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EDIT: Actually, acording to the barrage wiki: Dual Wielding will cause the player to fire with both wands, although the number of projectiles will still be the same as if you were single wielding.
So I don't know how it calculates the crit chance, but certainly it does not add the weapons base crit.
im quite sure if the crit chance wasnt added from both weapon we would use a shield ;p
SHOP : http://www.pathofexile.com/forum/view-thread/682434 Last edited by xenochaos1#4153 on Mar 27, 2014, 7:11:25 PM
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Posted byxenochaos1#4153on Mar 27, 2014, 7:11:16 PM
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