Barrage Wonder Wanderer – how to DEMOLISH maps (1.3.X)
" you forgot chain...4*3=12 hits SHOP : http://www.pathofexile.com/forum/view-thread/682434
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Oh yes, with chain it would be much better. I just never used it, so I don't take it into consideration. You are right, chain changes everything.
p.s. however, the reason I don't like chain is the same reason why I wouldn't use LgoH even with chain: this build demolishes packs, the tough bosses are the main problem, and both LgoH and chain are subpar against them. Not saying my way is the only way, that's about personal preference. In 90% of the situations in the game, chain is great. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Mar 27, 2014, 3:06:15 PM
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" There is another difference, LGoH scales with attack speed and always lands, life leech only when we crit. |
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Well, at high level your crit chance should be 90% or more, so that's not that big of a difference... but you are probably right for your specific situation. Whatever you like most is the best choice :)
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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" You are at 90% crit chance without power charges o.0? |
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" With power charges of course, and I was, I stopped playing a while ago. Why would you not use power charges, if you get the one that's practically for free in the Shadow tree plus one from Alira, that's +25% crit chance right off the bat o.0 The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Mar 27, 2014, 4:00:20 PM
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I have respecd my dagger ST CoC into wands barrage CoC, mainly because throwing ST in a large pack will cause so many fireworks which lags the hell out for everyone in the game (seriously, I still see people doing that and its annoying as fuck).
In my still short experience, I noticed that barrage procs very fewer crits on packs compared to ST (on single targets its the other way around). Of course that was the intention in the first place, to avoid the video lag. I'm trying to find a balance between AoE and single target effectiveness, so far I have tested those, with Barrage/CoC/EK/LL/PCoC +: /Chain: incredible AoE and pack clearing, not much aim necessary, but halves the EK damage, which sucks for single targets, and also leads to mana problems. /Added Fire Damage: great damage boost, but doesn't make crit proccing any better, so takes more time to clear packs. Great for single targets. /LMP or GMP: Procs more, but EK only gain a few more projectiles and lose base damage. Still have to do more testing here. /Pierce: What I'm using right now. Barrage shots will pierce through packs (much like ST would), proccing more crits, while EK projectiles will also pierce through targets, helping AoE effectiveness. And it doesn't lower the damage or raise mana cost. Only 74% pierce possible though (with 20/20 gem) My dagger CoC was doing more damage overall, but the lag was unbearable, so I plan to stay with barrage. My EK lvl is only 18, so I hope to see a nice damage boost in the near future. The problem without chain is it requires aiming and proper positioning, but I guess one learns that with time. Anyway, will apreciate any inputs or advices on this interesting build. | |
Some more gems to try and see if you like:
- summon skeletons (free meatshield) - fireball (single target damage) - arc - increased attack speed - increased accuracy (accuracy is important for CoC and this might be a good choice if you don't have much) - cold snap is awesome, but only with Voll's A secondary support attack which I was very fond of and which made tough situations much easier: barrage - CoC - summon skeletons - enfeeble About daggers: I also played around with daggers and the thing I didn't like about them was the same thing I don't like about chain: overkill for packs, weak for single targets. If you want to push your damage to the limit, a 6-link Voll's will do that since it's equal to a 7-link, but that, of course, comes at the price of next to no stats on your chest piece. Personally, I rather like that armor and I think that, between permafreezing with cold snap and CoC skeletons, defense is more than enough, but some players don't like it that much. There certainly are much tankier options. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Mar 27, 2014, 4:23:25 PM
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" you could always use a secondary barage-coc set up like what bars suggested. so for main 6L you use chain for mob clearing. then for single target you can use barrage-coc-ek (or w/e is stronger but i think ek is the best) - pierce / or added fire) on your gloves to swap only downside i've found is that there are no curses u can cast now (unless u take off cwdt on wands ) .... which might be a problem ... if using voll's because im using cwdt - enfeeble - enduring cry cwdt 2 - immortal call - molten shell - increased duration and its saving my ass. however if lightning coil or other higher defense chests you are fine with just a single cwdt - enfeeble - enduring cry - decoy / molten / or immortal call w/e u prefer | |
" I would sure enjoy a 6' volls, but its rather expensive (I'm playing on ambush). I'm making do with a Tabula right now. Last edited by _RebeL_ on Mar 27, 2014, 5:08:46 PM
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