0.10.0 patch notes, balance explanations and how microtransactions work

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Chris wrote:
UPDATE: Due to extensive feedback in this thread, we have changed the implementation so that effects can be reclaimed at no cost. Microtransaction effects can be freely moved between items. This will affect their initial pricing somewhat, but we'll investigate adding cheaper one-use "demo" versions of them in the near future.


Thanks for this. I don't mind paying more if I get to reuse it indefinitely.
Huge props to the constant changes made due to listening to valuable player feedback. Especially so quickly most of the time. Clearly one of the best reasons anyone should be giving feedback while playing the game when it goes into Open Beta.
El Psy Congroo.
I think we can all agree that GGG generating a steady stream of revenue throughout its life-cycle is in ALL of our best interests. That being said, I'm glad you guys are willing to listen to player feedback, and I trust that you will eventually have data gathering tools in place to help better determine the best pricing method. Looking forward to buying all the things.
"
Chris wrote:
UPDATE: Due to extensive feedback in this thread, we have changed the implementation so that effects can be reclaimed at no cost. Microtransaction effects can be freely moved between items. This will affect their initial pricing somewhat, but we'll investigate adding cheaper one-use "demo" versions of them in the near future.


Chris ... wow man. Directly discussing, and listening, and acting.... within hours. Simply amazing company. Love it.

Cheers.
GGG - Why you no?
Last edited by JoannaDark#6252 on Jan 23, 2013, 12:39:48 AM
Fantastic change Chris!

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AllGodsDie wrote:
It feels like there wasn't really much time/thought put into the microtransaction component of the game. Paying consumable per item, this could have been vastly upgraded even by limiting it to a purchase per character and denying stash sharing. Flat out item changing just seems like a idiotic waste of money. I can't see many of the incoming newbie free players being attracted to such a option. Only those of us who are hardcore to the game will bother and even then it will encourage us to wait till endgame.

I feel like armor skins should have been on launch. To be honest, I'm completely bored of seeing the same gear over and over just re-leveled. Its really just been my only big complaint about the game. I thought act 3 would bring in a flux of armor designs but from what I've seen this hardly seems the case. League of legends makes bank selling simple character skins. Players love to customize the champs they play and it makes them feel unique. I don't see why a concept wasn't a priority on release.

From what I've seen, its all been down to pets...and maybe that makes some people happy. However, I couldn't care less about the small critter that will provide nothing but "cutesy" value. Honestly, I'm surprised pets don't function as extra stashes like in Torchlight 2. Such a concept would have easily increased their value. However, as of now it seems PoE is path of ethology. I can't fathom why so much detail is being given to them. I can't see them holding the micro shop up and I'm 100% positive character customization would have made more money and impressions.

These are my thoughts. I'm sure plenty of people disagree. Don't flame me bro, just my thoughts. I just think the pet spot light is a bit lackluster and I hope the shop eventually waters my mouth with more appealing options. Right now, dance moves, lifeless pets, and vending machine weapon skins doesn't have me wanting to throw my wallet at the screen.

*Disclaimer. Chris posted the weapon skin update which does effect this post. So ignore that component. However, I do stand by my other thoughts*


We spent a very long time planning how these should work and setting them up. Full armour skins weren't ready today but are on their way. There's a lot of stuff planned and half implemented that will be added over time! There's a lot more than just pets in tomorrow's patch - many types of awesome glowing helmet effects, 12 weapon effects, 5 skill effects, etc.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
This is amazing.

I'm going to bed!

This is amazing!
"
Chris wrote:
"
AllGodsDie wrote:
It feels like there wasn't really much time/thought put into the microtransaction component of the game. Paying consumable per item, this could have been vastly upgraded even by limiting it to a purchase per character and denying stash sharing. Flat out item changing just seems like a idiotic waste of money. I can't see many of the incoming newbie free players being attracted to such a option. Only those of us who are hardcore to the game will bother and even then it will encourage us to wait till endgame.

I feel like armor skins should have been on launch. To be honest, I'm completely bored of seeing the same gear over and over just re-leveled. Its really just been my only big complaint about the game. I thought act 3 would bring in a flux of armor designs but from what I've seen this hardly seems the case. League of legends makes bank selling simple character skins. Players love to customize the champs they play and it makes them feel unique. I don't see why a concept wasn't a priority on release.

From what I've seen, its all been down to pets...and maybe that makes some people happy. However, I couldn't care less about the small critter that will provide nothing but "cutesy" value. Honestly, I'm surprised pets don't function as extra stashes like in Torchlight 2. Such a concept would have easily increased their value. However, as of now it seems PoE is path of ethology. I can't fathom why so much detail is being given to them. I can't see them holding the micro shop up and I'm 100% positive character customization would have made more money and impressions.

These are my thoughts. I'm sure plenty of people disagree. Don't flame me bro, just my thoughts. I just think the pet spot light is a bit lackluster and I hope the shop eventually waters my mouth with more appealing options. Right now, dance moves, lifeless pets, and vending machine weapon skins doesn't have me wanting to throw my wallet at the screen.

*Disclaimer. Chris posted the weapon skin update which does effect this post. So ignore that component. However, I do stand by my other thoughts*


We spent a very long time planning how these should work and setting them up. Full armour skins weren't ready today but are on their way. There's a lot of stuff planned and half implemented that will be added over time! There's a lot more than just pets in tomorrow's patch - many types of awesome glowing helmet effects, 12 weapon effects, 5 skill effects, etc.


Thanks for the feedback. I appreciate it.
"
AllGodsDie wrote:
It feels like there wasn't really much time/thought put into the microtransaction component of the game. Paying consumable per item, this could have been vastly upgraded even by limiting it to a purchase per character and denying stash sharing. Flat out item changing just seems like a idiotic waste of money. I can't see many of the incoming newbie free players being attracted to such a option. Only those of us who are hardcore to the game will bother and even then it will encourage us to wait till endgame.

I feel like armor skins should have been on launch. To be honest, I'm completely bored of seeing the same gear over and over just re-leveled. Its really just been my only big complaint about the game. I thought act 3 would bring in a flux of armor designs but from what I've seen this hardly seems the case. League of legends makes bank selling simple character skins. Players love to customize the champs they play and it makes them feel unique. I don't see why a concept wasn't a priority on release.

From what I've seen, its all been down to pets...and maybe that makes some people happy. However, I couldn't care less about the small critter that will provide nothing but "cutesy" value. Honestly, I'm surprised pets don't function as extra stashes like in Torchlight 2. Such a concept would have easily increased their value. However, as of now it seems PoE is path of ethology. I can't fathom why so much detail is being given to them. I can't see them holding the micro shop up and I'm 100% positive character customization would have made more money and impressions.

These are my thoughts. I'm sure plenty of people disagree. Don't flame me bro, just my thoughts. I just think the pet spot light is a bit lackluster and I hope the shop eventually waters my mouth with more appealing options. Right now, dance moves, lifeless pets, and vending machine weapon skins doesn't have me wanting to throw my wallet at the screen.

*Disclaimer. Chris posted the weapon skin update which does effect this post. So ignore that component. However, I do stand by my other thoughts*


I dont suppose the team may have been busy doing other things? You know, like adding content, bug hunting, supporter packs, and on and on....
Evil Sysadmin
Chris, any chance of a floating Witch? The floating effect during the character creation is pretty cool.
Last edited by Aklyon#1392 on Jan 23, 2013, 12:43:46 AM

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