0.10.0 Patch Notes

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darkjoy wrote:
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Russell wrote:
I have actually kept away from doing elemental weapon effects. Would be weird to see a guy with a fire axe hitting for cold damage.


Honestly? It don't matter what you think would be weird. If someone wants a fire axe and wants to give you money to have some fire on his virtual axe... why the fuck not? I mean really.


Probably for game integrity sake. Imagine in PvP why I'm destroyed by those fire attacks and only low resistance I have is cold ;).

Good going on permanent cosmetic items. In one game that I played item skins cost 1-10$ and after flew years it was common for people to have 300++ of them stashed for mix and matching option and collection building purpose.
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Chris wrote:
As you may have seen, we reverted our policy on the microtransactions. They can now be freely reclaimed from items and used on other items at no cost.


Thats the user friendly option.
Now you can add hardcore players pool of effect, cost more, have unique look and wanish if its moved off the HC league.
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lukasghf wrote:
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Chris wrote:

Converted to Keystone Passive - Ancestral Bond: You can summon up to 1 additional totem. You can't deal damage with your skills yourself.


What? I don't get it, forgive me please. Does it mean that the only way to summon 2 totems will be a little (!) sacrifice in damage?

And 'skills' mean every attack caused by skill gem, yup? So basic attacks excluded? Heavy strike etc become totally useless in case of using this passive? That sucks anyway :)


The way I see it this is a very clever nerf, two totems give you too much dps for a small point investment, feels cheap. This way two totems will still be possible but for specialized builds, like summoners which can still use curses and their summon skills to replenish their army while totems do the damage. Normal attacks are ok, they aren't too powerful compared to skills anyways.

Just don't use two totems if this inconveniences you, even one is plenty.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics on Jan 23, 2013, 9:03:17 AM
Those patch notes look amazing and a great start for Open Beta!
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HarSon wrote:
about char wiping.. does it mean that the char i'll play now, in open beta, will still be available in the FINAL game?

Yup.
This is an online game.

It's never "final".

As long as they get funds from all those microtransactions, the game will keep evolving.
Never give up, never surrender !
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Chris wrote:
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Eivon wrote:
Question about naming/coloring of stash tabs if by any chance you have time to answer Cris. Perhaps a weird question but will ask anyway.

The most amount of clickable tabs on one screen you can have atm is 10. Meaning when you open your stash the 10 first tabs all fit side by side and you can navigate between them by clicking on them. If you want to access tabs 11-20 you must either use the right arrow key or click on the little icon to the right of it to bring up the list and choose which tab to go to.

Should I name a tab I would assume fewer stash tabs will be available on one screen to click using the tabs themselves? Reason being the letters I put in on a "tabhead"(where we currently only have a number) would make the "tabhead" wider so less of them would fit side by side?

A little hard to explain what I mean, english is not my first language. Maybe it got to complicated descriptionwise to understand.

Just wanted to know so I can decide if I should buy it or not.


We will be trying to make it easier to have many tabs in the future. I agree it can be improved.


I think one way of making it easier to navigate the stash is to make the scrollweel have the same functionality as the arrow keys when the stash is open, this would let you scroll through tabs very quickly if you have many of them :)
"%^#*##*%$#&^&(&(%$^*&" - Flameblast 1.0.4
Last edited by easymagicoz on Jan 23, 2013, 9:36:47 AM
Some good changes, stuff you just plain crapped on and other stuff just indifferent to. But the proof is in the gameplay and we'll see if you didn't crap on too many things to make gameplay "annoying" as you have a tendency to whenever you make these little QOL changes....
The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
The CI and chaos resistance change doesnt make any sense.. this will make CI chars absolutely useless and they will die constantly, youre better off changing it properly or removing it completely.


Instead of nerfing CI and ES why didnt you buff Armor and Evasion?
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Jan 23, 2013, 9:52:34 AM
Let the fun begin :)

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