[Nemesis] Tree Update 1.0.3! Knight Of Fire (Righteous Fire + Cyclone Marauder)
Hey guys, been trying out my own build, tell me what you think:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAP0B5wJxBLMFLQxfDjwUIBRNFLAWbxcvF1AY2xkuGYUaOBpVHRQhYCSqJLAnCyfVJ-0o-imlMZ41kjboNuk6MDpSOtg64TwtQKBBh0KjSn1MLU3YTeNOKlBHUFBUSVXGVw1YY1nzW69fP2BLYSFko2aeZ6BodHTtdPF674CkgW-CHoLHhO-FMobRh3aI8Yx2jM-PRpBVlKCYrZuhnjyezZ_LogCmV6cwp4SsWayYrKqtSrc-ud3AGsRYxPbGrsbYzSbPZdDQ0iHUj9lh2mLbC90N51LnY-w47w7wH_JF8932SPfX-ej60vzF_gr-jw== The EB means the ES drain isnt an issue, and using MOM just adds another layer of survivability I'm planning on using boots rightous fire concentrated effect increased area of effect increased burn gloves reduced mana vitality purity of fire or discipline or clarity or haste 5 link chest: CoDT ice nova Elemental Proliferation molten shell 5th link Flammability helmet CoDT Enduring cry immortal call increased duration for the ultimate in lazy |
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Hi, I currently switched to this build and it plays out so fun ! Only thing I'm worried about is my armor, also would like to know what curse was the best choise after vuln? Currently running Flammability & Enfeeble. Here is my stats and gear:
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I do fine with waaay less armor in lvl 70 maps.
Offensive Curses 1. Quality Ele Weakness 2. Flammability 3. Vulnerability Defensive 1. Enfeeble 2. Temp Chains ...I don't recommend Temp chains though because mobs run at you...there by killing themselves...the slow from temp chains stops that from happening as quickly. |
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Have about the same build but without endurance charges from passive. Regen nodes are the same.
Losing HP with 16 Vitality & 17 Purity... :'( gear
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@_inQontrol lvl 100 Ambush gear, tree: http://poebuilder.com/#builds/inqontrol-inq001 or http://www.pathofexile.com/forum/view-thread/797034 Last edited by ex_vitek#5561 on Jan 11, 2014, 12:14:43 PM
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" -Do you have Aura Nodes, and all the regen? -You might just have to lvl Vitality some more. |
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Can we expect an update to this guide any time soon?
I found the build to be extremely enjoyable, but its missing quite a bit of information. - What kind of support gems should I be using for each skill? - What level do I want to keep these gems at? Is it advisable to bring them all to 20 or are there some I want to keep at a lower level? Looking forward to seeing an update hopefully soon. |
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" Support Gems can be seen in OP's Gear. ...Just lvl the gems that need to leveled...RF gives spell damage when leveling, so don't level that...Cyclone gives Attack Speed, so level that to get more Life on hit... -I don't mean this in a mean way...but most things are solved with some thought/common sense. (ie: Life gain on hit keeps you alive, so lvl it...Leap slam is for travel, so lvl faster attacks, but not the leap because it gives Phys damage) |
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Was looking through the guide and have som questions:
Why is the Leap Slam gem only lvl 3? Which gems are most important to get quality on? What is the point of the Fire Storm on the boots? |
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" -Leap should be lvl 1, he probably just leveled it and doesn't want to scour it or waste a Leap Slam... 1: 20% Ele Weakness 2: 20% Inc AoE 3: Doesn't really matter -Fire storm is for killing totems. But due to having EE, hitting the totem with Cyclone then using Flameblast is best. |
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does culling strike work with RF ?
I like the idea of having some way to deal with totems, they are my worst problem. Is cyclone just used for mobility and dodge or what? I can't see you doing any damage with the weapon. resist not dps. Last edited by Daddyboo#2104 on Jan 13, 2014, 12:21:07 PM
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