Damage over time mechanic change clarification?
Here are my guesses:
1) When Chris said "Modifiers based on how the damage is dealt will apply as appropriate", what he actually meant was "hey, we made poison arrow's cloud projectile dmg for balance reasons, so it now gets reduced by LMP/GMP". He didn't actually mean that DoT modifiers will be based on how the damage is dealt. For example: Burning will not be increased by weapon dmg, spell dmg, area dmg (unless it's burning ground/RF/etc), projectile dmg, or anything else that depends on the source of the burning. Poison arrow won't be affected by attack dmg (point blank), weapon dmg (Quill Rain) or bow dmg (Chin sol) modifiers. Viper strike won't be affected by attack dmg (crown of eyes) or melee dmg (melee dmg on full life gem) modifiers. 2) Assuming 1 is true, there aren't many things that will increase Viper Strikes dmg (just 'damage' modifiers, and 'chaos dmg' modifiers). Viper strike can't have been properly balanced, because of dual redbeaks. Either it will be OP with dual redbeaks, or it will be useless without dual redbeaks. If 1 is not true, then Poison arrow can't have been properly balanced, because of the same thing with trap + chin sol + point blank + conc effect. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Nov 26, 2013, 8:05:08 PM
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"Fix these two. Seriously. Penetration shouldn't be an on-hit effect, it should be a damage modifier. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 26, 2013, 10:06:43 PM
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