Why downgrade skill/aura effects?
Excellent reply Russell. I think that this should be put in the manifesto that so everybody can read this and understand the reasoning behind why the changes were made.
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How about some graphics option where players can keep the effects they want?
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so ur gonna be nerfing anything that causes lag? change the whole dynamic of the game becuz of lag? .. that this the most non smart thing i have ever heard..
IGN @MakesTheWorldGoRound
I play with /DND on so please PM me with offers here.. any PM without a offer will be ignored and any lowball offers will be ingored. |
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" You're totally right, they should leave the lag and desync in that so nothing gets "nerfed". Who cares that people die and lose time/characters because of it, by George we need the game to at least look good even though it's unplayable. | |
" What does game Dynamics have to with game Skill/effect optimization ? You're thick. I, for one, applaud Russel's reply, keep on working to reduce that lag. Natrak 94 Witch | Low Life Crit Arc'er - Standard
Jannee 92 Templar | Low Life Wander - Standard Ntk 74 Ranger | Low Life TS - Standard (idling) Jaaneee 72 Ranger | LS Tank (idling) Joramm 73 Templar | Ele cleaver - Hardcore (idling) | |
" Implement option to reduce effects from other party members. Since in group of 4-6 you cant see nothing. And maybe it was not best to have some skills that can hit like 10 times in second unless you got desync and optimization under control. " Maybe because they know it will be very hard to optimize so they go different way. Maybe you should learn from them. Its not fair to compare PoE with D3 since they have way bigger game budget but I was playing diablo 3 a lot and there are sometimes many many effects on screen and game is still very fluent. BTW there is really no reason to have 300+ effects on screen since it will be one big mess. Sometimes smaller is better. " Did you see new unreal engine? It can handle 3+ milion particles just fine. And some crazy lights effects also. " I really hope aura changes were not based on they casue lag. IGN : Mettiu Last edited by Mettiu on Nov 17, 2013, 10:54:26 AM
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" This makes more want to support Russell than GGG as a whole. Just show us they probably never tested correctly their engine before he joined them. Now I feel sad for him thinking at all the work he has to fix the mess, though at least it means they need him to do the job. |
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I don't play this game because of the graphics, but I also really don't understand why a game with such modest graphics is such a resource hog. Pretty auras were improving the looks of the game by a lot. If they cause such performance issues then I think that's because of a very inefficient engine or horrible implementation of those visual effects.
Then again, I'm no expert and I'm otherwise very impressed by this game. There's always something to bitch about I guess. ;) | |
Can you keep this as an option then..maybe a slide where people can adjust the partial effects level? I don't see why you're simply downgrading the graphics for everyone...that'a a bit too lazy imho..
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" Really how do people keep confusing VISUAL changes with GAME BALANCE changes. My god how thick can you be. |
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