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Kech wrote:
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for soloing my choice is double curse with projectile+elem weakness (elem weakness+frostbite for high cold res mobs):)
and frostbite is kinda useless i think: our freeze is based on ice spear's crits, so +freeze chance means nothing for us, and % of lowered resist is same as for elemental weakness. the only good thing - "Each percentage of quality adds +1% increased freeze duration on cursed enemies" but it's not worth it.
Doesn't frostbite and elemental weakness - cold resist stack? also can't enemy resist go into the negative resists?
i think they do. and yes, resists can go below zero i indicated that in previous post. and thanks to your question i realised that frostbite+elem_weakness will give u more dps than elem_weak/forstbite+projectile_weak unless target have 150++ or -100-- cold res.
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mcurtis wrote:
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nyash wrote:
same applys to POE: your 65dps is 65x3=195dps if u use LMP, or even 65x5=325dps in case of GMP. additionally your ice spear will almost always crit (if u cast totems properly) - this wasn't calculated in DPS also. and perm-freezed room is priceles :D
b
I am just asking because i don't know, but when looking up the difference of LMP and GMP.
LMP: Mana Cost Multiplier: 150%
2 Additional Projectiles
30% Less Projectile Damage
Support, Projectile
GMP:
Mana cost multiplier: 200%
4 additional projectiles
50% less projectile damage
My question is the % Less Projectile Damage. Is it saying that GMP has more projectiles but does less damage each one? A little clarification would be great here.
Thanks!
exactly. so, if your default ice spear is doing 100 dps, with LMP it would deal (100-30%)*3=210dps (70dps per IS), and with GMP (100-50%)*5=250dps (50dps per IS). if every time only 1 spear is hitting the target - your real dps should be the same as on toolptip.
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m0juba wrote:
Thx nyash !
The dps on character sheet do not count everything, it's ok.
BUT i thought the critical dmg was count ? I'm not talking about curses and other buffs but about the spell itself...
My dps is:
65x6 + 2 curses (FB+EW atm)
I will keep both and give a try to EW+Projectil dmg but it's pretty hard to do the math. Especially when you are just a dunce. I pick Literature. Sorry !
Am i wrong ?
Thanks again.
dps is only calculated for the first form of IS because it's not possible to predict will your IS gain second form before hitting the target or not.
Last edited by nyash#2006 on Feb 7, 2013, 4:04:16 PM
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Posted bynyash#2006on Feb 7, 2013, 2:43:50 PM
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LMP > GMP Imo.
GMP on totem maybe is what im thinking of doing... not completely sure yet. LMP on right click too strong.
twitch.tv/wugzz (64 double ice spear)
67 Ice Spearx2 / Fire Trapx2 / Minion Witch :D
Build info - http://www.pathofexile.com/forum/view-thread/88782
- twitch.tv/wugzz [Streamin all the time]
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Posted bymokhan0791#5657on Feb 7, 2013, 3:06:00 PM
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nyash wrote:
dps is only calculated for the first form of IS because it's not possible to predict will your IS gain second form before hitting the target or not.
Pretty logical.
Thanks again !
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Posted bym0juba#6469on Feb 7, 2013, 3:07:11 PM
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mokhan0791 wrote:
LMP > GMP Imo.
GMP on totem maybe is what im thinking of doing... not completely sure yet. LMP on right click too strong.
twitch.tv/wugzz (64 double ice spear)
Are you saying LMP is better than GMP? I didn't quite understand what you were saying here. Also trying to watch your stream and not seeing anything but a black screen : /
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Posted bymcurtis#4188on Feb 7, 2013, 3:21:23 PM
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Ill restart thanks for that and yes personally I believe LMP is better then GMP lesser projectiles provide more damage for those projectiles that its setting out 3 vs 5 is a lot of damage and when you have a totem mowing out 3 on top of your 3 its 6 spears that are trucking.
67 Ice Spearx2 / Fire Trapx2 / Minion Witch :D
Build info - http://www.pathofexile.com/forum/view-thread/88782
- twitch.tv/wugzz [Streamin all the time]
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Posted bymokhan0791#5657on Feb 7, 2013, 3:23:40 PM
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mokhan0791 wrote:
Ill restart thanks for that and yes personally I believe LMP is better then GMP lesser projectiles provide more damage for those projectiles that its setting out 3 vs 5 is a lot of damage and when you have a totem mowing out 3 on top of your 3 its 6 spears that are trucking.
That makes more sense thank you for the clarification. Screen is still black, but it maybe where i am at.. i can see the Crysis 3 add but that's it. It seems like it wants to load, brief flash of grey to black.. no worries i will catch it later :)
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Posted bymcurtis#4188on Feb 7, 2013, 3:33:24 PM
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Ok here's my take on this GMP vs LMP issue.
LMP does x3 projectiles at -30% damage.
GMP does x5 projectiles at -50% damage.
Now let's see what that does if we do a nice round 100 damage.
LMP: 100 -30% -> 70 *3 = 210 damage.
GMP: 100 -50% -> 50 *5 = 250 damage.
GMP does in fact more damage. However it does so at a greater AOE. What i mean is that if you are facing a mob, GMP will surely be better because it does more damage to the mob but if you are facing a Unique then it's likely that not all of your projectiles will hit. If you are using GMP and only 3 projectiles are hitting the enemy, then LMP would of been better but if 4 or 5 are hitting him, then GMP is better.
Based on that i can say that GMP is better for mobs but LMP is better for 1v1. Taking care of mobs is essential in solo and therefore GMP would be safer and thus better. For multiplayer, i think the more concentrated attack of LMP might be better.
Last edited by Cragnous#7427 on Feb 7, 2013, 4:17:40 PM
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Posted byCragnous#7427on Feb 7, 2013, 4:16:45 PM
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Cragnous wrote:
Ok here's my take on this GMP vs LMP issue.
LMP does x3 projectiles at -30% damage.
GMP does x5 projectiles at -50% damage.
Now let's see what that does if we do a nice round 100 damage.
LMP: 100 -30% -> 70 *3 = 210 damage.
GMP: 100 -50% -> 50 *5 = 250 damage.
GMP does in fact more damage. However it does so at a greater AOE. What i mean is that if you are facing a mob, GMP will surely be better because it does more damage to the mob but if you are facing a Unique then it's likely that not all of your projectiles will hit. If you are using GMP and only 3 projectiles are hitting the enemy, then LMP would of been better but if 4 or 5 are hitting him, then GMP is better.
Based on that i can say that GMP is better for mobs but LMP is better for 1v1. Taking care of mobs is essential in solo and therefore GMP would be safer and thus better. For multiplayer, i think the more concentrated attack of LMP might be better.
Thanks for breaking that out like that. Makes sense to me. However, i do notice that when a mob is very close (right on top of) a totem, it seems that all spears hit the mob at once, doing a lot of damage because it starts from a single point on the totem. Does GMP work the same? If so i would think that would be even better..
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Posted bymcurtis#4188on Feb 7, 2013, 4:24:52 PM
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Cragnous wrote:
Ok here's my take on this GMP vs LMP issue.
LMP does x3 projectiles at -30% damage.
GMP does x5 projectiles at -50% damage.
Now let's see what that does if we do a nice round 100 damage.
LMP: 100 -30% -> 70 *3 = 210 damage.
GMP: 100 -50% -> 50 *5 = 250 damage.
GMP does in fact more damage. However it does so at a greater AOE. What i mean is that if you are facing a mob, GMP will surely be better because it does more damage to the mob but if you are facing a Unique then it's likely that not all of your projectiles will hit. If you are using GMP and only 3 projectiles are hitting the enemy, then LMP would of been better but if 4 or 5 are hitting him, then GMP is better.
Based on that i can say that GMP is better for mobs but LMP is better for 1v1. Taking care of mobs is essential in solo and therefore GMP would be safer and thus better. For multiplayer, i think the more concentrated attack of LMP might be better.
How is it possible that you guys can overlook the biggest factors here.
At level 19 LMP evens out to giving a bonus of 2% extra dmg.
At level 19 GMP decreases dmg by 20%
The damage difference is 22%.
This is without upgrading the quality.
With Quality at 20%:
LMP at 20% 20x.5 = 10% extra cast speed
GMP at 20% 20x.35 = 7% extra cast speed
Cast speed difference is 3%.
The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3% per projectile.
For a base spell dmg of 100:
LMP 102 dmg per projectile 10% extra cast speed.
GMP 80 dmg per projectile 7% extra cast speed.
You cannot factor in x 3 or x 5 projectiles because monsters might only get hit by 1 projectile. Basically, you can say that you can attack more and have a wider spread with GMP with 5 targets and LMP with 3. GMP also multiplies your total mana cost by 2 while LMP multiples your total mana cost by 1.5.
Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180
IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing Last edited by Kech#7530 on Feb 7, 2013, 4:36:51 PM
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Posted byKech#7530on Feb 7, 2013, 4:29:22 PM
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Kech wrote:
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Cragnous wrote:
Ok here's my take on this GMP vs LMP issue.
LMP does x3 projectiles at -30% damage.
GMP does x5 projectiles at -50% damage.
Now let's see what that does if we do a nice round 100 damage.
LMP: 100 -30% -> 70 *3 = 210 damage.
GMP: 100 -50% -> 50 *5 = 250 damage.
GMP does in fact more damage. However it does so at a greater AOE. What i mean is that if you are facing a mob, GMP will surely be better because it does more damage to the mob but if you are facing a Unique then it's likely that not all of your projectiles will hit. If you are using GMP and only 3 projectiles are hitting the enemy, then LMP would of been better but if 4 or 5 are hitting him, then GMP is better.
Based on that i can say that GMP is better for mobs but LMP is better for 1v1. Taking care of mobs is essential in solo and therefore GMP would be safer and thus better. For multiplayer, i think the more concentrated attack of LMP might be better.
How is it possible that you guys can overlook the biggest factors here.
At level 19 LMP evens out to giving a bonus of 2% extra dmg.
At level 19 GMP decreases dmg by 20%
The damage difference is 22%.
This is without upgrading the quality.
LMP at 20% 20x.5 = 10% extra cast speed
GMP at 20% 20x.35 = 7% extra cast speed
Cast speed difference is 3%.
The major difference between GMP AND LMP is that GMP gives 2 extra projectiles for the trade off of 22% less dmg and slower cast speed of 3%.
Ouch! Now that is good to know! I am only level 47 and started looking for GMP which is next to impossible to find for a good price/trade. Meh, maybe a moot point now :)
Last edited by mcurtis#4188 on Feb 7, 2013, 4:37:42 PM
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Posted bymcurtis#4188on Feb 7, 2013, 4:32:14 PM
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