[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps
How much high should we levelling gems like Clarify? At lv.8 It reserves 180 mana.
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" Generally you can just keep enough unreserved mana pool that you can cast 2 totems, rest is regen. |
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Someone asked about the dexterity requirements. I'd like to know what the intention with the build is, too, when it comes to Dex?
Do we just go for Dex gear or what? |
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Nice build, I do have a few comments about it.
In the Witch build is there any particular reason that you are taking the 8% ES node to the left of Arcane Focus instead of an Armor and Energy Shield node by Body and Soul? You could get a free 8% armor by swapping and it would get you a bit closer to body and soul for if you decided later to build into it for more defenses. Why are you spending 3 points to pick up Bloodthirst? Is 20% and 3 int worth a node? If so then why not pick up the 25% spell crit node at the start of the witch tree? Last edited by Nymel#2384 on Jan 25, 2013, 3:20:34 PM
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" I have the same question - how do we meet requirements of dex or str? Last edited by Nijt#5974 on Jan 25, 2013, 5:04:42 PM
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" 1. because when i made this build the nodes are not 8%, they were different. obviously u can switch the nodes now. 2. you should look at the tree and count the nodes and crit chance. IGN: hyperculler (torment)
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" look at the tree. IGN: hyperculler (torment)
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I would like to know to? how do i meet dex and str requirements to wear my items with this build?
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Would you consider this build seriously viable at all in HC if done carefully?
I considered investing one point in lord of the dead and spend my deadtime spam casting minions for safety. Also would you advise against going into the templar side of the tree instead of the shadow side? Edit ~ I put a lil bit of thought into it, came up with something rough that looks like this:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAP0C4wVbB6UQlxFQFLAXUBzcHRQpTyqYLJwspyy_MtE5UjowOtg74UNjRARFR0bXSOdJskwtTdhObVcrWAdY9VnzWitdxmBtZp5r220ZcU1zU30YfVN_xoIQgh6Cm4hCi4yMdo9GkyeYrZrPm6GdxKPypwinK6yYtQS2hrcxuJO71rw3v5fAGsBUwcXB88NtyT3MvNDQ2Qvd89-w4XPi9-Qi5oHsGOw47SD31_rS
I'd rush minion instability and some minion life nodes while suffering through early, and dual totems and elemental equilibrium(since MI does fire damage) at end-game. Skele summons would kind of act as my active skill after curses are casted since it can be target summoned. Any thoughts? Am I trying to do too many things :o Thanks! Last edited by dholdy#6256 on Jan 25, 2013, 7:30:29 PM
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" 1 point in lord of the dead = more minions u can summon = more trash/paper minions that dont do any dmg and dies instantly in late game because ur not a pure summoner = u waste mana and 1 point. IGN: hyperculler (torment)
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