Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

Ok i'm going to start by saying i'm a massive noob and only just started playing but can i ask why you don't go for ghost reaver when u have chaos inoculation and bloodrage??

It's only like 4 nodes away so you really wouldn't be sacrificing that much for what you gain, no?
Last edited by Desea#5497 on Oct 28, 2013, 4:37:45 AM
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apheex wrote:
Full Build fix

Something like this ? :)


Very much like this yes :)

I'm thinking that arcane vision node isnt needed since we should always be at full life of 1, so that can free up a slot.



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Desea wrote:
Ok i'm going to start by saying i'm a massive noob and only just started playing but can i ask why you don't go for ghost reaver when u have chaos inoculation and bloodrage??

It's only like 4 nodes away so you really wouldn't be sacrificing that much for what you gain, no?


The reason is that this build does not drain life at all, it relies on temporal chains and arctic armour to control monsters, and simple dances around them. It is the automatic regen on energy shield that you "heal" this character with. Bloodrage is only leech from physical damage done, you need to attach the life leech support gem in order to steal health with elemental damage.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Ah ok i see may i ask what support gems you are running. crit multiplier + ignite? on fireball?
Fireball, Elemental Proliferation, Concentrated effect, Fire penetration, Faster casting, Increased Critical Damage.

Ignite is great while lvling when your crit chance is low, but later on it is not desirable.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"
Fiogor wrote:
+ There is any chance to do this type of build with Life instead of IC ?? i anyone can do some ..please post


I just tweaked some points from the original full build (keepin arcane vision this time ;))

- removed CI (12%ES/18%moreES)
- added Pain Attunements
- added some life nodes
- added Zealot Oath (2% of ES)
- added 30% Buff/debuff duration you create from skills (works on ignite ?)

- Shavronne needed...
- BM+LessManaRes on auras needed to trigger PA.
- Considering RF ?


But anyway it's a kind of VERYLATE build relying on insane gearing.
Last edited by apheex#7923 on Oct 29, 2013, 12:38:22 AM
i see you guys chose to invest in the Influence node post 1.0

nice, i did that too :)
Current build I'm working with:
A few points (and questions):
- is the 4% movement speed node (near coordination) really necessary? I'd rather just grab the dex node and go the other way around (also, I'm going for power charge on crit, so I'm grabbing all the power charge nodes)
- I don't think the +6% rez is necessary, nor are the two 15% increased crit nodes near the witch starting area (although, if I ever hit level 95+ I would probably grab those)
- Arcane vision seems really idiotic to me, unless I'm missing something
- are all the aura nodes worth it post 1.00? And if so, which auras are you guys using? (since I don't think you can use as many auras as before)
- do the "reduced mana cost of skills" nodes apply to auras? If so, why aren't you guys grabbing the 7% one?


All discussion/critique very much appreciated!
msg/pm me if I've won any bids or want to contact for sales. @SteveDelucia
The 4% node is is quickest path for the endgame most powerful version - using faster casting instead of power charge on crit. It's suddenly 4 points you are taking when going for power charge instead of one.

15% crit nodes are not particularly good, i actually used to go through the area nodes to grab the elementium dominion, but only take the 12% spell dmg node that side, the rest are just not good enough.

Unless i am missing something, there should be no point in arcane vision. With 1 life from CI you would be at 100% life and thereby 100% vision the whole time anyway.

Some aura nodes are worth it. Those between shadow/witch and templar/witch are very good. They are in fact so good that i cannot say which version of the build i prefer yet until i have tested them. Definitely grab Clarity, rest there it's hard to say without testing out with different points used on aura passives.

Reduced mana cost of skills does not apply to auras :(
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
@crackmonster
could you update your front page guide to release version (especially the curse section)? Would like to link it to the witch build list once it is updated.
I will look at it but it takes a while to do it properly, i'll send you a pm in some days. Thanks.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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