Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |
no that's actually a pretty good video. and I gotta say
HOLYCRAPTHATSALOTOFBURNINGDAMAGE ign: PhrozenFlame
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Hello,
Have you tried pierce instead of faster casting? As I understand a fireball that pierces still explodes, and explodes again every time it connects with a monster. I also believe burning stacks, so it might be a more effective tool against non solos than faster casting (?). |
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Hey,
If the fireball pierces it will not trigger an explosion, only a terminating hit should trigger that, which then means we wont't benefit from increased area damage such as 69% more damage from concentrated effect. It also won't give us more crit stability since the fireball is either all crits or not crit at all, having more casts will give us more crits/time and thereby make them more reliable. We also lose the mobility and single target boost from faster casting. Burning stacks on one target, but additional burn will extend the duration rather than increase the dps, the most powerful of the burns will be the active one. I have a suspicion that aoe ignites from elemental proliferation will stack if many close monsters are each effected, but i have not yet figured that out entirely. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 16, 2013, 12:42:54 PM
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Are you sure about piercing and explosions? I read about a month ago to the contrary, that explosions occur when fireball connects, not when it terminates.
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" I am sure that i read the same somewhere but i can't find it. What i could find was this: http://www.pathofexile.com/forum/view-thread/39861 Mark_GGG saying: " It also makes sense that the fireball should first explode when it terminates i think I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 16, 2013, 9:35:18 PM
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If you couldn't get your hands on the +1 curses unique, what 2 curses would you use and why?
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" That choice would break my heart. I would definitely use Critical weakness as i need the extra critical strike chance and since it doubles my crit size if its 20% quality. Temporal Chains is what keeps this build alive in tougher content, so you might argue that without this you wouldn't be able to farm maps well, so i guess i would pick this as my second but elemental weakness/flammability is just a huge boost to damage that it would be a shame to miss I may have to replace critical weakness with elemental weakness on monsters with very high fire resistance, since that may give me more dps, depending on how high it is. I think i would use Critical weakness and flammability while lvling, and farming things such as fellshrine until i could get my hands on the ring before entering maps. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 16, 2013, 10:05:12 PM
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did you have a hard time leveling/surviving before you hit CI ?
im planning to use something similar to this build but im thinking if i should go the health route early, then just respec those points when i get enough ES gear to go CI |
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is it good for Hardcore? can't see you stack ES by passive nodes.
and how about elemental reflection monster, have you 1-shotted yourselves before? |
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" It was super easy especially with searing touch. Until merciless shipyard cave it can all be dealt with rather easily. Then there comes a period in merciless where you are rather fragile until you get some head/chest with good ES. Worst case you can stay in fellshrine. " In its softcore form i think its very dangerous to play in hardcore. I can play without dying if i focus on it, but i can also die in no time if i'm not focused. It demands your attention when you play and you must know what you are doing to be effective. You can adjust the build using totems, go for those adjacent energy shield notes i haven't picked, maybe go for some shield block chance or some minions life nodes. That will give you much better surviveability and allow you to play a bit safer from behind the totem. I have oneshot all myselves once, about an hour ago. It was those ribbons they stacked around me when i was slacking and i crit on too many. That could have been avoided. I do however not have capped resists at the moment, and i also only have 5.7k energy shield. I should be able to get 7k with the basic gear, and theoretically over 10k depending on my chest and Shield. If you are very good at always staying focused in hardcore i dont see why it shouldnt be possible. EDIT: I have now changed my flask setup: That way i can handle reflects better, and i can dispel burning (which prevents es regen), and i can also dispel chillings / improve cold resist and chill duration I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Apr 17, 2013, 10:44:06 AM
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