Guide: Fireball CI Curser - Proliferated Burning Critical Fire Damage | In-depth | SC |

I heard concentrated effect ONLY affects the AoE on the fireball, by that i mean if you fireball a mob A and mob B and C are quite close; the damage on Mob A will NOT benefit from the concentrated effect gem, only the AoE-portion of the fireball-damage(ie Mob B and C) will benefit. In that case it kinda sucks vs bosses etc.

Is this true? It doesnt really matter when targeting big groups of mobs but it will matter against single enemies like bosses etc.


anyone knows for sure ??




Edit: by the way im looking for some help for my templar fireball build here:

http://www.pathofexile.com/forum/view-thread/508838

any tips would be greatly appreciated
ign kilkent
Last edited by Cthulhu242#0971 on Aug 26, 2013, 8:31:13 AM
anyone?
ign kilkent
Hey,

The way it has been communicated by devs is that the fireball will explode on impact, and any monsters caught in this explosion will all take aoe damage. If it pierces or is chaining to another monster it will not cause aoe damage until it terminates.

That is also my experience even though i have not specifically tested it to be 100% certain.

"
Mark_GGG wrote:
"
kutreels wrote:
It seems that when linking to fork or pierce, the fireball will not explode after forking or piercing.

Is this the design of the skill or is it a BUG?
That's intended. If the projectile pierces, it can't have exploded. If it explodes, then there's no projectile left to pierce. The AoE on fireball is a result of the projectile itself exploding, after which it isn't there anymore.


https://www.pathofexile.com/forum/view-thread/13707/page/17

There is another more direct post but i cannot seem to find it anymore. Hope it helps.

EDIT:

also from the wiki:

"
Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion.


http://pathofexile.gamepedia.com/Fireball
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Aug 27, 2013, 9:46:20 AM
hit 71 with my 1st anarchy char, following this. so far so good.

no probs clearing 66-69 maps grouped or solo, even with baddish gear and no 5-6link items

hats off to crackmonster, this is a very interesting build
Last edited by Nurel#0657 on Aug 28, 2013, 9:17:23 PM
concentrated effect affects elemental prolif as well, doesnt it? is everyone around still engulfing in flames?
ign kilkent
"
Nurel wrote:
hit 71 with my 1st anarchy char, following this. so far so good.

no probs clearing 66-69 maps grouped or solo, even with baddish gear and no 5-6link items

hats off to crackmonster, this is a very interesting build


Hey Nural you removed the good long post! I loved that post :D

Sorry i didn't answer it fast, i have been rather slacking lately on forums as i have been doing some other things IRL which has been consuming my energy and somehow i felt drained when i thought about maintaining my guide.

Well, i was glad to hear you liked it! :)

"
Cthulhu242 wrote:
concentrated effect affects elemental prolif as well, doesnt it? is everyone around still engulfing in flames?


It works. Proliferation spreads the damage being done to a monster, thereby when the hit is increased by concentrated effect the burning will also be increased since it simple depends on the size of the initial hit.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
yeah but i mean the radius of elemental prolif
ign kilkent
"
Similarly, this gem will reduce the radius of any linked AoE, including those of curses and auras, the radius of Elemental Proliferation, and so on.


http://pathofexile.gamepedia.com/Concentrated_Effect
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
"
Crackmonster wrote:
"
Nurel wrote:
hit 71 with my 1st anarchy char, following this. so far so good.

no probs clearing 66-69 maps grouped or solo, even with baddish gear and no 5-6link items

hats off to crackmonster, this is a very interesting build


Hey Nural you removed the good long post! I loved that post :D

Sorry i didn't answer it fast, i have been rather slacking lately on forums as i have been doing some other things IRL which has been consuming my energy and somehow i felt drained when i thought about maintaining my guide.


understandable, no worries m8 - and heres my explanation:

I did make some points in that post, but then i rushed from 69 to 74 within a day and ultimately found out that some of the things i'd said were not valid at all.

thats why i removed it.
people will do well to stick to this guide, making only short-term alterations to cover for lack of crucial passives or adequate gear

however i will repost some advice that may help new players

1)take CI as soon as you finish act1 merciless, no need taking it beforehand.

2)get 3curse ring and searing touch (in that order) very soon

3)swap the searing touch staff for wand+spirit shield once you reach docks merciless. at that point your primary goal should be to reach 3k ES and maxed resistances before finetuning your damage.

4)when undergeared and 4linked, your crit stability and damage will suck in group play. use critical strikes with fireball instead of fire penetration, and always pick ele weakness over flammability in groups.

5)once your gear gets better (a few chaos worth) and your unbuffed crit chance hits 20-25%, you'll be ready to plug fire penetration on your fireball and roast everything.

6)use clarity. unless you own great mana regen gear, clarity is a must. try and maintain a decent mana pool of 200+ with purity, discipline and clarity active, in order to 3curse all mobs on screen efficiently without having to wait for regen. purity, discipline and clarity (in that order) should be linked with reduced mana in order to achieve this

7)lvl at least 4 faster casting gems on your way to endgame (i got 5). everything this build uses aside from auras and arctic armor needs to be linked with faster casting, and links are a bitch. do not overlook this if you wanna hoard orbs of fusing (which you will)

PROLIFERATUS! happy burning.
Last edited by Nurel#0657 on Aug 30, 2013, 6:52:54 AM
"
Cthulhu242 wrote:
concentrated effect affects elemental prolif as well, doesnt it? is everyone around still engulfing in flames?


the mob/mobs set ablaze directly by your fireball crit will indeed die fast. mob AI will cause them to flee in pain once ignited, escaping the shortened range of your concentrated proliferation fairly easy.

however, the ignited corpses of the fireball-struck monsters will still burn for a long time(ignite duration greatly enhanced by temporal chains)

with that in mind, all you need to do is use your quicksilver/granites to run around and flock the fleeting monsters in clusters close to burning corpses, until they fry. you can also use this effect to escape tight situations, as burning corpses will work just like "fear totems", scaring mobs away from them for as long as they burn.

i also like to use a perpetual diamond flask with +movement speed, for those overwhelming moments when lucky crits need to land asap to set the whole screen ablaze and save my life

so to answer the initial question:
with or without concentrated effect, proliferation will burn all mobs nearby until they flee away from the source of the burn. removing the concentrated effect gem will cripple your burn damage greatly, while increased range will offer no real bonus due to monster AI.

you have to counter that with your playstyle rather than your gems, and keep them "out of the frying pan and into the fire"
Last edited by Nurel#0657 on Aug 30, 2013, 8:31:47 AM

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