The Actual Problem With Map-Only Uniques
The distinction in casual and non-casual gamers is nonsensical and comes across as childish behaviour from those who try to use it as an argument.
A good game is designed in a way that it caters to all players the same as that benefits the company producing the game the most. Anyone saying things like "lol filthy casuals..." disqualifies themselves immediatly for any future argument. Your sense of elitism is way off and you should rethink what you are even saying there. I am not sure why "hardcore" players feel it takes away anything from them when everyone is able to access all kinds of game content. The jealousy is very much not on the end of those "casuals", it is in fact the other way around. A sort of protective jealousy if you will. "Hardcore" players feel like something is taken away from their pride once everyone gets access to what they have, even though they de facto do not lose anything. |
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" You just mind fucked a lot of people :P Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I'm sure GGG will bless us with more totally useless item stats so that it becomes even harder to get decent rares.
Life regen, reduced attribute requirement bleeeeeeeeeeh vaal or no balls
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It's strange that GGG is aware valuable things like Exalted Orbs need to be able to drop everywhere because the chance that one could drop is the incentive. Of course items have level requirements on their base item types for progression's sake, but other than that I don't see why they don't apply the same philosophy that the unique can drop anywhere the base item can.
I would even be OK with increasing the unique drop rate in maps as an "incentive" as long as the difference wasn't too large. But to make it impossible to drop? That's not an incentive, it's a disincentive. |
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" A decision to try this way is the first step on the unavoidable route to FAIL. You cant even please the interests of "all" players from different game genres - the middle way between (A)RPG & MMO (as our example) is possible (as we see) but a BAD decision, leading into a 'triple-lose' situation (both sides are unsatisfied with the compromises and the company has to face lots of complaints) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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My only remaining hope for this change is that GGG makes the chance of dropping the "prestige" uniques outside of high-level maps so infinitesimally small that it only ever happens once or twice - just enough to confirm that it is possible, but not enough to actually be useful. Same for chance orbs.
Then everyone wins - the "casuals" will feel like they have won their ridiculous "everyone deserves to drive a Ferrari" argument, and the "pros" (or "nolifers" or whatever you prefer) still have a meaningful goal to pursue. |
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" SO where do I stand? Am I a casual? Hartcore? What's with the stupid labels? I run maps all day, and all I get is straight to vender /1 chaos stupid common shit. I get that they're rare, but wtf. I don't even remember how many 80+ characters I've made. ANd I've never gotten something good. I'm left being a consumer, collecting scraps and eventually buying stuff. Cuz I rarely sell. How can I? all I get is trash. |
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" Indeed, there should be no "bad" affixes. There should be no "best" affixes either. Everything should be good for at least 20% of players who use this item, but no more than like 40%, save for 2 or 3 "core" affixes that have a high chance to roll (like increased physical damage, increased spell damage, added elemental damage). |
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" That is right. The bad affixes should be the low rolls, not the type of affixes i.e. Thorns, Light Radius Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 6, 2013, 3:50:55 PM
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light radius is often hated on, but I q uite like it.
Sure, other affixes are more important, but its not thorns |
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