DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]

Hello, I ve made too many rangers so I decided to make a Duelist and follow your DW build.

This is my current build

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gavFR35lTYTZJd8b-qQZbmm-p9JNwA_v42NwNJO2QU4qKaVY21Pfm4OE73Tteu9gSwUtQKCeuVuv3Q38xWegh3ZKfVb67g4a20xgJP3nVBXwBfmXBi2DGYr7CfbaGo_Q7vejYnkV9gAG


Your critical strike chance from passives is around 525, not including spell crit chance. Correct me if im wrong.

What I really want to do is to skip Nightstalker and those Dagger damage nodes, and spend them in Aspect of the Panther and Weapon Arbistry. Would my crit chance be low % to proc?

What do you think about block while Dual Wielding? I can see a low % to block in your build and Block while DW is one of the things that I really like about DW.

All kind of opinions are welcome! I would post my gear but I dont know how to lol

Thanks

Hello ,I'm selling my cyclone/ek ranger gear ,if anyone is interested in buying pieces or whole gear set for a discount pm me or wisp in game.Cheers!

Last edited by Joagaru#5607 on Dec 9, 2013, 9:51:42 AM
how much for the whole set?
Dont wanna hijack this thread ,pls pm or wisp ingame .
"
Legisactio wrote:

Passive ways (CwDT + Ice Spear etc.) are not really effective, it was very, very seldom that I could the power charge count even to two.

The best method I tried was simply to use another Cyclone. You won't even notice using the another cyclone, because two cyclones can be alternated while the animation is just as continuous as if you were using single cyclone. As easy and comfortable as it gets and stun immunity the whole time.


CwDT + Ice Spear... works really well for me in 72+ maps party. I find myself having 5 power charges up for almost the whole map, as I'm taking some damage along the entire map.

Having a 2nd cyclone is a really good idea, I'll try that ! But I think that I'm too used to whirling blade into the packs to cyclone faster in the middle of them that I'm gonna stick to that in the end.


"
viper9494 wrote:

That is a good point NotToBrag but I still think that the point is better for two reasons. With my not super amazing gear i am close to 95% crit and 3 Power charges put me over the 95% crit hard cap. the second reason i like the skill point is not that you can get 50% more crit in 1 point or anything like that BUT the fact that at the higher levels an extra point means you can travel faster on the passive tree which makes a big difference. But I do agree if your daggers suck then the extra P Charge would be a lot of help building toward a higher crit chance.


If you crit is already capped it's even better: Remove 2 25% nodes, take the power charge, you're still gonna be capped, and in the end you removed 2 points but lost 1 from the bandits. There, you just won a skillpoint =)

EDIT: Had misread your post, just changed my answer to it.

On an unrelated topic, piety run with my shitty gears:
http://www.youtube.com/watch?v=aFl63APKGAg
Last edited by NotToBragButImHungry#5870 on Dec 9, 2013, 11:55:32 AM
So I was looking at the blender build which looks pretty insane build and noticed that, that build has much better survivability so I was thinking why not add blind to the 6L once you get a soul taker so your dps will stay the same but if you can get blind up to 18+ it will up the build's survivability substantially, I believe. If there is anything else we can take from the blender build let's talk about it. What do you guys think about this?
hi all i m interested by this build but to make the first crit what spell are you using?
i didnt understand this point and there are too many page to look for
Hey, NotToBrag

would you mind sharing your build and skill tree. I am running about the same daggers as you, but my crit chance still seems a bit low to have the same about of CoC EK procs as you. Thanks.
"
viper9494 wrote:
So I was looking at the blender build which looks pretty insane build and noticed that, that build has much better survivability so I was thinking why not add blind to the 6L once you get a soul taker so your dps will stay the same but if you can get blind up to 18+ it will up the build's survivability substantially, I believe. If there is anything else we can take from the blender build let's talk about it. What do you guys think about this?


I don't know why you wanna run Soul Taker, you're gonna loose so much dps from it. Cyclone doesn't only proc from the main hand, it's from the main hand AND the offhand (once from each every cyclone). You can manage to remove Blood Magic by running clarity (on life if you want to run Blind, if you don't mind loosing ~500hp or instead of grace or hatred D: or with Eldrich Battery). With clarity lvl 16 + about 60% mana regen from one ring, you can sustain the mana cost of the 6L cyclone lvl 20.

Btw, why does everyone keep a lvl 1 cyclone ? You get +38% attack speed having a level 20 one, for only 20% more mana cost !
"
Wafflehaus wrote:
Hey, NotToBrag

would you mind sharing your build and skill tree. I am running about the same daggers as you, but my crit chance still seems a bit low to have the same about of CoC EK procs as you. Thanks.


The video is with multistrike & 3 EK, it's dumb, don't run that ! I'm just using that for Piety runs. Normal setup is LL & Blood Magic on Tabula, or only LL on my 5L armour (and i'm running Clarity on life hihi).
You need about 70% crit, 90% chance to hit, and at least EK lvl 18, everything should be ok then. Having more dps than 5 men on big blue packs in a party is crazy fun.

I'm not gonna share my build atm, I dislike things half way done, and I'm still working on it. Should be ready in a few days.

Btw if someone wants to help with genetic algorithm

My chromosomes are connected subgraphs of the skilltree graph with N vertices, N being the wanted number of skill points.
I need some help for the crossovers. For now I'm using the union of both chromosomes and I'm then removing enough vertices to get the defined number of skill points. But removing available vertices is a pain, re-running DFS based algo each time is taking too much time =[


Just for fun, here is the theoricaly maximal dps build with 100 points my program found:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAr-sB0aJA9PihIsSilwYF-S2DFfAZivlj51Sbtb3mGtsk_dUAUzXDOj7P7g5MYG1sykpdCVFH73oEsbVIb543igr_MwznCtN-lWYqW-uOnKSDCf4r3ILW0a7PhxNoDmBDsZAZ1Xjr0hm0OG49Laj_3h4a-_XlGQOW21kkav-T1U-MNjsot9a4N953UEKFDqIuNCAOSF3yIibjhBGWcNXAUWNDf8ado1bqcLtwUvPqwcWio_yr2RMWv4hCD8Qvb_Id3Mc7fFqmuMo=

With two platinum kris with 9.53 crit, 1.42 AS and 52% spell damage each, 42% maligaro's, 70% rat's nest, +61% crit multi & +20% spell damage amu, every gems q20 level 20, 18% physical damage from oak & +1 power charge from alira, every available power charges up & critical weakness casted, 6L with Multistrike & 3 EK:
Average DPS per person hit = 714,790.
(You also will have about 1,245 HP with great gears xD)

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