DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]

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Daegon wrote:


35 pages into the build thread (after watching it since it was 2 pages) I finally decided on a variation I liked... yours :) I like the Scion option, I almost started a ranger had her decked out in twink gear ready to go but still level 1, then I read the last few pages where you made this post - and I decided to change to Scion.

But I made a very slight variation to your variation - i figured that it took the same number of points to either get to Steelskin or to get to the path connecting Iron Reflexes and the Thick Skin HP nodes, and this way I get IR much faster - and also have easier access to Elusiveness and Path of the Hunter which you yourself recommended as an option, to another reader of this thread :) Getting IR made my damage reduction jump from 7% to 40% !!

I know the int and str nodes would help with gear requirements but what do you think of the benefits of this route regardless? I also lose out on the Berserking cluster - would take an extra point then.

I do have another question for you TheBigNasty - relative to my variation, how important is Master of the Arena - does the increased melee range really affect cyclone in a way that benefits this build noticably, or is it just a means to an end (the 2x life nodes) ? Reason I ask is that I was thinking of delaying or even skipping these duelist nodes perhaps for something else? Or should I make my way there right NAOW? :)


Again, this is why I prefer the Scion as it provides more flexibility. As a general rule, I hate taking stat nodes just for gear requirements. If Path A and Path B are equal in points and both get me where I want to be, I would prefer the path that has the dual benefit of stat points that I am lacking. It saves having to also take Wisdom of the Glade or Beef. This is highly dependant on your gear and its requirements, however. If you dropped dagger types and went with pure EV gear, you wouldn't really need to go the other direction and perhaps would prefer the increased dex.

You could use golden kris daggers instead of platinum kris, which has a much higher int requirement.

Master of the Arena is a must have in my opinion if you aren't coupling it with any other AOE range increasing nodes/gear and you are going cyclone. If you're going ST, you could probably rework the tree entirely removing the section under duelist. When combined with the desync frequency, extra range is a must imo.

Don't underestimate Steel Skin and Dervish.

For leveling, I started my Scion just throwing ST and EK, and didn't switch to cyclone until 60 something, so planned the duelist area as the next to last part. The beauty of using Tabula to level is swapping out gems of any color when it feels appropriate.
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demivion wrote:
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TheBigNasty wrote:
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GrimmGerim wrote:
Don't be a dick, post your build.
Pretty please :).


This is what I'm using for Scion.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgABAAYB3AV9DkgRlhX2F9gb-hzcJDwl3yepKaUqCy2oL28xnjSTNZJGcUd-SVFKfUrITeNOKlBCU7hW6lpSWm1br176YnljcGVNZ6BoDmo_bmluqm-ecFJwVnC7cNV4DX_GgwmE2YVVhxOHdohCiPGJ04w2jX6QG5MnmhObXZyknaOiLqQZplenXKiaqW6sWbGQtAy18rZBt7a31r6KvqfAD8BRwcXNmNA50O7STdhN2RPbWdvU3Q3jhO_j8h3yl_Pq96P8q_zF_o8=


You end up with more total crit, more evasion, more all resists, more life (with more available if you feel you need them).

Overall I feel the Scion gives more flexibility than Ranger for this particular build, but certainly both can work.


color me crazy but could not find a way to make scion a viable option for my version of ranger build

Wow my post completely fucked up... i'm not gonna bother typing the whole breakdown again...


anyways, your's would give more damage on EK, but the ranger version more than makes up for it in accuracy, attack speed, and frenzy/power charges. Not to mention the HP and armor/evasion is almost double with ranger

Life: 212% vs 144%
Armor (after conversion): 214.4%(+20% from frenzy) vs 128%
Atk speed: 55%(+10% from 2 additional frenzy) vs 24%
Crit cyclone: 515% vs 640%
Crit EK: 330% vs 415%
EK damage: 43% vs 92%


I guess both do have merits, but IMO the extra damage is not needed and survivability always helps





I don't think you read the thread all the way through. I based my build on my gear. If you looked, you could see I discussed all of these options.

You want attack speed? Take Berserking.
You want accuracy? Take Path of the Hunter through Elusiveness.
You want life? There are 4 more life nodes around Scion and 4 additional ones if you go right of Sentinel.
Both versions hit the same locations under duelist, so there's no reason you couldn't add +1 frenzy if you wanted.
The original build did not include frenzy. You're making inaccurate comparisons.
Your numbers also don't seem to add up in the build I posted to the original one posted by the OP on page 1.

You also neglected to include the physical damage from Path of the Warrior, the All Resists from Sentinel.

You are also missing a ton of Int nodes, which can be difficult to make up for in gear.

Don't underestimate the loss in crit chance. The entire point of this build is to proc EKs off of Crit. Even a 5% crit chance will have a massive impact on build success and the damage output will have a huge impact on survivability.
Hey guys, I'm just wondering. Probably a really noobish question but...

How exactly does the build function? Like I see that almost all the spells are linked to either CoCS or CwDT, so if lets say I go for the ST build, how am I suppose to get the ball rolling? Am I supposed to just run head first into the pack?
speaking of swapping out gems

did some testing yesterday just for giggles. swapping out spells for EK


Arctic breath was raping even at level 1... its like fireball in that when it hits a mob it damaged all the mobs around it. so when 10 AB's launch the damage stacks up (not to mention freeze/chill/shattering everything)

replacing EK with arc could be cool if you did it right, the damage was very low at lvl 1 but the bounces went to ranged mobs effectively, and if you had a gear setup (uniques?) that worked with shock stacks it could be OP plus it looked cool.

Bear and fire trap didn't work at all, despite fire trap clearly listing "spell" on the tags.

Ice spear was "meh" because it didn't get to the 2nd stage on any mobs near you (which is what you're hitting)

freezing pulse was "meh" but i've heard it can be OP with the right gem setup, since they can stack on top of eachother

wasn't able to test fireball but I think it could do similar damage to AB but it would lack the freeze component. Eventually I want to try testing a combination of shock nova and ice nova together, maybe with concentrated effect if i can free a gem slot (only have 5L) The combination of those 2 with certain uniques could be crazy.

In the end i think i'll stick with EK but arctic breath showed good potential

The last test I did was with +15 LGoH claws, HOLY CRAP. Kole can 2-3 shot me at my level and in between each of his hits my HP went from ~30% to full bypassing the leech speed cap. Although damage was greatly reduced because of lack of crit. Claws do have MUCH faster attack speed than daggers though which can theoretically proc more crits per second. If you could get a pair of decent crit claws you'd be practically invulnerable.

I'm keeping a pair of claws in my 2nd weapon set for hard hitting bosses, daggers are faster clearing on trash mobs but the claws are just too fun to give up completely.


IGN: OldManBalls (Warbands)
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TheBigNasty wrote:

I don't think you read the thread all the way through. I based my build on my gear. If you looked, you could see I discussed all of these options.

You want attack speed? Take Berserking.
You want accuracy? Take Path of the Hunter through Elusiveness.
You want life? There are 4 more life nodes around Scion and 4 additional ones if you go right of Sentinel.
Both versions hit the same locations under duelist, so there's no reason you couldn't add +1 frenzy if you wanted.
The original build did not include frenzy. You're making inaccurate comparisons.
Your numbers also don't seem to add up in the build I posted to the original one posted by the OP on page 1.

You also neglected to include the physical damage from Path of the Warrior, the All Resists from Sentinel.

You are also missing a ton of Int nodes, which can be difficult to make up for in gear.

Don't underestimate the loss in crit chance. The entire point of this build is to proc EKs off of Crit. Even a 5% crit chance will have a massive impact on build success and the damage output will have a huge impact on survivability.


you *could* get all those things with scion, but not all at the same time, and not without sacrificing things that are already in your build. the build I linked has all of them with the same number of points. It's true the build is not exactly the same as the OP, i've modified it to my own playstyle. and as for crits, based on my napkin math, even though you have ~100 more crit % than mine, the faster attack speed will give me ~10% more crits per second. This is all assuming equal gear between the two builds.

All resist might help on ele weakness maps but that's about it, since you should be able to be resist capped via gear no problem.

I'm not saying it won't work, I just couldn't justify using scion over ranger myself
IGN: OldManBalls (Warbands)
Last edited by demivion#2965 on Nov 21, 2013, 2:47:22 PM
If i cast to many EK's at once i get disconnect.. Any chance GGG gonna fix this? Because this realy sux at maps, i get dc while doing map and than the instance bugs and I can't enter the map again even tho i still have 5 free portals...
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m0tY wrote:
If i cast to many EK's at once i get disconnect.. Any chance GGG gonna fix this? Because this realy sux at maps, i get dc while doing map and than the instance bugs and I can't enter the map again even tho i still have 5 free portals...


Happens to me too. One of the reasons I went back to Spectral Throw.
So is 4L
CwDT(Lv1) - Immortal Call(Lv3) - Enduring Cry(Lv5) - Increased Duration(High Lv)

the best possible 4linked defensive combo?

theres nothing better?

4 red sockets hmmm, gonig take quite a few chromatic orbs...
So I made this build on a shadow. Would someone mind checking it out and giving me some feedback? Am I missing something that I can have as a Ranger or Scion, do I have anything the Ranger or Scion don't have?

http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAAYFLQV9DkgRlhR1FSAV9ha_GYoZtBv6HhokPCXfJpUnqSmlKk0qWyzpLYMvbzGeNJM1kjrtPydHfklRSn1KyE3jTipTNVPfVUtW6lb6WNtabVuvYEth4mJ5YqxjcGVNZ6Bqk2wWbWxte25pbqpwUnBWcLtw1XRBdO167311f8aD24TZhO-HdofbiEKMNpAblwaaE5uDm7WdqqQZplemf6dcq8Wuz6-nsbO1SLXytkG7476nwA_AUcHFwdjEosrTznHQ7tIZ0k3TftXt1p3W0dkT29TdDeOE647tQe968h3z6vaj96P8S_zF_o_-uv-T

Thank you.
IGN: Djinro
Last edited by Djinro#5500 on Nov 21, 2013, 11:26:20 PM
the build is working pretty well so far. Got lvl 69 on my Ranger and atm im farmin Lunaris.

Killing Piety can be a pain in the ass, since my crit chance is not the best and im not running the "instant boss kill" gems (multistrike and another EK on the Tabula).

I guess for this setup i will need to use flasks all the time, right?



is someone of u guys running 3 auras? If so, you probably need a reduced mana + 10% right? I mean, for 60% auras (grace, hatrad, haste/determination).

i think my defence is pretty bad, since with over 7k armor running grace lvl 16, i can pretty much get 1-2 shoted from piety's ice arrows... if i put determination on top on grace i would have probably something arround 10-11k.


would be better to run molten shell on my 4Ls instead of 2x EK? like 1EK and 1 Molten shell?
I think my major output dmg comes from cyclone... there is almost no need to run EKs on cwdt. or am i wrong?
Last edited by Tatwo#7013 on Nov 22, 2013, 5:02:18 AM

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