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DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]

Why do you use more than one EK gem on your chest, boots, and gloves? One gem is not working?
Last edited by Anarchery#6530 on Dec 28, 2022, 1:00:22 PM
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Anarchery wrote:
Why you use more than one EK gems on your chest, boots and gloves? Actually I am wondering why you use so much EK gems? One gem is not working?

PS: I am newbie. :)

Sorry for my bad English. Maybe I asked so stupid questions IDK :D


More EK=more damge since both are rolled to trigger when linked to CoC after you crit.
Edit to mention it: And all are cast when linked to CwDT.
//
Why should turbosnake start over? He just has to grind some to level his EK in the chest and buy or find some better daggers. His build is totally fine. And he has probably alot of respecpoints left, so respeccing out of Pressure Points shouldn't be to hard.
While trying out stuff I specced 3 times in and out of Mana Flows and still have respec points left.
One additional small tip turbosnake: Make sure you really need the +30 strengh from Beef and didn't take it blindly.
Oh, and you did help Oak in cruel, didn't you? Probably the biggest possible damage increase for EK there is.
Last edited by GrimmGerim#5837 on Nov 18, 2013, 4:15:42 AM
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GrimmGerim wrote:
You want spell damage, spell crit chance, spell crit multiplier and of course crit chance. Attack speed is awesome too. All that on a Golden Kris would be optimal, because we can use it with our little int and as TheBigNasty already pointed out they have the highest implicit increase of the global critical strike chance.


Spell crit chance? Am I missing out on something or do you mean Global Critical cahnce? Cant seem to find Spell crit chance on Poexplore as a mod..=/?

EDIT: Can see one of my daggers has it but it's not a Golden Kris, cant seem to be able to get Spell crit chance on a golden kriss?
Last edited by Shamatix#5928 on Nov 18, 2013, 4:18:01 AM
It's correctly called "#% increased critical strike chance for spells" there. I thought I could get away with an abbreviation since we know what we are taking about.
im making this build also and its pretty amazing! current lvl 51 but i deal tons of damage.

right now the only problem is my bloodmagic consuming a LOT of life...

im wondering if this boots wouldnt fit VERY WELL for this build: The Blood Dance.

The Frenzy charge nodes are very close so you would have only to spend 3 skillpoints to get those 2 extra points and eventually 1 from bandits on merc.

this means you would have 6 frenzy charges constantly regenerating 6% of life!!!! on Total you have:

- 2% life regen from skill points
- 6% from the boots
- arround 1,5% from vitality gem
-------------------------------------
9,5% life regen per second + life leech oO

pretty amazing?!?!?!

the only oposite is you dont have resists and life on the boots and attack speed will loose like 20%.
Last edited by Tatwo#7013 on Nov 18, 2013, 7:38:42 AM
Sounds indeed pretty amazing!

Id like to hear some insight. If you try it out tell us how it works. Although I don't have any problems with Blood Magic and Life Leech (except when desync and not hitting any mobs), more life is always better.

It *could* potentially be so good that we don't even need Life Leech vs certain bosses (Piety comes to mind) so that we have an extra gem slot ... for IIQ *and* IIR, hmmm.
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GrimmGerim wrote:
Sounds indeed pretty amazing!

Id like to hear some insight. If you try it out tell us how it works. Although I don't have any problems with Blood Magic and Life Leech (except when desync and not hitting any mobs), more life is always better.

It *could* potentially be so good that we don't even need Life Leech vs certain bosses (Piety comes to mind) so that we have an extra gem slot ... for IIQ *and* IIR, hmmm.


yeah... brainstorming at its finnest!

i know how to compensate the attack speed loss: rats nest helm + bronn's lithe instead of Tabula (6L if u rich...). Bronns lithe would be amazing for movement speed, give +2 on cyclone and attackspeed + arround 1,3k eva. and if you are veeeery rich, maybe soul taker to cast cyclone without mana and life. then the 6L could be even more awesome!

BUT then you would have to get 135% ALL resist only from: Daggers, Gloves, rings, belt and amulet. this could be expensive too.


i dont think IIR or IIQ instead of life leech would work since you could kill the enemy on the EKs from cwdt... i think i would let multistrike in.
Last edited by Tatwo#7013 on Nov 18, 2013, 7:54:51 AM
Well ... I just thought about our initial idea with The Blood Dance. Guess we (or better I) got ahead of ourselfs. We can't carry the frenzy charges over to the boss because you always have to wait until they said their stuff or did their animation. So you need Life Leech, and in most boss fights you won't have any frenzy charges at all because, as far as I understand, you only get them on kill, and even then not granted.

Btw, the EK's from the CwDT link will never trigger in boss fights. We just kill too fast (with Cyclone+Blood Magic+Life Leech+CoC+EK+EK). I've been working on some better setups for the CwDT - well, at least in my oppinion - still testing though. When I'm done testing and satisfied i'll post em here for your oppinions.
really? i think in most boss fights there are enought other mobs to kill, so to get the charges should be no problem?
Well, think about Piety for instance. Which mobs do you want to kill there to get frenzy charges?
Dunno, this frenzy charges thing sounds more and more of a hastle for me. I always feel rushed when I have to keep stuff up. But that may be just me and others can make it work well. We'll see.

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