DonaldF's EK DANMAKU Ranger Extremely High DPS /Jan.14 little update [Videos]
do you need accuracy for this build?
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How important is Critical Strike Multiplier and Critical Strike Chance for spell DMG for this build ?
Last edited by xIBNxSh0ttaz#0192 on Jan 1, 2014, 1:18:31 AM
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umm right now i am lvl 74 already , but i am finding problems to max my resist. i have to spend points on resist tree . using tal rasa body , anyone got any idea for me ?
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How much mana regen do we need so that using Cyclone doesn't move the mana bar? Currently I have ~95mana per second regen and I still find myself running out of mana. Tips?
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left my crit ek ranger, if anyone is interested in buying this, pm me.
10ex for both ign: legarspasdechest Last edited by pano22#7151 on Jan 1, 2014, 1:19:51 PM
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correct me if im wrong, but the reason why we invest in critical STRIKE chance soo much is so we have a higher chance for cyclone to crit. and when cyclone crits, the EK goes off. EK is spell damage.. if this is the case, then why do we need spell crit? I understand getting spell dmg but why spell crit?
Last edited by xIBNxSh0ttaz#0192 on Jan 1, 2014, 2:05:51 PM
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I've spent quite a bit of time with this build and can help out with answering some of the more mundane questions I'm noticing on this thread.
1. Crit Chance + Spell Damage are the two most important modifiers you're looking for on weapons. You typically only want to focus your attention on Copper/Gold/Platinum Kris. The reason for this is the 80% Global Crit Modifier. Other daggers are fantastic, but all your damage is based off of landing a Critical Strike. If you are not doing that then you are not casting Ethereal Knives. If you're going to look for daggers use http://poe.xyz.is. You should not be paying more than 15-30 Chaos Orbs for any dagger. If you are you're spending too much for this build. The luxury of this build is all the gear is extremely inexpensive and you are not required to go get yourself a Lionseye or Bringer of Rain. If you are unable to find a Dagger that works. Grab a whole slew of Orbs of Alteration and a plain Kris and get Crit Chance (25-30% at least) and Spell Damage (20-30% at least) on it and then use a Regal Orb to pump up the rarity. I think I've spent "maybe" 20c on both my daggers. And they are not fantastic, but I still murder monsters better than most.
Spoiler
2. In regards to Accuracy. It would be so lovely to have 90+%. But, I run somewhere between 80-85% and have not seen any issues. Aiming for super high accuracy just requires a ridiculous amount of time and is not necessary. 3. In regards to maxing Resists. In the latest version DonaldF recommends a Purity Aura be run with Grace/Hatred. I run Purity of Elements. It makes me not have to look for UBER gear and pay my family into slavery for it. 4. Doing higher lvl maps 73+. Your flasks are going to make or break you. If you check out the gear DonaldF has listed he uses a Jade Flask and a Granite Flask. Both flasks have +1 Charge per crit and +x% to Evasion/Armor. If you make the flasks 20% and pop them, you have 6 seconds of 75% damage reduction without Endurance Charges and the flasks refill 99% of the time before the 6s is up. You want and need these. And you always want 2 since there is always the chance one doesn't reload before the current buff finishes. The same goes for a Lightning Flask. And then you WILL want a Life Flask with Bleed Removal. Puncture is nasty. All of your Flasks should have +1 Charge per Crit. This will mean all of your flasks are up 95-100% of the time without downtime. If you want to have some fun, using a Diamond Flask is awesome for bosses since you will pretty much curb stomp on anything with one up. 5. What to do on quality of gems? If you're spending currency on GCPs to add to a 0% quality gem you're doing it wrong. Wait for the gem to be max level and vendor recipe it to 20%. Typically none of your auras need to be quality since you will not benefit. If you're going to do Ethereal Knives, my recommendation is to run 2 extra in your alternate weapon slot and level them all at the same time. Then when you want to convert 2 to 20% you can throw those into your alternate weapon slot and swap the others in and not see a huge drop in dps while leveling the new ones. 6. Passive skills. I do not see any benefit to the 2-3 points put into increased aura skills. So I do not use them. I still use anything that gives me "Reduced Mana Reserved". I do not do much partying so that's my decision. If all you run is 5-6 player parties then keep them since you don't use much mana so you can be "that guy" with the "must have" auras. 7. DESYNC - probably our number #1 enemy. I recommend if you're having a ton of issues, do not have increased movement speed on or use anything like "Lightning Warp" or "Cyclone" to move around. Cyclone typically isn't a huge issue, but if you cyclone then immediately start running at 30-40% movement speed you will desync like crazy. Move a bit slower (I know, no one wants to hear that.) and you should be fine. There is a ton more, but those are some questions I've noticed asked in the last 10 or so pages. |
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thanks for the reply Jedihunter. I knew and unstand how important Critical Strike Chance and Spell DMG are, but my question was for about the Critical Strike Chance for Spell. I just think its a waste of a point to get Doom Cast at the top of the skill tree if we don't benefit from Crit Strike on Spell. Can u link your tree on here so I can compare pls. thanks again for the reply.
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https://www.pathofexile.com/passive-skill-tree/AAAAAgIAAAYAXgHRBH4FfQX5CC4OSBGWFfAV9hmKGY4ajxv6I_YkPCT9Jd8mlSepKaUtgzpYOrNHfklRSn1MsU4qUEJTNVVLVupW-lpIWm1br13yYnlirGVNZ6Bqk21sbXtuaXBScFZwu3DVfXV_xoTZhxmHdohCjDaQCpAblwaaE5uNm7Wdo52qoSKiLqJApBmnXKvFr-u1SLZBvqfAD8BRwcXEotDu0k3TftUA1e3WndvU3Q3nVO2D7g7veu_w8h3z6vT49tr3o_sJ_Kv8xf66
Pretty standard. The reason the 60% to Spell Crit is beneficial is most of your gear which benefits Crit typically is Global. So, your Spell Crit is fairly high/decent. Honestly if you take that point and put it elsewhere, the question is: where will that ONE POINT benefit you the most? To get to any beneficial passive when you're that deep into points means spending MORE THAN one point. Which means that ONE SINGLE point seems to be MOST beneficial in Doom Cast. Is that the BEST choice? I don't know if anyone could say that since everyone's gear is a bit different. Last edited by JediHunter#0434 on Jan 1, 2014, 4:08:31 PM
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You didn't answer my question. How can we run 3 auras without Blood Magic? How much mana regen does it require?
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