@Supporters : Should GGG use some of its money to buy videogame Psychologists Expertise ?

If GGG is to hire anybody to improve player satisfaction, I'd much rather they sign a contract with the guy in charge of behavior adjustment in League of Legends.

http://www.gamasutra.com/view/news/191262/

This is the kind of stuff that could benefit PoE as a whole.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
As the author of a post cited in the OP, I want to emphasize that I do not agree whatsoever with the notion of GGG hiring experts to help make the game more addictive. You can't just compartmentalize that; an expert in addiction or Skinner Box techniques in animals is not an expert in how to make a game more addictive, or how to incorporate Skinner Box techniques to a game's benefit (rather than its detriment, as Zinga often has, and employs psychologists to assist with).

Now, would I like Qarl and Chris to pick up a copy of A Theory of Fun? Hell yeah I would.

But I'd wager they already have.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
you made a bold point that the devs don't/can't play the game.
This is not true.

There are Devs that are well ranked in the season races.

Chris just played this weekend.

they are often online answering questions global.

This is one aspect that they get inspiration for the game: the community...this place.

If you're looking to give input, you can get it from here, no need for psychologists.

if you're wondering about psychological aspects of video gaming, look up spike/johnny/timmy/vorthos/melvin with relation to Magic the Gathering, and realize that GGG love MtG, and many games develop around this same aspect.
i know what the OP meant.. and i think you guys are missing the point here.
While psychologist is not needed. people like kripparian and the others are kind of hurting the game because viewers figure out the op build, end game maps and what to expect by WATCHING

if there is no streamers..players who figure this out would have twice more the fun than watching..

example would be something like this :

remember when you play those old playstation 1 final fantasy games, and get one of the best weapon and beat extreme boss and then you feel very satisfied because you know most of your friends doesn't know how ?

yes you don't get these kind of feeling in most games these days due to internet and streamers.

but without streamers i think you can those kind of satisfaction back...

its w/e though..
This is interesting to me OP since i have actualy been saying something similar for years now.

Data sites / Youtube / steaming / game guides /fours have a large effect on games nowadays and the amount they effect games seems to be incressing at a steady pace.

Information that use to be something u only gained from expereince or word of mouth is now avalible to evreyone and also high end players are "showcased" alowing others to de-counstrucs thare ideas and stratages.

In a way i feel the effect is negative on the game's life , however it also helps the game so it's hard to say what should be done about it , if anything ( if anything even could be done ) .

1 thing for sure much more people play in the top tier of a game now since they can watch and learn directly for thare competitors. Also build or game stratagys have become much more streamlines, not alowing for off the wall things to be as effective or even in some cases an option.

Starcraft is a great eg. of this change in games. I remember when SC 1 starting to take off competitivly and the crazy shit u went up against was always changing. evrey game was diffrent, till slowley people learned what to do and what not to do to stay on the winning edge of the game. By the time SC 2 came out the builds and stratagy of the game wher nearly set in stone, no room for thory crafting at all.

And with the young generation with this `I want it all now for nothing` mentalilty that most of them seem to have i can only see this getting much worse.



Just a sec let me grab a beer...@#*@ Ok how did I die this time

Learn the rules, it's the only way to exploit them.
"
SirSid wrote:
This is interesting to me OP since i have actualy been saying something similar for years now.

Data sites / Youtube / steaming / game guides /fours have a large effect on games nowadays and the amount they effect games seems to be incressing at a steady pace.

Information that use to be something u only gained from expereince or word of mouth is now avalible to evreyone and also high end players are "showcased" alowing others to de-counstrucs thare ideas and stratages.

In a way i feel the effect is negative on the game's life , however it also helps the game so it's hard to say what should be done about it , if anything ( if anything even could be done ) .

1 thing for sure much more people play in the top tier of a game now since they can watch and learn directly for thare competitors. Also build or game stratagys have become much more streamlines, not alowing for off the wall things to be as effective or even in some cases an option.

Starcraft is a great eg. of this change in games. I remember when SC 1 starting to take off competitivly and the crazy shit u went up against was always changing. evrey game was diffrent, till slowley people learned what to do and what not to do to stay on the winning edge of the game. By the time SC 2 came out the builds and stratagy of the game wher nearly set in stone, no room for thory crafting at all.

And with the young generation with this `I want it all now for nothing` mentalilty that most of them seem to have i can only see this getting much worse.





finally someone that gets it

but yeah op you dont need psychologist for this..wth lol
Why would they need psychologists when they themselves are the core ARPG players?





You won't have my gear.
Last edited by NameIsDon#7467 on Nov 4, 2013, 3:02:56 AM
A video game psychologist is a flawed premise in the first place. That position already exists and it's called 'game designer.'

If you enjoy POE, it's because of things that are in the game are enjoyable. Who put those things there? A psychologist? Or a game designer. An artist. A musician.

When players burn out that doesn't mean the psychology of the game is broken. Nothing lasts forever. Players move on when they finish with something. GGG can extend it by adding more art, more acts, more STUFF, but they can't make it indefinite. A psychologist isn't what they need to prolong the game. It's more artists, more designers, more content creators. That's how they extend the life of the game.
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Last edited by Bex_GGG#0000 on Nov 4, 2013, 3:33:13 AM
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Inexium wrote:
Supporters and non supporters begin talking about money use, they start discussing wether we should have psychologist who can understand how poe can be more and less addictive or NO.


Psychologists don't have the same sort of success rate in their field that engineers and programmers do. It isn't the sort of science where the rules are as fixed as others like chemistry. There's also the caveat that its one thing to talk about a "group" but quite another to determine what individuals amongst a large group feel or think.

In simple terms, psychology isn't geared for this, at least not currently. The MTG analysis of Timmy, Johnny and Spike is probably the most useful psychology piece written so far in terms of gaming.

If it just took hiring a good Psych team, Blizzard could have thrown money at that problem and fixed everything a long time ago.

So, I don't think this would help GGG in any way, unless they needed a tax write off
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Nov 4, 2013, 4:40:16 AM

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